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2025-05-01 07:20:41 +09:00
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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
using ITEM_GUID = System.String;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.SellItemReq), typeof(SellItemPacketHandler), typeof(GameLoginListener))]
public class SellItemPacketHandler : PacketRecvHandler
{
private static void send_S2C_ACK_SELL_MY_ITEM(Player? owner, Result result, ITEM_GUID item_guid, int sell_count)
{
var ack_packet = new ClientToGame
{
Response = new ClientToGameRes
{
ErrorCode = result.ErrorCode,
SellItemRes = new ClientToGameRes.Types.SellItemRes()
}
};
if (result.isSuccess())
{
ack_packet.Response.SellItemRes.ItemGuid = item_guid;
ack_packet.Response.SellItemRes.Count = sell_count;
var account_attribute = owner!.getOriginEntityAttribute<AccountAttribute>();
var level_attribute = owner.getOriginEntityAttribute<LevelAttribute>();
var money_attribute = owner.getOriginEntityAttribute<MoneyAttribute>();
var nickname_attribute = owner.getOriginEntityAttribute<NicknameAttribute>();
var char_info = new CharInfo
{
Level = (int)level_attribute!.Level,
Exp = (int)level_attribute.Exp,
Gold = money_attribute!.Gold,
Sapphire = money_attribute.Sapphire,
Calium = money_attribute.Calium,
Ruby = money_attribute.Ruby,
Usergroup = account_attribute!.AuthAdminLevelType.ToString(),
Operator = (int)account_attribute.AuthAdminLevelType,
DisplayName = nickname_attribute!.Nickname,
LanguageInfo = (int)account_attribute.LanguageType,
IsIntroComplete = 1
};
ack_packet.Response.SellItemRes.CurrencyInfo = char_info;
}
GameServerApp.getServerLogic().onSendPacket(owner!, ack_packet);
}
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
{
var result = new Result();
string err_msg;
var entity_player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!");
// 1. 기본 정보 체크
var request = (recvMessage as ClientToGame)?.Request.SellItemReq;
if (null == request)
{
err_msg = $"Failed to get Request !!! : {nameof(ClientToGame.Request.SellItemReq)}";
result.setFail(ServerErrorCode.InvalidArgument, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_SELL_MY_ITEM(entity_player, result, string.Empty, 0);
return result;
}
var inventory_action = entity_player.getEntityAction<InventoryActionBase>();
var found_item = inventory_action.tryGetItemByItemGuid(request.ItemGuid);
var item_id = found_item?.getItemMeta()?.ItemId ?? 0;
if (item_id <= 0)
{
err_msg = $"Failed to get item_id !!! : {nameof(ClientToGame.Request.SellItemReq)}";
result.setFail(ServerErrorCode.InvalidArgument, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_SELL_MY_ITEM(entity_player, result, string.Empty, 0);
return result;
}
result = await entity_player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "SellMyItem", sellItemDelegate);
if (result.isFail())
{
err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {entity_player.toBasicString()}";
Log.getLogger().error(err_msg);
send_S2C_ACK_SELL_MY_ITEM(entity_player, result, string.Empty, 0);
return result;
}
await QuestManager.It.QuestCheck(entity_player, new QuestItem(EQuestEventTargetType.ITEM, EQuestEventNameType.SOLD, item_id));
return result;
async Task<Result> sellItemDelegate() =>
await sellItemAsync(entity_player, request.ItemGuid, request.Count);
}
private async Task<Result> sellItemAsync(Player player, string item_guid, int sell_count)
{
var result = new Result();
string err_msg;
var shop_action = player.getEntityAction<ShopAction>();
var inventory_action = player.getEntityAction<InventoryActionBase>();
// 1. 아이템 소유 확인
var found_item = inventory_action.tryGetItemByItemGuid(item_guid);
if (null == found_item)
{
err_msg = $"Failed to find item : {item_guid}";
result.setFail(ServerErrorCode.NotFoundItem, err_msg);
Log.getLogger().error(err_msg);
return result;
}
var found_attribute = found_item.getEntityAttribute<ItemAttributeBase>();
NullReferenceCheckHelper.throwIfNull(found_attribute, () => $"found_attribute is null !!!");
// 2. 아이템 판매 조건 체크
result = shop_action.checkItemSellConditionAsync(found_attribute, sell_count);
if (result.isFail()) return result;
// 3. 아이템 삭제
(result, var delete_item) = await inventory_action.tryDeleteItemByGuid(item_guid, (ushort)sell_count);
if (result.isFail())
{
err_msg = $"Failed to tryDeleteItem() !!! : {result.toBasicString()} - {item_guid} - {sell_count}";
Log.getLogger().error(err_msg);
return result;
}
var delete_item_attribute = delete_item?.getEntityAttribute<UserItemAttribute>();
if (null == delete_item_attribute)
{
err_msg = $"Failed to get item attribute : {nameof(UserItemAttribute)}";
result.setFail(ServerErrorCode.EntityAttributeIsNull, err_msg);
Log.getLogger().error(err_msg);
return result;
}
// 4. 재화 지급
// 4-1. item data 가져오기
var check_item = ShopHelper.checkItemIdFromTableData((int)delete_item_attribute.ItemMetaId);
if (check_item.result.isFail() || null == check_item.item_data)
{
Log.getLogger().error(check_item.result.ResultString);
return check_item.result;
}
// 4-2. 재화 지급
var money_action = player.getEntityAction<MoneyAction>();
var check_currency_type = ShopHelper.checkCurrencyTypeFromCurrencyId(check_item.item_data.SellId);
if (check_currency_type.result.isFail()) return check_currency_type.result;
result = await money_action.changeMoney(check_currency_type.currencyType, sell_count * check_item.item_data.SellPrice);
if (result.isFail()) return result;
// 5. sold list 의 item 수정
var sold_action = shop_action.getSolProductAction();
var item_doc = delete_item_attribute.makeDocBase();
var attrib = item_doc.getAttrib<ItemAttrib>();
NullReferenceCheckHelper.throwIfNull(attrib, () => $"attrib is null !!!");
attrib.ItemStackCount = (ushort)sell_count;
result = await sold_action.setSoldProduct(delete_item_attribute.ItemGuid, item_doc);
if (result.isFail()) return result;
// 6. DB 갱신
var batch = new QueryBatchEx<QueryRunnerWithDocument>( player, LogActionType.ShopSell, GameServerApp.getServerLogic().getDynamoDbClient());
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
batch.addQuery(new QueryFinal());
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (result.isFail()) return result;
send_S2C_ACK_SELL_MY_ITEM(player, result, item_guid, delete_item_attribute.ItemStackCount);
return result;
}
}