Files
2025-05-01 07:23:28 +09:00

37 lines
930 B
C#

using GameServer.Contents.GameMode.Manage.LeaveManage;
using GameServer.Contents.GameMode.Manage.PlayManage;
using ServerCommon;
namespace GameServer.Contents.GameMode.Mode_Running.ModeRace.Manage;
public class RunRaceLeaveHandler : GameModeLeaveHandlerBase
{
public RunRaceLeaveHandler(Player player, string roomId) : base(player, roomId, GameModeType.RUN_RACE)
{
}
public override async Task<Result> postLeave(IGameMode gameMode)
{
var result = new Result();
await Task.CompletedTask;
return result;
}
public override async Task<Result> notifyAfterLeave(IGameMode gameMode)
{
var result = new Result();
await Task.CompletedTask;
return result;
}
public override async Task<Result> logAfterLeave(IGameMode gameMode)
{
var result = new Result();
await Task.CompletedTask;
return result;
}
}