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170
GameServer/Contents/UgcNpc/DbQuery/DBQUgcNpcReadAll.cs
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170
GameServer/Contents/UgcNpc/DbQuery/DBQUgcNpcReadAll.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ServerCore; using ServerBase;
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using ServerCommon;
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using UGC_NPC_META_GUID = System.String;
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namespace GameServer
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{
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public class DBQUgcNpcReadAll : QueryExecutorBase
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{
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private string m_combination_key_for_pk = string.Empty;
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private string m_pk = string.Empty;
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private readonly List<UgcNpcDoc> m_to_read_npc_docs = new();
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private readonly List<AppearanceCustomizeDoc> m_to_read_appearance_customize_docs = new();
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private readonly HashSet<UGC_NPC_META_GUID> m_attached_ugc_npc_meta_guid = new();
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public DBQUgcNpcReadAll(string combinationKeyForPK)
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: base(typeof(DBQUgcNpcReadAll).Name)
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{
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m_combination_key_for_pk = combinationKeyForPK;
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}
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//=====================================================================================
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// DB 쿼리 직전에 준비해야 할 로직들을 작성한다.
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//=====================================================================================
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public override async Task<Result> onPrepareQuery()
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{
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await Task.CompletedTask;
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var result = new Result();
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var err_msg = string.Empty;
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var owner = getOwner();
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(result, var make_primary_key) = await DynamoDBDocBaseHelper.makePrimaryKey<UgcNpcDoc>(m_combination_key_for_pk);
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if (result.isFail())
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{
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return result;
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}
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NullReferenceCheckHelper.throwIfNull(make_primary_key, () => $"make_primary_key is null !!! - {owner.toBasicString()}");
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m_pk = make_primary_key.PK;
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return result;
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}
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//=====================================================================================
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// onPrepareQuery()를 성공할 경우 호출된다.
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//=====================================================================================
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public override async Task<Result> onQuery()
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{
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await Task.CompletedTask;
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var result = new Result();
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var err_msg = string.Empty;
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var owner = getOwner();
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var server_logic = GameServerApp.getServerLogic();
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var player_action = owner.getEntityAction<PlayerAction>();
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NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {owner.toBasicString()}");
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var query_batch = getQueryBatch();
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NullReferenceCheckHelper.throwIfNull(query_batch, () => $"query_batch is null !!!");
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var db_connector = query_batch.getDynamoDbConnector();
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var query_config = db_connector.makeQueryConfigForReadByPKOnly(m_pk);
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(result, var read_docs) = await db_connector.simpleQueryDocTypesWithQueryOperationConfig<UgcNpcDoc>(query_config, eventTid: query_batch.getTransId());
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if (result.isFail())
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{
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return result;
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}
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var ugc_npc_creation_or_load_action = owner.getEntityAction<UgcNpcCreationOrLoadAction>();
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NullReferenceCheckHelper.throwIfNull(ugc_npc_creation_or_load_action, () => $"ugc_npc_creation_or_load_action is null !!! - {owner.toBasicString()}");
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foreach (var read_ugc_npc_doc in read_docs)
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{
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var ugc_npc_attrib = read_ugc_npc_doc.getAttrib<UgcNpcAttrib>();
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NullReferenceCheckHelper.throwIfNull(ugc_npc_attrib, () => $"ugc_npc_attrib is null !!! - {owner.toBasicString()}");
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var found_ugc_npc_in_game_zone = server_logic.findUgcNpcInGameZone(ugc_npc_attrib.UgcNpcMetaGuid);
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if(null != found_ugc_npc_in_game_zone)
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{
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result = await player_action.tryAttachUgcNpcInGameZone(found_ugc_npc_in_game_zone);
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if(result.isFail())
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{
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return result;
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}
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m_attached_ugc_npc_meta_guid.Add(ugc_npc_attrib.UgcNpcMetaGuid);
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}
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else
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{
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result = await ugc_npc_creation_or_load_action.tryLoadUgcNpcFromDoc(read_ugc_npc_doc);
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if (result.isFail())
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{
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return result;
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}
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result = await ugc_npc_creation_or_load_action.tryLoadApprearanceCustomize(db_connector, ugc_npc_attrib.UgcNpcMetaGuid);
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if (result.isFail())
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{
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return result;
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}
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result = await ugc_npc_creation_or_load_action.tryLoadBeaconShopItem(db_connector, ugc_npc_attrib.UgcNpcMetaGuid);
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if (result.isFail())
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{
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return result;
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}
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result = await ugc_npc_creation_or_load_action.tryLoadBeaconShopProfile(db_connector, ugc_npc_attrib.UgcNpcMetaGuid);
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if (result.isFail())
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{
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return result;
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}
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m_to_read_npc_docs.Add(read_ugc_npc_doc);
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}
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}
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return result;
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}
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public HashSet<UGC_NPC_META_GUID> getAttachedUgcNpcGuids() => m_attached_ugc_npc_meta_guid;
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public List<UgcNpcDoc> getToReadUgcNpcDocs() => m_to_read_npc_docs;
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//=====================================================================================
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// DB 쿼리를 성공하고, doFnCommit()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
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//=====================================================================================
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public override async Task onQueryResponseCommit()
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{
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await Task.CompletedTask;
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return;
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}
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//=====================================================================================
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// DB 쿼리를 실패하고, doFnRollback()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
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//=====================================================================================
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public override async Task onQueryResponseRollback(Result errorResult)
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{
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await Task.CompletedTask;
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return;
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}
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public override Player getOwner()
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{
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var owner = base.getOwner() as Player;
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NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
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return owner;
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}
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}
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}
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