41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class NotifyFriendRequestCancelHandler
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{
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public void send_GS2C_NTF_FRIEND_REQUEST_CANCEL(ServerMessage.Types.CancelFriendRequestNoti noti)
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{
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var player_manager = GameServerApp.getServerLogic().getPlayerManager();
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ArgumentNullException.ThrowIfNull(player_manager);
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if (false == player_manager.tryGetUserByPrimaryKey(noti.ReceiverGuid, out var player))
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{
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Log.getLogger().warn($"{noti.ReceiverGuid} user not exist this Server");
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return;
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}
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ClientToGame clientToGame = new();
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clientToGame.Message = new();
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clientToGame.Message.CancelFriendRequestNoti = new();
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clientToGame.Message.CancelFriendRequestNoti.SenderId = noti.SenderId;
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clientToGame.Message.CancelFriendRequestNoti.SenderGuid = noti.SenderGuid;
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clientToGame.Message.CancelFriendRequestNoti.SenderNickName = noti.SenderNickName;
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clientToGame.Message.CancelFriendRequestNoti.ReceiverId = noti.ReceiverId;
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clientToGame.Message.CancelFriendRequestNoti.ReceiverGuid = noti.ReceiverGuid;
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GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
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}
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}
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