Files
caliverse_server/GameServer/Contents/Friend/Action/FriendFolderAction.cs
2025-05-01 07:20:41 +09:00

473 lines
19 KiB
C#

using Amazon.S3.Model;
using Newtonsoft.Json;
using ServerCommon;
using ServerCommon.Cache;
using ServerCore; using ServerBase;
namespace GameServer
{
public enum FriendFolderorderType
{
ALPHABETICAL = 1,
STATEFUL = 2,
}
public class FriendFolderAction : EntityActionBase
{
public FriendFolderAction(Player owner)
: base(owner)
{
}
public override async Task<Result> onInit()
{
var result = new Result();
return await Task.FromResult(result);
}
public override void onClear()
{
return;
}
public async Task<Result> loadFriendFolder()
{
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var server_logic = GameServerApp.getServerLogic();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.None
, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQFriendFoldersReadAll(owner.getUserGuid()));
}
var result = await QueryHelper.sendQueryAndBusinessLog(batch);
return result;
}
public ServerCommon.FriendFolder? getFriendFolder(string folderName)
{
var player = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var friend_folder_attribute = player.getEntityAttribute<FriendFolderAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_folder_attribute, () => $"friend_folder_attribute is null !!!");
friend_folder_attribute.m_folders.TryGetValue(folderName, out var folder);
return folder;
}
public Result addFriendFolder(string folderName)
{
var friend_folder_attribute = getFriendFolderAttribute();
var result = raiseErrorIfExistFolder(friend_folder_attribute, folderName);
if (result.isFail()) return result;
result = maxFolderNameLengthCheck(folderName);
if (result.isFail()) return result;
result = folderCountCheck(friend_folder_attribute);
if (result.isFail()) return result;
var folder = makeFriendFolder(folderName);
if (false == friend_folder_attribute.m_folders.TryAdd(folderName, folder))
{
var err_msg = $"folderInfo.Folders.TryAdd Error folderName : {folderName}, folder : {JsonConvert.SerializeObject(folder)}";
result.setFail(ServerErrorCode.FolderCreateFail, err_msg);
Log.getLogger().error(err_msg);
}
friend_folder_attribute.modifiedEntityAttribute();
return result;
}
public Result holdFriendFolder(string folderName)
{
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var friend_folder_attribute = owner.getEntityAttribute<FriendFolderAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_folder_attribute, () => $"friend_folder_attribute is null !!!");
var result = raiseErrorIfNotExistFolder(friend_folder_attribute, folderName);
if (result.isFail()) return result;
result = folderHoldCountCheck(friend_folder_attribute);
if (result.isFail()) return result;
result = holdFriendFolder(friend_folder_attribute, folderName);
if (result.isFail()) return result;
return result;
}
public Result releaseFriendFolder(string folderName)
{
var friend_folder_attribute = getFriendFolderAttribute();
var result = raiseErrorIfNotExistFolder(friend_folder_attribute, folderName);
if (result.isFail()) return result;
result = releaseFriendFolder(friend_folder_attribute, folderName);
if (result.isFail()) return result;
return result;
}
public Result changeFriendFolderLocation(string myGuid, string friendGuid, string folderName)
{
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var friend_folder_attribute = getFriendFolderAttribute();
var result = raiseErrorIfNotExistFolder(friend_folder_attribute, folderName);
if (result.isFail()) return result;
var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
var friends = friend_agent_action.getFriends();
friends.TryGetValue(friendGuid, out var friend);
NullReferenceCheckHelper.throwIfNull(friend, () => $"friend is null !!!");
var friend_attribute = friend.getEntityAttribute<FriendAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_attribute, () => $"friend_attribute is null !!!");
friend_attribute.modifiedEntityAttribute();
//폴더명이 동일하면 그냥 성공했다고 리턴 처리
if (true == friend_attribute.FolderName.Equals(folderName))
{
return result;
}
friend_attribute.FolderName = folderName;
return result;
}
public Result renameFriendFolderConditionCheck(string oldFolderName, string newFolderName)
{
var owner = getOwner();
var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
NullReferenceCheckHelper.throwIfNull(friend_folder_action, () => $"friend_folder_action is null !!!");
var folder_folder_attribute = friend_folder_action.getFriendFolderAttribute();
var result = raiseErrorIfNotExistFolder(folder_folder_attribute, oldFolderName);
if (result.isFail()) return result;
result = raiseErrorIfExistFolder(folder_folder_attribute, newFolderName);
if (result.isFail()) return result;
result = raiseErrorIfDefaultFolder(oldFolderName);
if (result.isFail()) return result;
result = maxFolderNameLengthCheck(newFolderName);
if (result.isFail()) return result;
return result;
}
public async Task<Result> renameFriendFolder(string userGuid, string oldFolderName, string newFolderName)
{
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var folder = getFriendFolder(oldFolderName);
var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
NullReferenceCheckHelper.throwIfNull(friend_agent_action, () => $"friend_agent_action is null !!!");
var friends = friend_agent_action.getFriends();
//폴더명 수정
var friend_folder_Attribute = owner.getEntityAttribute<FriendFolderAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_folder_Attribute, () => $"friend_folder_Attribute is null !!!");
var result = new Result();
if (false == friend_folder_Attribute.m_folders.TryRemove(oldFolderName, out var folderValue))
{
var err_msg = $"friend_folder_attrib not exist folderName : {oldFolderName}, attrib : {JsonConvert.SerializeObject(friend_folder_Attribute)}";
result.setFail(ServerErrorCode.FolderNameNotExist, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
ServerCommon.FriendFolder new_folder = copyFriendFolder(folderValue);
new_folder.FolderName = newFolderName;
friend_folder_Attribute.m_folders.TryAdd(newFolderName, new_folder);
friend_folder_Attribute.modifiedEntityAttribute();
List<FriendInterlockCacheRequest> caches = new();
//관련 친구 데이터 수정
foreach (var friend in friends)
{
var friend_attribbute = friend.Value.getEntityAttribute<FriendAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_attribbute, () => $"friend_attribbute is null !!!");
if (friend_attribbute.FolderName.Equals(oldFolderName))
{
IFriendInterlockAction action = new RenameFriendFolderInterlockAction(owner, userGuid, friend_attribbute, newFolderName);
(result, var lock_cache) = await action.doInterLockAndGetCache();
if (result.isFail())
{
//여기서 에러나도 수정 transaction 은 진행되야 되기 때문에 continue 처리
Log.getLogger().error($"RenameFriendFolderInterlockAction error userGuid : /*owner.getUserGuid()트랜잭션안에서 이거 호출하면 안됨*/" +
$" , friend_attribbute : {JsonConvert.SerializeObject(friend_attribbute)}, newFolderName : {newFolderName}");
continue;
}
if (lock_cache != null)
{
caches.Add(lock_cache);
}
}
}
var server_logic = GameServerApp.getServerLogic();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.RenameFriendFolder, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
result = await QueryHelper.sendQueryAndBusinessLog(batch);
foreach (var cache in caches)
{
await cache.removeFirstCache();
}
return result;
}
public async Task<Result> deleteFriendFolder(string myGuid, string folderName)
{
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var friend_folder_attribute = getFriendFolderAttribute();
var result = raiseErrorIfDefaultFolder(folderName);
if (result.isFail()) return result;
result = raiseErrorIfDefaultFolder(folderName);
if (result.isFail()) return result;
// 삭제하려는 폴더가 없으면 그냥 성공 처리
if (false == isFolderNameExist(friend_folder_attribute, folderName))
{
return new();
}
//폴더 삭제 처리
friend_folder_attribute.m_folders.TryRemove(folderName, out var folder);
friend_folder_attribute.modifiedEntityAttribute();
//db 업데이트 처리
//폴더 삭제 처리, 친구 리스트 돌면서 폴더명 기본으로 바꿔주기
var server_logic = GameServerApp.getServerLogic();
var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
NullReferenceCheckHelper.throwIfNull(friend_agent_action, () => $"friend_agent_action is null !!!");
var friends = friend_agent_action.getFriends();
foreach (var friend in friends)
{
var friend_attribute = friend.Value.getEntityAttribute<FriendAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_attribute, () => $"friend_attribute is null !!!");
if (friend_attribute.FolderName.Equals(folderName))
{
IFriendInterlockAction interlock_action = new DeleteFriendFolderInterlockAction(owner, myGuid, friend_attribute);
result = await interlock_action.doInterlockAction();
if (result.isFail()) return result;
friend_attribute.modifiedEntityAttribute();
}
}
return result;
}
private ServerCommon.FriendFolder makeFriendFolder(string folderName)
{
ServerCommon.FriendFolder folder = new ServerCommon.FriendFolder();
folder.FolderName = folderName;
DateTime dt = DateTimeHelper.Current;
folder.CreateTime = dt;
folder.HoldTime = dt;
folder.IsHold = 0;
return folder;
}
private ServerCommon.FriendFolder copyFriendFolder(ServerCommon.FriendFolder folder)
{
ServerCommon.FriendFolder new_folder = new ServerCommon.FriendFolder();
new_folder.FolderName = folder.FolderName;
new_folder.CreateTime = folder.CreateTime;
new_folder.HoldTime = folder.HoldTime;
new_folder.IsHold = folder.IsHold;
return new_folder;
}
private Result holdFriendFolder(FriendFolderAttribute friendFolderAttribute, string folderName)
{
var result = new Result();
if (false == friendFolderAttribute.m_folders.TryGetValue(folderName, out var folder))
{
string err_msg = $"friend_folder_attrib tryGet Error folderName : {folderName}, attrib : {JsonConvert.SerializeObject(friendFolderAttribute)}";
result.setFail(ServerErrorCode.ServerLogicError, err_msg);
Log.getLogger().error(err_msg);
return result;
}
folder.IsHold = 1;
friendFolderAttribute.modifiedEntityAttribute();
return result;
}
private Result releaseFriendFolder(FriendFolderAttribute friend_folder_attribute, string folderName)
{
var result = new Result();
if (false == friend_folder_attribute.m_folders.TryGetValue(folderName, out var folder))
{
string err_msg = $"friend_folder_attrib tryGet Error folderName : {folderName}, folderAttrib : {JsonConvert.SerializeObject(friend_folder_attribute)} ";
result.setFail(ServerErrorCode.ServerLogicError, err_msg);
Log.getLogger().error(err_msg);
return result;
}
folder.IsHold = 0;
friend_folder_attribute.modifiedEntityAttribute();
return result;
}
public Result changeOrderType(Int32 orderType)
{
var result = new Result();
switch (orderType)
{
case (Int32)FriendFolderorderType.ALPHABETICAL:
case (Int32)FriendFolderorderType.STATEFUL:
break;
default:
var err_msg = $"FolderOdertypeInvalid OrderType = {orderType}";
result.setFail(ServerErrorCode.FolderOdertypeInvalid, err_msg);
Log.getLogger().error(err_msg);
return result;
}
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var friend_folder_attribute = owner.getEntityAttribute<FriendFolderAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_folder_attribute, () => $"friend_folder_attribute is null !!!");
friend_folder_attribute.m_folder_order_type = (short)orderType;
friend_folder_attribute.modifiedEntityAttribute();
return result;
}
public FriendFolderAttribute getFriendFolderAttribute()
{
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var attribute = owner.getEntityAttribute<FriendFolderAttribute>();
NullReferenceCheckHelper.throwIfNull(attribute, () => $"attribute is null !!!");
return attribute;
}
private Result raiseErrorIfExistFolder(FriendFolderAttribute friendFolderAttribute, string folderName)
{
var result = new Result();
if (true == isFolderNameExist(friendFolderAttribute, folderName))
{
var err_msg = $"{folderName} is already exist but origin folders : {JsonConvert.SerializeObject(friendFolderAttribute)}";
result.set(ServerErrorCode.FolderNameAlreadyExist, err_msg);
Log.getLogger().error(err_msg);
return result;
}
return result;
}
private Result raiseErrorIfNotExistFolder(FriendFolderAttribute friendFolderAttribute, string folderName)
{
var result = new Result();
if (false == isFolderNameExist(friendFolderAttribute, folderName))
{
var err_msg = $"recved folderName is {folderName} but origin folders : {JsonConvert.SerializeObject(friendFolderAttribute)}";
result.set(ServerErrorCode.FolderNameNotExist, err_msg);
Log.getLogger().error(err_msg);
return result;
}
return result;
}
private bool isFolderNameExist(FriendFolderAttribute friendFolderAttribute, string makeFolderName)
{
return friendFolderAttribute.m_folders.ContainsKey(makeFolderName);
}
private Result raiseErrorIfDefaultFolder(string folderName)
{
var result = new Result();
if (folderName.Equals(ServerCommon.Constant.FRIEND_FOLDER_DEFUALT_NAME))
{
result.set(ServerErrorCode.FolderReNameCannotDefault, $"folderName is {folderName}");
return result;
}
return result;
}
private Result maxFolderNameLengthCheck(string folderName)
{
var result = new Result();
if (folderName.Length > MetaHelper.GameConfigMeta.FriendFolderNameMaxLength)
{
result.set(ServerErrorCode.FolderNameExceededLength, $"folderName is {folderName}");
return result;
}
return result;
}
private Result folderCountCheck(FriendFolderAttribute friendFolderAttribute)
{
var result = new Result();
if (friendFolderAttribute.m_folders.Count >= MetaHelper.GameConfigMeta.FriendFolderMaxCount)
{
var err_msg = $"folderInfo.Folders.Count is {friendFolderAttribute.m_folders.Count}, Server Max Count = {MetaHelper.GameConfigMeta.FriendFolderMaxCount}";
result.set(ServerErrorCode.FolderCountExceed, err_msg);
Log.getLogger().error(err_msg);
return result;
}
return result;
}
private Result folderHoldCountCheck(FriendFolderAttribute friendFolderAttribue)
{
var result = new Result();
int holdCount = 0;
foreach (var folder in friendFolderAttribue.m_folders.Values)
{
if (folder.IsHold == 1) holdCount++;
}
if (holdCount >= MetaHelper.GameConfigMeta.FriendFolderMaxHoldCount)
{
var err_msg = $"folderInfo.Folders.Hold_Count is {holdCount}, Server Max Hold Count = {MetaHelper.GameConfigMeta.FriendFolderMaxHoldCount}";
result.set(ServerErrorCode.FolderNameAlreadyMaxHoldCount, err_msg);
Log.getLogger().error(err_msg);
return result;
}
return result;
}
}
}