using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.BlockUserReq), typeof(BlockUserPacketHandler), typeof(GameLoginListener))] public class BlockUserPacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession session, IMessage recvMessage) { var owner = session as Player; NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!"); var recv_msg = recvMessage as ClientToGame; NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!"); var request = recv_msg.Request.BlockUserReq; var block_nickname = request.TargetNickName; var my_guid = owner.getUserGuid(); (var result, var nickname_attrib) = await NicknameHelper.findNickname(block_nickname); if (result.isFail()) { result.ErrorCode = ServerErrorCode.NotExistCharacter; send_GS2C_ACK_BLOCK_USER(owner, result); return result; } NullReferenceCheckHelper.throwIfNull(nickname_attrib, () => $"server_logic is null !!!"); var block_user_guid = nickname_attrib.UserGuid; var user_block_agent_action = owner.getEntityAction(); NullReferenceCheckHelper.throwIfNull(user_block_agent_action, () => $"user_block_agent_action is null !!!"); var server_logic = GameServerApp.getServerLogic(); result = user_block_agent_action.blockUserConditionCheck(block_user_guid); if (result.isFail()) { send_GS2C_ACK_BLOCK_USER(owner, result); return result; } var friend_agent_action = owner.getEntityAction(); //친구인경우 나중을 위해 우선 check만 해놓는다. var is_friend = friend_agent_action.isFriend(block_user_guid); var friend_request_cache = new FriendReqCacheRequest(owner, my_guid, block_user_guid, server_logic.getRedisConnector()); var send_friend_action = owner.getEntityAction(); //요청 보낸 정보가 있는경우 var sended_reqs = await friend_request_cache.getSendedFriendRequests(); (var is_sended, var _) = send_friend_action.isSendedRequest(sended_reqs, block_user_guid); //이미 요청 받았다 var received_reqs = await friend_request_cache.getReceivedFriendRequests(); (var is_received, var _) = send_friend_action.isReceivedRequest(received_reqs, block_user_guid); result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "BlockUser", delegateBlockUser); if (result.isFail()) { send_GS2C_ACK_BLOCK_USER(owner, result); return result; } send_GS2C_ACK_BLOCK_USER(owner, result, block_user_guid, block_nickname); if (is_friend) { await DeleteFriendPacketHandler.send_GS2CS_NTF_DELETE_FRIEND(owner, my_guid, block_user_guid); await QuestManager.It.QuestCheck(owner, new QuestFriend(EQuestEventTargetType.FRIEND, EQuestEventNameType.DELETED)); } return result; async Task delegateBlockUser() => await blockUser(owner, my_guid, block_user_guid, is_friend, is_sended, is_received, friend_request_cache); } private async Task blockUser(Player owner, string userGuid, string blockUserGuid, bool isFriend, bool isSended, bool isReceived, FriendReqCacheRequest cache) { var user_block_agent_action = owner.getEntityAction(); var server_logic = GameServerApp.getServerLogic(); var result = user_block_agent_action.blockUser(userGuid, blockUserGuid, isFriend); var batch = new QueryBatchEx(owner, LogActionType.UserBlock, server_logic.getDynamoDbClient()); { batch.addQuery(new DBQBlockUser(userGuid, blockUserGuid)); if(isFriend) batch.addQuery(new DBQDeleteFriend(userGuid, blockUserGuid)); } var log_invoker = new UserBlockBusinessLog(userGuid, blockUserGuid, LogSubCategoryType.None); batch.appendBusinessLog(log_invoker); result = await QueryHelper.sendQueryAndBusinessLog(batch); if (isSended) { await cache.deleteCache(userGuid, blockUserGuid); } if (isReceived) { await cache.deleteCache(blockUserGuid, userGuid); } return result; } private static bool send_GS2C_ACK_BLOCK_USER(Player owner, Result result) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.BlockUserRes = new(); if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false; return true; } private static bool send_GS2C_ACK_BLOCK_USER(Player owner, Result result, string blockGuid, string nickname) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.BlockUserRes = new(); ack_packet.Response.BlockUserRes.Guid = blockGuid; ack_packet.Response.BlockUserRes.NickName = nickname; if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false; return true; } }