44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static ClientToGameMessage.Types;
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namespace GameServer
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{
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public static class MoneyNotifyHelper
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{
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public static void send_GS2C_NTF_CURRENCY_MAX_ALERT(Player player, CurrencyType currencyType, double maxMoney)
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{
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var ntf = new GS2C_NTF_CURRENCY_MAX_ALERT();
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ntf.CurrencyType = currencyType;
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ntf.MaxMoney = maxMoney;
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ClientToGame packet = new ClientToGame();
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packet.Message = new ClientToGameMessage();
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packet.Message.NtfCurrencyMaxAlert = ntf;
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player.sendPacket(packet);
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}
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public static bool send_GS2C_NTF_BEAM_CHARGE(this Player player)
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{
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var noti_packet = new ClientToGame();
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noti_packet.Message = new();
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noti_packet.Message.NtfBeamCharge = new();
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if (false == GameServerApp.getServerLogic().onSendPacket(player, noti_packet))
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{
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return false;
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}
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return true;
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}
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}
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}
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