41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using ServerCommon;
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using ServerCore; using ServerBase;
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namespace GameServer;
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[ChatCommandAttribute("addnoticechat", typeof(ChatCommandAddNoticeChat), AuthAdminLevelType.Developer, AuthAdminLevelType.GmNormal, AuthAdminLevelType.GmSuper)]
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internal class ChatCommandAddNoticeChat : ChatCommandBase
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{
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public override async Task invoke(Player player, string token, string[] args)
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{
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Log.getLogger().info($"HandleAddNoticeChat");
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if (args.Length < 3)
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{
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Log.getLogger().error($"Invalid Argument");
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return;
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}
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try
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{
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if (!int.TryParse(args[0], out var messageType))
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{
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Log.getLogger().error($"questcomplete param parsing Error args : {args[0]}");
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return;
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}
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string KoMessage = args[1];
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string EnMessage = args[2];
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var server_logic = GameServerApp.getServerLogic();
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ArgumentNullException.ThrowIfNull(server_logic);
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await server_logic.getNoticeChatManager().CheatFuncSaveNoticeChat(messageType, KoMessage, EnMessage);
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}
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catch (Exception ex)
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{
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Log.getLogger().error($"AddNoticeChat cheat Failed. {ex}");
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return;
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}
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}
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} |