Files
2025-05-01 07:20:41 +09:00

31 lines
579 B
C#

using Newtonsoft.Json;
using ServerCommon;
using ServerCommon.Cache;
using ServerCore; using ServerBase;
using System.Collections.Concurrent;
namespace GameServer
{
public class FriendAction : EntityActionBase
{
public FriendAction(Friend owner)
: base(owner)
{
}
public override async Task<Result> onInit()
{
await Task.CompletedTask;
var result = new Result();
return result;
}
public override void onClear()
{
return;
}
}
}