Files
2025-05-01 07:20:41 +09:00

153 lines
5.6 KiB
C#

using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.BlockUserReq), typeof(BlockUserPacketHandler), typeof(GameLoginListener))]
public class BlockUserPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.BlockUserReq;
var block_nickname = request.TargetNickName;
var my_guid = owner.getUserGuid();
(var result, var nickname_attrib) = await NicknameHelper.findNickname(block_nickname);
if (result.isFail())
{
result.ErrorCode = ServerErrorCode.NotExistCharacter;
send_GS2C_ACK_BLOCK_USER(owner, result);
return result;
}
NullReferenceCheckHelper.throwIfNull(nickname_attrib, () => $"server_logic is null !!!");
var block_user_guid = nickname_attrib.UserGuid;
var user_block_agent_action = owner.getEntityAction<BlockUserAgentAction>();
NullReferenceCheckHelper.throwIfNull(user_block_agent_action, () => $"user_block_agent_action is null !!!");
var server_logic = GameServerApp.getServerLogic();
result = user_block_agent_action.blockUserConditionCheck(block_user_guid);
if (result.isFail())
{
send_GS2C_ACK_BLOCK_USER(owner, result);
return result;
}
var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
//친구인경우 나중을 위해 우선 check만 해놓는다.
var is_friend = friend_agent_action.isFriend(block_user_guid);
var friend_request_cache = new FriendReqCacheRequest(owner, my_guid, block_user_guid, server_logic.getRedisConnector());
var send_friend_action = owner.getEntityAction<SendFriendRequestAction>();
//요청 보낸 정보가 있는경우
var sended_reqs = await friend_request_cache.getSendedFriendRequests();
(var is_sended, var _) = send_friend_action.isSendedRequest(sended_reqs, block_user_guid);
//이미 요청 받았다
var received_reqs = await friend_request_cache.getReceivedFriendRequests();
(var is_received, var _) = send_friend_action.isReceivedRequest(received_reqs, block_user_guid);
result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "BlockUser", delegateBlockUser);
if (result.isFail())
{
send_GS2C_ACK_BLOCK_USER(owner, result);
return result;
}
send_GS2C_ACK_BLOCK_USER(owner, result, block_user_guid, block_nickname);
if (is_friend)
{
await DeleteFriendPacketHandler.send_GS2CS_NTF_DELETE_FRIEND(owner, my_guid, block_user_guid);
await QuestManager.It.QuestCheck(owner, new QuestFriend(EQuestEventTargetType.FRIEND, EQuestEventNameType.DELETED));
}
return result;
async Task<Result> delegateBlockUser() => await blockUser(owner, my_guid, block_user_guid, is_friend, is_sended, is_received, friend_request_cache);
}
private async Task<Result> blockUser(Player owner, string userGuid, string blockUserGuid, bool isFriend, bool isSended, bool isReceived, FriendReqCacheRequest cache)
{
var user_block_agent_action = owner.getEntityAction<BlockUserAgentAction>();
var server_logic = GameServerApp.getServerLogic();
var result = user_block_agent_action.blockUser(userGuid, blockUserGuid, isFriend);
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.UserBlock, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQBlockUser(userGuid, blockUserGuid));
if(isFriend) batch.addQuery(new DBQDeleteFriend(userGuid, blockUserGuid));
}
var log_invoker = new UserBlockBusinessLog(userGuid, blockUserGuid, LogSubCategoryType.None);
batch.appendBusinessLog(log_invoker);
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (isSended)
{
await cache.deleteCache(userGuid, blockUserGuid);
}
if (isReceived)
{
await cache.deleteCache(blockUserGuid, userGuid);
}
return result;
}
private static bool send_GS2C_ACK_BLOCK_USER(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.BlockUserRes = new();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
private static bool send_GS2C_ACK_BLOCK_USER(Player owner, Result result, string blockGuid, string nickname)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.BlockUserRes = new();
ack_packet.Response.BlockUserRes.Guid = blockGuid;
ack_packet.Response.BlockUserRes.NickName = nickname;
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
return true;
}
}