Files
2025-05-01 07:20:41 +09:00

74 lines
2.4 KiB
C#

using ServerCore; using ServerBase;
using ServerCommon;
using MetaAssets;
using UGQDatabase.Models;
namespace GameServer;
public class QuestRewardHandler
{
public readonly Player m_player;
public UInt32 m_quest_id { get; set; } = 0;
public UInt32 m_quest_revision { get; set; } = 0;
public EQuestType m_quest_type { get; set; } = EQuestType.NONE;
public GameQuestDataEntity? m_ugq_game_data { get; set; } = null;
public bool m_is_repeat_ugq_quest { get; set; } = false;
public QuestBaseInfo? m_quest_meta_info { get; set; } = null;
public ServerCommon.Quest? m_quest { get; set; } = null;
public ServerCommon.EndQuest? m_end_quest { get; set; } = null;
public bool m_has_ugq_daily_reward { get; set; } = false;
public Int32 m_ugq_daily_bonus_gold { get; set; } = 0;
public Int32 m_replaced_reward_group_id { get; set; } = 0;
public List<MetaAssets.Reward> m_rewards { get; set; } = new();
public List<MetaAssets.Reward> m_rewarded_money { get; set; } = new();
public List<Item> m_rewarded_items { get; set; } = new();
public bool m_has_already_end_quest { get; set; } = false;
public QuestRewardHandler(Player player, UInt32 questId, UInt32 questRevision)
{
m_player = player;
m_quest_id = questId;
m_quest_revision = questRevision;
}
public async Task<Result> init()
{
var quest_action = m_player.getEntityAction<QuestAction>();
(var result, var quest_meta_all_base_info) = await QuestMetaManager.It.getQuestMeta(m_player, m_quest_id, m_quest_revision);
if (result.isFail()) return result;
m_quest_meta_info = quest_meta_all_base_info.m_quest_base_info;
NullReferenceCheckHelper.throwIfNull(m_quest_meta_info, () => $"player is null !!!");
if (quest_meta_all_base_info.m_quest_data_entity is not null)
{
m_ugq_game_data = quest_meta_all_base_info.m_quest_data_entity;
}
m_replaced_reward_group_id = m_quest_meta_info.RewardGroupId;
result = quest_action.getQuest(m_quest_meta_info.QuestType, m_quest_id, out var quest);
if (result.isFail()) return result;
m_quest = quest;
var end_quest_action = m_player.getEntityAction<EndQuestAction>();
m_has_already_end_quest = end_quest_action.hasEndQuest(m_quest_id, m_quest_revision);
return result;
}
public Player getPlayer() => m_player;
}