40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using ServerCommon;
|
|
using ServerCore; using ServerBase;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace GameServer
|
|
{
|
|
internal class OwnedBuildingAction : EntityActionBase
|
|
{
|
|
public OwnedBuildingAction(OwnedBuilding owner)
|
|
: base(owner)
|
|
{ }
|
|
|
|
public override async Task<Result> onInit()
|
|
{
|
|
var result = new Result();
|
|
return await Task.FromResult(result);
|
|
}
|
|
|
|
public override void onClear()
|
|
{
|
|
return;
|
|
}
|
|
|
|
public void DeleteOwnedBuilding()
|
|
{
|
|
var owned_building = getOwner() as OwnedBuilding;
|
|
NullReferenceCheckHelper.throwIfNull(owned_building, () => $"owned_building is null !!!");
|
|
|
|
var owned_building_attribute = owned_building.getEntityAttribute<OwnedBuildingAttribute>();
|
|
NullReferenceCheckHelper.throwIfNull(owned_building_attribute, () => $"owned_building_attribute is null !!!");
|
|
|
|
owned_building_attribute.deleteEntityAttribute();
|
|
}
|
|
}
|
|
}
|