Files
caliverse_server/GameServer/Entity/Inventory/Owner/User/UserInventoryAction.cs
2025-05-01 07:20:41 +09:00

104 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Amazon.S3.Model;
using ServerCore; using ServerBase;
using ServerCommon;
namespace GameServer
{
public class UserInventoryAction : InventoryActionBase
{
public UserInventoryAction(Player owner)
: base(owner)
{
}
public override async Task<Result> onInit()
{
await Task.CompletedTask;
var result = new Result();
var owner = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
result = await getBagInven().onInit();
if (result.isFail())
{
return result;
}
getEquipInvens().TryAdd(InvenEquipType.Tool, new ToolEquipInven(owner));
getEquipInvens().TryAdd(InvenEquipType.Cloth, new ClothEquipInven(owner));
getEquipInvens().TryAdd(InvenEquipType.Tattoo, new TattooEquipInven(owner));
var equip_inven_initializers = new Initializers();
foreach (var each in getEquipInvens())
{
equip_inven_initializers.appendInitializer(each.Value as IInitializer);
}
result = await equip_inven_initializers.init("User EquipInvens");
if (result.isFail())
{
return result;
}
return result;
}
public override void onClear()
{
var player = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
// 삭제할 가방 인벤토리내의 아이템 목록을 초기화 한다.
var bag_inven = getBagInven();
NullReferenceCheckHelper.throwIfNull(bag_inven, () => $"bag_inven is null !!! - {player.toBasicString()}");
bag_inven.clearItemAll();
// 가방 인벤토리내의 Tab별 개수 정보 초기화 한다.
bag_inven.resetItemCountInTabs();
// 삭제할 장착 인벤토리내의 아이템 목록을 초기화 한다.
var to_clear_equip_invens = new List<InvenEquipType>() {
InvenEquipType.Tool
, InvenEquipType.Cloth
, InvenEquipType.Tattoo
};
foreach(var inven_equip_type in to_clear_equip_invens)
{
if (true == getEquipInvens().TryGetValue(inven_equip_type, out var found_equip_inven))
{
var tool_equip_inven = found_equip_inven as IWithInventoryAccessor;
NullReferenceCheckHelper.throwIfNull(tool_equip_inven, () => $"tool_equip_inven is null !!! - {player.toBasicString()}");
tool_equip_inven.clearItemAll();
}
}
// 능력치 속성 정보들도 초기화 한다.
var ability_action = player.getEntityAction<AbilityAction>();
NullReferenceCheckHelper.throwIfNull(ability_action, () => $"ability_action is null !!! - {player.toBasicString()}");
ability_action.clearAbility();
}
public override Item onAllocItem()
{
var player = getOwner() as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
return new UserItem(player);
}
}
}