Files
caliverse_server/GameServer/Contents/Friend/RabbitMessageHandler/NotifyFriendRequestCancelHandler.cs
2025-05-01 07:20:41 +09:00

41 lines
1.3 KiB
C#

using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class NotifyFriendRequestCancelHandler
{
public void send_GS2C_NTF_FRIEND_REQUEST_CANCEL(ServerMessage.Types.CancelFriendRequestNoti noti)
{
var player_manager = GameServerApp.getServerLogic().getPlayerManager();
ArgumentNullException.ThrowIfNull(player_manager);
if (false == player_manager.tryGetUserByPrimaryKey(noti.ReceiverGuid, out var player))
{
Log.getLogger().warn($"{noti.ReceiverGuid} user not exist this Server");
return;
}
ClientToGame clientToGame = new();
clientToGame.Message = new();
clientToGame.Message.CancelFriendRequestNoti = new();
clientToGame.Message.CancelFriendRequestNoti.SenderId = noti.SenderId;
clientToGame.Message.CancelFriendRequestNoti.SenderGuid = noti.SenderGuid;
clientToGame.Message.CancelFriendRequestNoti.SenderNickName = noti.SenderNickName;
clientToGame.Message.CancelFriendRequestNoti.ReceiverId = noti.ReceiverId;
clientToGame.Message.CancelFriendRequestNoti.ReceiverGuid = noti.ReceiverGuid;
GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
}
}