71 lines
2.4 KiB
C#
71 lines
2.4 KiB
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ChangeFriendOrderReq), typeof(ChangeFriendOrderPacketHandler), typeof(GameLoginListener))]
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public class ChangeFriendOrderPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
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{
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var owner = session as Player;
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NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
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var recv_msg = recvMessage as ClientToGame;
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NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
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var request = recv_msg.Request.ChangeFriendOrderReq;
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var order_type = request.OrderType;
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var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
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var result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "HoldFriendFolder", delegateChangeFriendOrder);
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if (result.isFail())
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{
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send_GS2C_ACK_CHANGE_FRIEND_ORDER(owner, result);
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return result;
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}
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send_GS2C_ACK_CHANGE_FRIEND_ORDER(owner, result);
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return result;
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async Task<Result> delegateChangeFriendOrder() => await changeFriendOrder(owner, order_type);
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}
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private async Task<Result> changeFriendOrder(Player owner, Int32 orderType)
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{
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var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
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var result = friend_folder_action.changeOrderType(orderType);
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var server_logic = GameServerApp.getServerLogic();
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var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.None, server_logic.getDynamoDbClient());
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{
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batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
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}
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result = await QueryHelper.sendQueryAndBusinessLog(batch);
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return result;
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}
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private static bool send_GS2C_ACK_CHANGE_FRIEND_ORDER(Player owner, Result result)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.ChangeFriendOrderRes = new();
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
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return true;
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}
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}
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