200 lines
8.0 KiB
C#
200 lines
8.0 KiB
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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using ITEM_GUID = System.String;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.SellItemReq), typeof(SellItemPacketHandler), typeof(GameLoginListener))]
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public class SellItemPacketHandler : PacketRecvHandler
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{
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private static void send_S2C_ACK_SELL_MY_ITEM(Player? owner, Result result, ITEM_GUID item_guid, int sell_count)
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{
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var ack_packet = new ClientToGame
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{
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Response = new ClientToGameRes
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{
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ErrorCode = result.ErrorCode,
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SellItemRes = new ClientToGameRes.Types.SellItemRes()
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}
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};
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if (result.isSuccess())
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{
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ack_packet.Response.SellItemRes.ItemGuid = item_guid;
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ack_packet.Response.SellItemRes.Count = sell_count;
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var account_attribute = owner!.getOriginEntityAttribute<AccountAttribute>();
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var level_attribute = owner.getOriginEntityAttribute<LevelAttribute>();
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var money_attribute = owner.getOriginEntityAttribute<MoneyAttribute>();
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var nickname_attribute = owner.getOriginEntityAttribute<NicknameAttribute>();
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var char_info = new CharInfo
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{
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Level = (int)level_attribute!.Level,
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Exp = (int)level_attribute.Exp,
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Gold = money_attribute!.Gold,
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Sapphire = money_attribute.Sapphire,
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Calium = money_attribute.Calium,
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Ruby = money_attribute.Ruby,
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Usergroup = account_attribute!.AuthAdminLevelType.ToString(),
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Operator = (int)account_attribute.AuthAdminLevelType,
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DisplayName = nickname_attribute!.Nickname,
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LanguageInfo = (int)account_attribute.LanguageType,
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IsIntroComplete = 1
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};
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ack_packet.Response.SellItemRes.CurrencyInfo = char_info;
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}
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GameServerApp.getServerLogic().onSendPacket(owner!, ack_packet);
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
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{
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var result = new Result();
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string err_msg;
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var entity_player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!");
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// 1. 기본 정보 체크
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var request = (recvMessage as ClientToGame)?.Request.SellItemReq;
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if (null == request)
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{
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err_msg = $"Failed to get Request !!! : {nameof(ClientToGame.Request.SellItemReq)}";
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result.setFail(ServerErrorCode.InvalidArgument, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_SELL_MY_ITEM(entity_player, result, string.Empty, 0);
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return result;
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}
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var inventory_action = entity_player.getEntityAction<InventoryActionBase>();
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var found_item = inventory_action.tryGetItemByItemGuid(request.ItemGuid);
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var item_id = found_item?.getItemMeta()?.ItemId ?? 0;
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if (item_id <= 0)
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{
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err_msg = $"Failed to get item_id !!! : {nameof(ClientToGame.Request.SellItemReq)}";
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result.setFail(ServerErrorCode.InvalidArgument, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_SELL_MY_ITEM(entity_player, result, string.Empty, 0);
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return result;
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}
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result = await entity_player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "SellMyItem", sellItemDelegate);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {entity_player.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_S2C_ACK_SELL_MY_ITEM(entity_player, result, string.Empty, 0);
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return result;
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}
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await QuestManager.It.QuestCheck(entity_player, new QuestItem(EQuestEventTargetType.ITEM, EQuestEventNameType.SOLD, item_id));
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return result;
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async Task<Result> sellItemDelegate() =>
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await sellItemAsync(entity_player, request.ItemGuid, request.Count);
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}
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private async Task<Result> sellItemAsync(Player player, string item_guid, int sell_count)
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{
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var result = new Result();
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string err_msg;
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var shop_action = player.getEntityAction<ShopAction>();
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var inventory_action = player.getEntityAction<InventoryActionBase>();
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// 1. 아이템 소유 확인
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var found_item = inventory_action.tryGetItemByItemGuid(item_guid);
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if (null == found_item)
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{
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err_msg = $"Failed to find item : {item_guid}";
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result.setFail(ServerErrorCode.NotFoundItem, err_msg);
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Log.getLogger().error(err_msg);
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return result;
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}
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var found_attribute = found_item.getEntityAttribute<ItemAttributeBase>();
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NullReferenceCheckHelper.throwIfNull(found_attribute, () => $"found_attribute is null !!!");
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// 2. 아이템 판매 조건 체크
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result = shop_action.checkItemSellConditionAsync(found_attribute, sell_count);
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if (result.isFail()) return result;
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// 3. 아이템 삭제
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(result, var delete_item) = await inventory_action.tryDeleteItemByGuid(item_guid, (ushort)sell_count);
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if (result.isFail())
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{
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err_msg = $"Failed to tryDeleteItem() !!! : {result.toBasicString()} - {item_guid} - {sell_count}";
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Log.getLogger().error(err_msg);
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return result;
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}
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var delete_item_attribute = delete_item?.getEntityAttribute<UserItemAttribute>();
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if (null == delete_item_attribute)
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{
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err_msg = $"Failed to get item attribute : {nameof(UserItemAttribute)}";
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result.setFail(ServerErrorCode.EntityAttributeIsNull, err_msg);
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Log.getLogger().error(err_msg);
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return result;
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}
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// 4. 재화 지급
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// 4-1. item data 가져오기
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var check_item = ShopHelper.checkItemIdFromTableData((int)delete_item_attribute.ItemMetaId);
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if (check_item.result.isFail() || null == check_item.item_data)
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{
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Log.getLogger().error(check_item.result.ResultString);
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return check_item.result;
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}
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// 4-2. 재화 지급
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var money_action = player.getEntityAction<MoneyAction>();
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var check_currency_type = ShopHelper.checkCurrencyTypeFromCurrencyId(check_item.item_data.SellId);
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if (check_currency_type.result.isFail()) return check_currency_type.result;
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result = await money_action.changeMoney(check_currency_type.currencyType, sell_count * check_item.item_data.SellPrice);
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if (result.isFail()) return result;
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// 5. sold list 의 item 수정
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var sold_action = shop_action.getSolProductAction();
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var item_doc = delete_item_attribute.makeDocBase();
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var attrib = item_doc.getAttrib<ItemAttrib>();
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NullReferenceCheckHelper.throwIfNull(attrib, () => $"attrib is null !!!");
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attrib.ItemStackCount = (ushort)sell_count;
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result = await sold_action.setSoldProduct(delete_item_attribute.ItemGuid, item_doc);
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if (result.isFail()) return result;
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// 6. DB 갱신
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var batch = new QueryBatchEx<QueryRunnerWithDocument>( player, LogActionType.ShopSell, GameServerApp.getServerLogic().getDynamoDbClient());
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batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
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batch.addQuery(new QueryFinal());
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result = await QueryHelper.sendQueryAndBusinessLog(batch);
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if (result.isFail()) return result;
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send_S2C_ACK_SELL_MY_ITEM(player, result, item_guid, delete_item_attribute.ItemStackCount);
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return result;
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}
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} |