Files
2025-05-01 07:20:41 +09:00

39 lines
1.1 KiB
C#

using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
using USER_GUID = System.String;
namespace GameServer;
public class NotifyPartyChatHandler
{
public Task recvPartyChat(ServerMessage.Types.GS2C_NTF_PARTY_CHAT notify)
{
// 1. 파티 정보 확인
var global_party = GameServerApp.getServerLogic().findGlobalEntity<GlobalParty>();
NullReferenceCheckHelper.throwIfNull(global_party, () => $"global_party is null !!!");
var party = global_party.getParty(notify.PartyGuid);
ArgumentNullException.ThrowIfNull(party);
// 2. 메시지 전송 ( to Client )
var client_message = ChatNotifyHelper.makeChatMessage(ChatType.Party, notify.PartySenderNickname, string.Empty,
PlayerStateType.None, notify.PartySendMessage);
ArgumentNullException.ThrowIfNull(client_message);
PartyHelper.BroadcastToClients(party, client_message, new List<USER_GUID>());
return Task.CompletedTask;
}
}