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65
GameServer/z.Backup/ClientSession_Friend.cs
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65
GameServer/z.Backup/ClientSession_Friend.cs
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using Google.Protobuf.WellKnownTypes;
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using Nettention.Proud;
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using Newtonsoft.Json;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using ServerCore; using ServerBase;
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using System.Collections.Concurrent;
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using static ClientToGameReq.Types;
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namespace GameServer
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{
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public partial class ClientSession
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{
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//
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//
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// public void getStateNotiFromFriend(string friendId, string friendGuid, string friendrNickName, int friendState, int friendMapId)
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// {
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//
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// ClientSession? friendSession = ClientSessionManager.Instance.GetSessionByName(friendId);
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//
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// UserLocationInfo info = new();
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// if (friendSession is null || friendSession._selectedChar is null)
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// {
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// Log.getLogger().warn($"{friendId} session is null so UserLocationInfo is empty", ToString());
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// }
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// else
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// {
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// friendSession._selectedChar.getLocationInfo(out var friendLocation);
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// if (friendLocation is null)
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// {
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// Log.getLogger().warn($"{friendId} UserLocationInfo is null", ToString());
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//
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// }
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// else
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// {
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// info = friendLocation;
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// }
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//
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// }
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//
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//
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//
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// Send(RmiContext.ReliableSend, friendStateToMe);
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// }
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//
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//
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//
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//
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//
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public string getAccountId()
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{
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throw new NotImplementedException();
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}
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}
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}
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