30 lines
675 B
C#
30 lines
675 B
C#
using Google.Protobuf;
|
|
using Google.Protobuf.WellKnownTypes;
|
|
|
|
|
|
using ServerCore;
|
|
using ServerBase;
|
|
using ServerCommon;
|
|
using ServerCommon.BusinessLogDomain;
|
|
using MetaAssets;
|
|
|
|
|
|
|
|
namespace GameServer;
|
|
|
|
public class CaliumEchoSystemFailBusinessLog : ILogInvokerEx
|
|
{
|
|
private CaliumEchoSystemFailLogData m_data_to_log;
|
|
|
|
public CaliumEchoSystemFailBusinessLog(CaliumEchoSystemFailLogData log) : base(LogDomainType.CaliumEchoSystem)
|
|
{
|
|
m_data_to_log = log;
|
|
}
|
|
|
|
public override bool hasLog() => true;
|
|
|
|
protected override void fillup(ref BusinessLog.LogBody body)
|
|
{
|
|
body.append(new CaliumEchoSystemFailLogData(this, m_data_to_log));
|
|
}
|
|
} |