using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer; public class NotifyReplyFriendRequestHandler { public void send_GS2C_NTF_FRIEND_ACCEPT(Player player, ServerMessage.Types.FriendAcceptNoti noti) { ClientToGame clientToGame = new ClientToGame(); clientToGame.Message = new ClientToGameMessage(); clientToGame.Message.FriendAcceptNoti = new ClientToGameMessage.Types.FriendAcceptNoti(); clientToGame.Message.FriendAcceptNoti.AcceptOrRefuse = noti.AcceptOrRefuse; clientToGame.Message.FriendAcceptNoti.SenderId = noti.SenderId; clientToGame.Message.FriendAcceptNoti.SenderGuid = noti.SenderGuid; clientToGame.Message.FriendAcceptNoti.SenderNickName = noti.SenderNickName; clientToGame.Message.FriendAcceptNoti.ReceiverId = noti.ReceiverId; clientToGame.Message.FriendAcceptNoti.ReceiverGuid = noti.ReceiverGuid; GameServerApp.getServerLogic().onSendPacket(player, clientToGame); } }