Files
2025-05-01 07:20:41 +09:00

40 lines
1.0 KiB
C#

using ServerCommon;
using ServerCore; using ServerBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameServer
{
internal class OwnedLandAction : EntityActionBase
{
public OwnedLandAction(OwnedLand owner)
: base(owner)
{ }
public override async Task<Result> onInit()
{
var result = new Result();
return await Task.FromResult(result);
}
public override void onClear()
{
return;
}
public void DeleteOwnedLand()
{
var owned_land = getOwner() as OwnedLand;
NullReferenceCheckHelper.throwIfNull(owned_land, () => $"owned_land is null !!!");
var owned_land_attribute = owned_land.getEntityAttribute<OwnedLandAttribute>();
NullReferenceCheckHelper.throwIfNull(owned_land_attribute, () => $"owned_land_attribute is null !!!");
owned_land_attribute.deleteEntityAttribute();
}
}
}