Files
caliverse_server/GameServer/Contents/Friend/RabbitMessageHandler/NotifyReplyFriendRequestHandler.cs
2025-05-01 07:20:41 +09:00

33 lines
1.1 KiB
C#

using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class NotifyReplyFriendRequestHandler
{
public void send_GS2C_NTF_FRIEND_ACCEPT(Player player, ServerMessage.Types.FriendAcceptNoti noti)
{
ClientToGame clientToGame = new ClientToGame();
clientToGame.Message = new ClientToGameMessage();
clientToGame.Message.FriendAcceptNoti = new ClientToGameMessage.Types.FriendAcceptNoti();
clientToGame.Message.FriendAcceptNoti.AcceptOrRefuse = noti.AcceptOrRefuse;
clientToGame.Message.FriendAcceptNoti.SenderId = noti.SenderId;
clientToGame.Message.FriendAcceptNoti.SenderGuid = noti.SenderGuid;
clientToGame.Message.FriendAcceptNoti.SenderNickName = noti.SenderNickName;
clientToGame.Message.FriendAcceptNoti.ReceiverId = noti.ReceiverId;
clientToGame.Message.FriendAcceptNoti.ReceiverGuid = noti.ReceiverGuid;
GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
}
}