초기커밋
This commit is contained in:
200
GameServer/Contents/Shop/PacketHandler/SellItemPacketHandler.cs
Normal file
200
GameServer/Contents/Shop/PacketHandler/SellItemPacketHandler.cs
Normal file
@@ -0,0 +1,200 @@
|
||||
using Google.Protobuf;
|
||||
using Google.Protobuf.WellKnownTypes;
|
||||
|
||||
|
||||
using ServerCore;
|
||||
using ServerBase;
|
||||
using ServerCommon;
|
||||
using ServerCommon.BusinessLogDomain;
|
||||
using MetaAssets;
|
||||
|
||||
|
||||
using ITEM_GUID = System.String;
|
||||
|
||||
|
||||
namespace GameServer.PacketHandler;
|
||||
|
||||
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.SellItemReq), typeof(SellItemPacketHandler), typeof(GameLoginListener))]
|
||||
public class SellItemPacketHandler : PacketRecvHandler
|
||||
{
|
||||
private static void send_S2C_ACK_SELL_MY_ITEM(Player? owner, Result result, ITEM_GUID item_guid, int sell_count)
|
||||
{
|
||||
var ack_packet = new ClientToGame
|
||||
{
|
||||
Response = new ClientToGameRes
|
||||
{
|
||||
ErrorCode = result.ErrorCode,
|
||||
SellItemRes = new ClientToGameRes.Types.SellItemRes()
|
||||
}
|
||||
};
|
||||
|
||||
if (result.isSuccess())
|
||||
{
|
||||
ack_packet.Response.SellItemRes.ItemGuid = item_guid;
|
||||
ack_packet.Response.SellItemRes.Count = sell_count;
|
||||
|
||||
|
||||
var account_attribute = owner!.getOriginEntityAttribute<AccountAttribute>();
|
||||
var level_attribute = owner.getOriginEntityAttribute<LevelAttribute>();
|
||||
var money_attribute = owner.getOriginEntityAttribute<MoneyAttribute>();
|
||||
var nickname_attribute = owner.getOriginEntityAttribute<NicknameAttribute>();
|
||||
|
||||
var char_info = new CharInfo
|
||||
{
|
||||
Level = (int)level_attribute!.Level,
|
||||
Exp = (int)level_attribute.Exp,
|
||||
|
||||
Gold = money_attribute!.Gold,
|
||||
Sapphire = money_attribute.Sapphire,
|
||||
Calium = money_attribute.Calium,
|
||||
Ruby = money_attribute.Ruby,
|
||||
|
||||
Usergroup = account_attribute!.AuthAdminLevelType.ToString(),
|
||||
Operator = (int)account_attribute.AuthAdminLevelType,
|
||||
|
||||
DisplayName = nickname_attribute!.Nickname,
|
||||
LanguageInfo = (int)account_attribute.LanguageType,
|
||||
|
||||
IsIntroComplete = 1
|
||||
};
|
||||
ack_packet.Response.SellItemRes.CurrencyInfo = char_info;
|
||||
}
|
||||
|
||||
GameServerApp.getServerLogic().onSendPacket(owner!, ack_packet);
|
||||
}
|
||||
|
||||
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
|
||||
{
|
||||
var result = new Result();
|
||||
string err_msg;
|
||||
var entity_player = entityWithSession as Player;
|
||||
NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!");
|
||||
|
||||
// 1. 기본 정보 체크
|
||||
var request = (recvMessage as ClientToGame)?.Request.SellItemReq;
|
||||
if (null == request)
|
||||
{
|
||||
err_msg = $"Failed to get Request !!! : {nameof(ClientToGame.Request.SellItemReq)}";
|
||||
result.setFail(ServerErrorCode.InvalidArgument, err_msg);
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
|
||||
send_S2C_ACK_SELL_MY_ITEM(entity_player, result, string.Empty, 0);
|
||||
return result;
|
||||
}
|
||||
|
||||
var inventory_action = entity_player.getEntityAction<InventoryActionBase>();
|
||||
var found_item = inventory_action.tryGetItemByItemGuid(request.ItemGuid);
|
||||
|
||||
var item_id = found_item?.getItemMeta()?.ItemId ?? 0;
|
||||
if (item_id <= 0)
|
||||
{
|
||||
err_msg = $"Failed to get item_id !!! : {nameof(ClientToGame.Request.SellItemReq)}";
|
||||
result.setFail(ServerErrorCode.InvalidArgument, err_msg);
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
|
||||
send_S2C_ACK_SELL_MY_ITEM(entity_player, result, string.Empty, 0);
|
||||
return result;
|
||||
}
|
||||
|
||||
result = await entity_player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "SellMyItem", sellItemDelegate);
|
||||
if (result.isFail())
|
||||
{
|
||||
err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {entity_player.toBasicString()}";
|
||||
Log.getLogger().error(err_msg);
|
||||
send_S2C_ACK_SELL_MY_ITEM(entity_player, result, string.Empty, 0);
|
||||
return result;
|
||||
}
|
||||
|
||||
await QuestManager.It.QuestCheck(entity_player, new QuestItem(EQuestEventTargetType.ITEM, EQuestEventNameType.SOLD, item_id));
|
||||
|
||||
return result;
|
||||
|
||||
async Task<Result> sellItemDelegate() =>
|
||||
await sellItemAsync(entity_player, request.ItemGuid, request.Count);
|
||||
}
|
||||
|
||||
private async Task<Result> sellItemAsync(Player player, string item_guid, int sell_count)
|
||||
{
|
||||
var result = new Result();
|
||||
string err_msg;
|
||||
|
||||
var shop_action = player.getEntityAction<ShopAction>();
|
||||
var inventory_action = player.getEntityAction<InventoryActionBase>();
|
||||
|
||||
// 1. 아이템 소유 확인
|
||||
var found_item = inventory_action.tryGetItemByItemGuid(item_guid);
|
||||
if (null == found_item)
|
||||
{
|
||||
err_msg = $"Failed to find item : {item_guid}";
|
||||
result.setFail(ServerErrorCode.NotFoundItem, err_msg);
|
||||
Log.getLogger().error(err_msg);
|
||||
return result;
|
||||
}
|
||||
|
||||
var found_attribute = found_item.getEntityAttribute<ItemAttributeBase>();
|
||||
NullReferenceCheckHelper.throwIfNull(found_attribute, () => $"found_attribute is null !!!");
|
||||
|
||||
// 2. 아이템 판매 조건 체크
|
||||
result = shop_action.checkItemSellConditionAsync(found_attribute, sell_count);
|
||||
if (result.isFail()) return result;
|
||||
|
||||
// 3. 아이템 삭제
|
||||
(result, var delete_item) = await inventory_action.tryDeleteItemByGuid(item_guid, (ushort)sell_count);
|
||||
if (result.isFail())
|
||||
{
|
||||
err_msg = $"Failed to tryDeleteItem() !!! : {result.toBasicString()} - {item_guid} - {sell_count}";
|
||||
Log.getLogger().error(err_msg);
|
||||
return result;
|
||||
}
|
||||
|
||||
var delete_item_attribute = delete_item?.getEntityAttribute<UserItemAttribute>();
|
||||
if (null == delete_item_attribute)
|
||||
{
|
||||
err_msg = $"Failed to get item attribute : {nameof(UserItemAttribute)}";
|
||||
result.setFail(ServerErrorCode.EntityAttributeIsNull, err_msg);
|
||||
Log.getLogger().error(err_msg);
|
||||
return result;
|
||||
}
|
||||
|
||||
// 4. 재화 지급
|
||||
// 4-1. item data 가져오기
|
||||
var check_item = ShopHelper.checkItemIdFromTableData((int)delete_item_attribute.ItemMetaId);
|
||||
if (check_item.result.isFail() || null == check_item.item_data)
|
||||
{
|
||||
Log.getLogger().error(check_item.result.ResultString);
|
||||
return check_item.result;
|
||||
}
|
||||
|
||||
// 4-2. 재화 지급
|
||||
var money_action = player.getEntityAction<MoneyAction>();
|
||||
|
||||
var check_currency_type = ShopHelper.checkCurrencyTypeFromCurrencyId(check_item.item_data.SellId);
|
||||
if (check_currency_type.result.isFail()) return check_currency_type.result;
|
||||
|
||||
result = await money_action.changeMoney(check_currency_type.currencyType, sell_count * check_item.item_data.SellPrice);
|
||||
if (result.isFail()) return result;
|
||||
|
||||
// 5. sold list 의 item 수정
|
||||
var sold_action = shop_action.getSolProductAction();
|
||||
var item_doc = delete_item_attribute.makeDocBase();
|
||||
|
||||
var attrib = item_doc.getAttrib<ItemAttrib>();
|
||||
NullReferenceCheckHelper.throwIfNull(attrib, () => $"attrib is null !!!");
|
||||
|
||||
attrib.ItemStackCount = (ushort)sell_count;
|
||||
result = await sold_action.setSoldProduct(delete_item_attribute.ItemGuid, item_doc);
|
||||
if (result.isFail()) return result;
|
||||
|
||||
// 6. DB 갱신
|
||||
var batch = new QueryBatchEx<QueryRunnerWithDocument>( player, LogActionType.ShopSell, GameServerApp.getServerLogic().getDynamoDbClient());
|
||||
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
|
||||
batch.addQuery(new QueryFinal());
|
||||
|
||||
result = await QueryHelper.sendQueryAndBusinessLog(batch);
|
||||
if (result.isFail()) return result;
|
||||
|
||||
send_S2C_ACK_SELL_MY_ITEM(player, result, item_guid, delete_item_attribute.ItemStackCount);
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user