Files
caliverse_server/GameServer/z.Backup/ClientSession_Friend.cs
2025-05-01 07:20:41 +09:00

66 lines
1.9 KiB
C#

using Google.Protobuf.WellKnownTypes;
using Nettention.Proud;
using Newtonsoft.Json;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using ServerCore; using ServerBase;
using System.Collections.Concurrent;
using static ClientToGameReq.Types;
namespace GameServer
{
public partial class ClientSession
{
//
//
// public void getStateNotiFromFriend(string friendId, string friendGuid, string friendrNickName, int friendState, int friendMapId)
// {
//
// ClientSession? friendSession = ClientSessionManager.Instance.GetSessionByName(friendId);
//
// UserLocationInfo info = new();
// if (friendSession is null || friendSession._selectedChar is null)
// {
// Log.getLogger().warn($"{friendId} session is null so UserLocationInfo is empty", ToString());
// }
// else
// {
// friendSession._selectedChar.getLocationInfo(out var friendLocation);
// if (friendLocation is null)
// {
// Log.getLogger().warn($"{friendId} UserLocationInfo is null", ToString());
//
// }
// else
// {
// info = friendLocation;
// }
//
// }
//
//
//
// Send(RmiContext.ReliableSend, friendStateToMe);
// }
//
//
//
//
//
public string getAccountId()
{
throw new NotImplementedException();
}
}
}