195 lines
7.6 KiB
C#
195 lines
7.6 KiB
C#
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using ServerCommon;
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using ServerCore; using ServerBase;
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using static System.Runtime.InteropServices.JavaScript.JSType;
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using OWNER_GUID = System.String;
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namespace GameServer;
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//npcattributechangeall [적용할 속성값] ["Beacon"] [비컨닉네임]
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[ChatCommandAttribute("npcattributechangeall", typeof(ChatCommandNpcAttributeChangeAll), AuthAdminLevelType.Developer, AuthAdminLevelType.GmNormal, AuthAdminLevelType.GmSuper)]
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internal class ChatCommandNpcAttributeChangeAll : ChatCommandBase
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{
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public override async Task invoke(Player player, string token, string[] args)
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{
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Log.getLogger().info($"Call npcattributechangeall !!! - {player.toBasicString()}");
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var result = new Result();
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var err_msg = string.Empty;
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if (args.Length < 3)
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{
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err_msg = $"Not enough argument !!! : argCount:{args.Length} == 3 - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return;
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}
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if (false == int.TryParse(args[0], out var to_change_all_value))
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{
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Log.getLogger().error($"to_change_all_value param parsing Error arg 1 : {args[0]}");
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return;
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}
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if (0 >= to_change_all_value)
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{
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Log.getLogger().error($"Invalid to change Attribute All value of arg 1 !!! : 0 < toChangeValue:{to_change_all_value} - {player.toBasicString()}");
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return;
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}
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var npc_type_string = args[1];
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if (true == npc_type_string.isNullOrWhiteSpace())
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{
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err_msg = $"arg 2 (NpcTypeString of EntityType) is empty !!! - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return;
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}
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var param = args[2];
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if (true == param.isNullOrWhiteSpace())
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{
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err_msg = $"arg 3 is empty !!! - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return;
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}
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var owner_entity_type = OwnerEntityType.None;
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OWNER_GUID owner_guid = string.Empty;
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AbilityAction? found_ability_action_nullable;
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var converted_type = EnumHelper.convertEnumTypeAndValueStringToEnum(npc_type_string, EntityType.None);
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if ( EntityType.UgcNpc == converted_type
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|| EntityType.Beacon == converted_type )
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{
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var ugc_npc_nickname = param;
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var player_action = player.getEntityAction<PlayerAction>();
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ArgumentNullException.ThrowIfNull(player_action, $"player_action is null !!! - {player.toBasicString()}");
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var found_ugc_npc = player_action.findUgcNpcByNickname(ugc_npc_nickname);
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if(null == found_ugc_npc)
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{
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err_msg = $"Not found UgcNpc !!! : UgcNpcNickName:{ugc_npc_nickname} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return;
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}
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found_ability_action_nullable = found_ugc_npc.getEntityAction<AbilityAction>();
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ArgumentNullException.ThrowIfNull(found_ability_action_nullable, $"found_ability_action_nullable is null !!! : {found_ugc_npc.toBasicString()} - {player.toBasicString()}");
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owner_guid = found_ugc_npc.getUgcNpcMetaGuid();
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owner_entity_type = OwnerEntityType.UgcNpc;
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}
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else
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{
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err_msg = $"Invalid arg 3 (NpcTypeString of EntityType) !!! : NpcTypeString:{converted_type} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return;
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}
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found_ability_action_nullable.forceSetAbilityAll(to_change_all_value);
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var ntf_msg = new ClientToGameMessage.Types.GS2C_NTF_ATTRIBUTE_UPDATE();
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ntf_msg.OwnerEntityType = owner_entity_type;
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ntf_msg.OwnerGuid = owner_guid;
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ntf_msg.AttributeInfo = found_ability_action_nullable.toAbilityInfo();
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ClientToGame clientToGame = new ClientToGame();
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clientToGame.Message = new ClientToGameMessage();
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clientToGame.Message.NtfAttributeUpdate = ntf_msg;
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GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
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await Task.CompletedTask;
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}
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}
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//npcattributechangeall ["Beacon"] [비컨닉네임]
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[ChatCommandAttribute("npcattributeresetall", typeof(ChatCommandNpcAttributeResetAll), AuthAdminLevelType.Developer, AuthAdminLevelType.GmNormal, AuthAdminLevelType.GmSuper)]
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internal class ChatCommandNpcAttributeResetAll : ChatCommandBase
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{
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public override async Task invoke(Player player, string token, string[] args)
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{
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Log.getLogger().info($"Call npcattributeresetall !!! - {player.toBasicString()}");
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var result = new Result();
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var err_msg = string.Empty;
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if (args.Length < 2)
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{
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err_msg = $"Not enough argument !!! : argCount:{args.Length} == 2 - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return;
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}
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var npc_type_string = args[0];
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if (true == npc_type_string.isNullOrWhiteSpace())
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{
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err_msg = $"arg 1 (NpcTypeString of EntityType) is empty !!! - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return;
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}
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var param = args[1];
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if (true == param.isNullOrWhiteSpace())
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{
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err_msg = $"arg 2 is empty !!! - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return;
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}
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var owner_entity_type = OwnerEntityType.None;
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OWNER_GUID owner_guid = string.Empty;
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AbilityAction? found_ability_action_nullable;
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var converted_type = EnumHelper.convertEnumTypeAndValueStringToEnum(npc_type_string, EntityType.None);
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if ( EntityType.UgcNpc == converted_type
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|| EntityType.Beacon == converted_type)
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{
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var ugc_npc_nickname = param;
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var player_action = player.getEntityAction<PlayerAction>();
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ArgumentNullException.ThrowIfNull(player_action, $"player_action is null !!! - {player.toBasicString()}");
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var found_ugc_npc = player_action.findUgcNpcByNickname(ugc_npc_nickname);
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if (null == found_ugc_npc)
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{
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err_msg = $"Not found UgcNpc !!! : UgcNpcNickName:{ugc_npc_nickname} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return;
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}
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found_ability_action_nullable = found_ugc_npc.getEntityAction<AbilityAction>();
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ArgumentNullException.ThrowIfNull(found_ability_action_nullable, $"found_ability_action_nullable is null !!! : {found_ugc_npc.toBasicString()} - {player.toBasicString()}");
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owner_guid = found_ugc_npc.getUgcNpcMetaGuid();
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owner_entity_type = OwnerEntityType.UgcNpc;
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}
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else
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{
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err_msg = $"Invalid arg 1 (NpcTypeString of EntityType) !!! : NpcTypeString:{converted_type} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return;
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}
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result = await found_ability_action_nullable.forceResetAll();
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if (result.isFail())
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{
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Log.getLogger().error($"Invalid to forceResetAll() !!! : {result.toBasicString()} - {player.toBasicString()}");
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return;
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}
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var ntf_msg = new ClientToGameMessage.Types.GS2C_NTF_ATTRIBUTE_UPDATE();
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ntf_msg.OwnerEntityType = owner_entity_type;
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ntf_msg.OwnerGuid = owner_guid;
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ntf_msg.AttributeInfo = found_ability_action_nullable.toAbilityInfo();
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ClientToGame clientToGame = new ClientToGame();
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clientToGame.Message = new ClientToGameMessage();
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clientToGame.Message.NtfAttributeUpdate = ntf_msg;
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GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
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}
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} |