초기커밋

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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
2747 changed files with 646947 additions and 0 deletions

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
internal class MyhomeInventoryAction : InventoryActionBase
{
public MyhomeInventoryAction(Myhome owner)
: base(owner)
{
}
public override async Task<Result> onInit()
{
var result = new Result();
var owner = getOwner() as Myhome;
ArgumentNullException.ThrowIfNull(owner, $"owner is null !!!");
result = await getBagInven().onInit();
if (result.isFail())
{
return result;
}
return result;
}
public override void onClear()
{
var owner = getOwner();
ArgumentNullException.ThrowIfNull(owner, $"owner is null !!!");
var bag_inven = getBagInven();
ArgumentNullException.ThrowIfNull(bag_inven, $"bag_inven is null !!! - {owner.toBasicString()}");
var has_items = bag_inven.getHasItemBases();
ArgumentNullException.ThrowIfNull(has_items, $"has_items is null !!! - {owner.toBasicString()}");
has_items.Clear();
}
public override Item onAllocItem()
{
var owner = getOwner() as Myhome;
ArgumentNullException.ThrowIfNull(owner, $"owner is null !!!");
return new MyhomeItem(owner);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ServerCore; using ServerBase;
using ServerCommon;
using SESSION_ID = System.Int32;
using WORLD_META_ID = System.UInt32;
using META_ID = System.UInt32;
using ENTITY_GUID = System.String;
using ACCOUNT_ID = System.String;
using OWNER_GUID = System.String;
using USER_GUID = System.String;
using CHARACTER_GUID = System.String;
using ITEM_GUID = System.String;
namespace GameServer
{
public class UgcNpcInventoryAction : InventoryActionBase
{
public UgcNpcInventoryAction(UgcNpc owner)
: base(owner)
{
}
public override async Task<Result> onInit()
{
await Task.CompletedTask;
var ugc_npc = getOwner() as UgcNpc;
NullReferenceCheckHelper.throwIfNull(ugc_npc, () => $"ugc_npc is null !!!");
var result = new Result();
result = await getBagInven().onInit();
if (result.isFail())
{
return result;
}
getEquipInvens().TryAdd(InvenEquipType.Cloth, new ClothEquipInven(ugc_npc));
getEquipInvens().TryAdd(InvenEquipType.Tattoo, new TattooEquipInven(ugc_npc));
var equip_inven_initializers = new Initializers();
foreach (var each in getEquipInvens())
{
equip_inven_initializers.appendInitializer(each.Value as IInitializer);
}
result = await equip_inven_initializers.init("UgcNpc EquipInvens");
if (result.isFail())
{
return result;
}
return result;
}
public override void onClear()
{
var owner = getOwner();
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
// 삭제할 가방 인벤토리내의 아이템 목록을 초기화 한다.
var bag_inven = getBagInven();
NullReferenceCheckHelper.throwIfNull(bag_inven, () => $"bag_inven is null !!! - {owner.toBasicString()}");
bag_inven.clearItemAll();
// 가방 인벤토리내의 Tab별 개수 정보 초기화 한다.
bag_inven.resetItemCountInTabs();
// 삭제할 장착 인벤토리내의 아이템 목록을 초기화 한다.
var to_clear_equip_invens = new List<InvenEquipType>() {
InvenEquipType.Cloth
, InvenEquipType.Tattoo
};
foreach (var inven_equip_type in to_clear_equip_invens)
{
if (true == getEquipInvens().TryGetValue(inven_equip_type, out var found_equip_inven))
{
var tool_equip_inven = found_equip_inven as IWithInventoryAccessor;
NullReferenceCheckHelper.throwIfNull(tool_equip_inven, () => $"tool_equip_inven is null !!! - {owner.toBasicString()}");
tool_equip_inven.clearItemAll();
}
}
// 능력치 속성 정보들도 초기화 한다.
var ability_action = owner.getEntityAction<AbilityAction>();
NullReferenceCheckHelper.throwIfNull(ability_action, () => $"ability_action is null !!! - {owner.toBasicString()}" );
ability_action.clearAbility();
}
public override Item onAllocItem()
{
var ugc_npc = getOwner() as UgcNpc;
NullReferenceCheckHelper.throwIfNull(ugc_npc, () => $"ugc_npc is null !!!");
return new UgcNpcItem(ugc_npc);
}
public Dictionary<ITEM_GUID, global::Item> toItemAll4Client()
{
var ugc_npc = getOwner() as UgcNpc;
NullReferenceCheckHelper.throwIfNull(ugc_npc, () => $"ugc_npc is null !!!");
var server_logic = GameServerApp.getServerLogic();
var inventory_rule = server_logic.findRule<InventoryRule>();
NullReferenceCheckHelper.throwIfNull(inventory_rule, () => $"inventory_rule is null !!! - {ugc_npc.toBasicString()}");
var bag_inven = getBagInven();
NullReferenceCheckHelper.throwIfNull(bag_inven, () => $"bag_inven is null !!! - {ugc_npc.toBasicString()}");
var items = new Dictionary<ITEM_GUID, global::Item>();
var has_items = bag_inven.getHasItemBases();
foreach (var item in has_items)
{
var item_ui = item.toItemData4Client();
NullReferenceCheckHelper.throwIfNull(item_ui, () => $"item_ui is null !!! - {ugc_npc.toBasicString()}");
var item_meta = item.getItemMeta();
NullReferenceCheckHelper.throwIfNull(item_meta, () => $"item_meta is null !!! - {ugc_npc.toBasicString()}");
if(false == items.TryAdd(item_ui.ItemGuid, item_ui))
{
var err_msg = $"Already added Item !!! : itemGuid:{item_ui.ItemGuid}, itemMetaId:{item_meta.ItemId} - {ugc_npc.toBasicString()}";
Log.getLogger().error(err_msg);
continue;
}
}
return items;
}
public Dictionary<Int32, global::TattooSlotInfo> toTattooAll4Client()
{
var ugc_npc = getOwner() as UgcNpc;
NullReferenceCheckHelper.throwIfNull(ugc_npc, () => $"ugc_npc is null !!!");
var item_tattoo_action = ugc_npc.getEntityAction<ItemTattooAction>();
NullReferenceCheckHelper.throwIfNull(item_tattoo_action, () => $"item_tattoo_action is null !!! - {ugc_npc.toBasicString()}");
var tattoo_slots = new Dictionary<Int32, global::TattooSlotInfo>();
var inven_tattoo = getEquipInvens()[InvenEquipType.Tattoo] as TattooEquipInven;
NullReferenceCheckHelper.throwIfNull(inven_tattoo, () => $"inven_tattoo is null !!! - {ugc_npc.toBasicString()}");
var custom_defined_ui_action = ugc_npc.getEntityAction<CustomDefinedUiAction>();
NullReferenceCheckHelper.throwIfNull(custom_defined_ui_action, () => $"custom_defined_ui_action is null !!! - {ugc_npc.toBasicString()}");
var tattoo_slot_types = InvenEquipType.Tattoo.toEquipableTattooSlotTypes(ugc_npc.getEntityType());
foreach (var tattoo_slot_type in tattoo_slot_types)
{
var tattoo_slot = new TattooSlotInfo();
tattoo_slot.ItemInfo = new();
if (false == custom_defined_ui_action.getTattooVisible(tattoo_slot_type, out var found_visible))
{
found_visible = true;
}
tattoo_slot.IsVisible = found_visible == true ? 1 : 0;
if(false == tattoo_slots.TryAdd((Int32)tattoo_slot_type, tattoo_slot))
{
var err_msg = $"Already added Tattoo Item !!! : tattooSlotType:{tattoo_slot_type} - {ugc_npc.toBasicString()}";
Log.getLogger().error(err_msg);
continue;
}
var found_tattoo = inven_tattoo.getData().findEntityBaseInSlotType(tattoo_slot_type) as Item;
if (null == found_tattoo)
{
continue;
}
item_tattoo_action.fillupTattooSlotInfo(tattoo_slot_type, found_tattoo, ref tattoo_slot);
}
return tattoo_slots;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Amazon.S3.Model;
using ServerCore; using ServerBase;
using ServerCommon;
namespace GameServer
{
public class UserInventoryAction : InventoryActionBase
{
public UserInventoryAction(Player owner)
: base(owner)
{
}
public override async Task<Result> onInit()
{
await Task.CompletedTask;
var result = new Result();
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
result = await getBagInven().onInit();
if (result.isFail())
{
return result;
}
getEquipInvens().TryAdd(InvenEquipType.Tool, new ToolEquipInven(owner));
getEquipInvens().TryAdd(InvenEquipType.Cloth, new ClothEquipInven(owner));
getEquipInvens().TryAdd(InvenEquipType.Tattoo, new TattooEquipInven(owner));
var equip_inven_initializers = new Initializers();
foreach (var each in getEquipInvens())
{
equip_inven_initializers.appendInitializer(each.Value as IInitializer);
}
result = await equip_inven_initializers.init("User EquipInvens");
if (result.isFail())
{
return result;
}
return result;
}
public override void onClear()
{
var player = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
// 삭제할 가방 인벤토리내의 아이템 목록을 초기화 한다.
var bag_inven = getBagInven();
NullReferenceCheckHelper.throwIfNull(bag_inven, () => $"bag_inven is null !!! - {player.toBasicString()}");
bag_inven.clearItemAll();
// 가방 인벤토리내의 Tab별 개수 정보 초기화 한다.
bag_inven.resetItemCountInTabs();
// 삭제할 장착 인벤토리내의 아이템 목록을 초기화 한다.
var to_clear_equip_invens = new List<InvenEquipType>() {
InvenEquipType.Tool
, InvenEquipType.Cloth
, InvenEquipType.Tattoo
};
foreach(var inven_equip_type in to_clear_equip_invens)
{
if (true == getEquipInvens().TryGetValue(inven_equip_type, out var found_equip_inven))
{
var tool_equip_inven = found_equip_inven as IWithInventoryAccessor;
NullReferenceCheckHelper.throwIfNull(tool_equip_inven, () => $"tool_equip_inven is null !!! - {player.toBasicString()}");
tool_equip_inven.clearItemAll();
}
}
// 능력치 속성 정보들도 초기화 한다.
var ability_action = player.getEntityAction<AbilityAction>();
NullReferenceCheckHelper.throwIfNull(ability_action, () => $"ability_action is null !!! - {player.toBasicString()}");
ability_action.clearAbility();
}
public override Item onAllocItem()
{
var player = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
return new UserItem(player);
}
}
}