초기커밋

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2025-05-01 07:20:41 +09:00
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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.GetShopProductListReq), typeof(GetShopProductListPacketHandler), typeof(GameLoginListener))]
public class GetShopProductListPacketHandler : PacketRecvHandler
{
private static void send_S2C_ACK_GET_SHOP_PRODUCT_LIST(Player owner, Result result, MyShopProduct? shop_product, Int32 renewalMaxCount = 0)
{
var ack_packet = new ClientToGame
{
Response = new ClientToGameRes
{
ErrorCode = result.ErrorCode,
GetShopProductListRes = new ClientToGameRes.Types.GetShopProductListRes()
}
};
if (result.isSuccess())
{
ArgumentNullReferenceCheckHelper.throwIfNull(shop_product, () => $"QuestMailAction is null !!! - player:{owner.toBasicString()}");
var attribute = shop_product.getOriginEntityAttribute<ShopProductTradingMeterAttribute>();
if (null == attribute)
{
ack_packet.Response.ErrorCode = ServerErrorCode.EntityAttributeIsNull;
Log.getLogger().error($"Fail to get entity attribute: {nameof(ShopProductTradingMeterAttribute)}");
result.setFail(ServerErrorCode.EntityAttributeIsNull);
}
ack_packet.Response.GetShopProductListRes.ProductInfo = new ShopPacketInfo
{
LeftTimeAsSecond = (int)(attribute!.EndTime - Timestamp.FromDateTime(DateTime.UtcNow)).Seconds
};
foreach (var meter in attribute.ShopProductTradingMeterSubs)
{
var info = new ShopItemInfo
{
ProductID = meter.ProductId,
LeftCount = meter.LeftCount
};
ack_packet.Response.GetShopProductListRes.ProductInfo.ShopItemList.Add(info);
}
ack_packet.Response.GetShopProductListRes.ProductInfo.MaxRenewalCount = renewalMaxCount;
ack_packet.Response.GetShopProductListRes.ProductInfo.CurrentRenewalCount = attribute.CurrentRenewalCount;
}
GameServerApp.getServerLogic().onSendPacket(owner!, ack_packet);
}
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
{
var result = new Result();
string err_msg;
var entity_player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(entity_player, () => "player is null !!!");
// 1. 기본 정보 체크
var request = (recvMessage as ClientToGame)!.Request.GetShopProductListReq;
if (null == request)
{
err_msg = $"Failed to get request type !!! : {nameof(ClientToGame.Request.GetShopProductListReq)}";
result.setFail(ServerErrorCode.InvalidArgument, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_GET_SHOP_PRODUCT_LIST(entity_player, result, null);
return result;
}
// 2. shop 정보 체크
var check = ShopHelper.checkShopIdFromTableData(request.ShopID);
if (check.result.isFail())
{
err_msg = $"Failed to check Shop Id from Table Data !!! : {request.ShopID}";
result.setFail(ServerErrorCode.NotFoundShopId, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_GET_SHOP_PRODUCT_LIST(entity_player, result, null);
return result;
}
NullReferenceCheckHelper.throwIfNull(check.shop_data, () => $"ShopData is null shop id : {request.ShopID}");
result = await entity_player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "GetShopProductList", getShopProductDelegate);
if (result.isFail())
{
err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {entity_player.toBasicString()}";
Log.getLogger().error(err_msg);
}
var action = entity_player.getEntityAction<ShopAction>();
NullReferenceCheckHelper.throwIfNull(action, () => $"ShopAction is null !!! - player:{entity_player.toBasicString()}");
var shop_product = action.getMyShopProduct(request.ShopID);
send_S2C_ACK_GET_SHOP_PRODUCT_LIST(entity_player, result, shop_product, check.shop_data.RenewalMaxCount);
return result;
async Task<Result> getShopProductDelegate() => await getShopProductListAsync(entity_player, request.ShopID);
}
private async Task<Result> getShopProductListAsync(Player entity_player, int shop_id)
{
var result = new Result();
// 2. my shop product 체크
var action = entity_player.getEntityAction<ShopAction>();
NullReferenceCheckHelper.throwIfNull(action, () => $"ShopAction is null !!! - player:{entity_player.toBasicString()}");
var my_shop_product = action.getMyShopProduct(shop_id);
// 3. attribute 가져오기
var attribute = my_shop_product.getEntityAttribute<ShopProductTradingMeterAttribute>();
if (null == attribute)
{
result.setFail(ServerErrorCode.EntityAttributeIsNull, $"Failed to getEntityAttribute() !!!: {nameof(ShopProductTradingMeterAttribute)}");
Log.getLogger().error(result.toBasicString());
return result;
}
// 4. attribute 에 유효기간이 지나지 않으면, 데이터 활용
if ( attribute.ShopProductTradingMeterSubs.Count > 0 && attribute.EndTime > DateTime.UtcNow.ToTimestamp())
{
return result;
}
// 5. data load ( 유효기간이 지나서 갱신하는 처리도 같이 처리 )
var is_create = ShopHelper.createNewShopProductTradingMetersAttribute(attribute, shop_id, entity_player.getUserGuid());
if (false == is_create)
{
var err_msg = $"Failed to create new shop product trading meter data !!! : {nameof(ShopHelper.createNewShopProductTradingMetersAttribute)} - {shop_id}";
result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
// 6. db 갱신
var batch = new QueryBatchEx<QueryRunnerWithDocument>( entity_player, LogActionType.ShopGetProductTradingMeter, GameServerApp.getServerLogic().getDynamoDbClient(), true);
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
batch.addQuery(new QueryFinal());
}
result = await QueryHelper.sendQueryAndBusinessLog(batch);
return result;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.GetRePurchaseListReq), typeof(GetShopRePurchaseListPacketHandler), typeof(GameLoginListener))]
public class GetShopRePurchaseListPacketHandler : PacketRecvHandler
{
private static void send_S2C_ACK_GET_SHOP_RE_PURCHASE_LIST(Player owner, Result result, List<SelledItem>? soldItems)
{
var ack_packet = new ClientToGame
{
Response = new ClientToGameRes
{
ErrorCode = result.ErrorCode,
GetRePurchaseListRes = new ClientToGameRes.Types.GetRePurchaseListRes()
}
};
if (result.isSuccess())
{
ArgumentNullReferenceCheckHelper.throwIfNull(soldItems, () => $"SelledItems is null !!! - player:{owner.toBasicString()}");
ack_packet.Response.GetRePurchaseListRes.SelledItem.AddRange(soldItems);
}
GameServerApp.getServerLogic().onSendPacket(owner, ack_packet);
}
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
{
var result = new Result();
var entity_player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(entity_player, () => "player is null !!!");
// 1. 기본 정보 체크
var message = recvMessage as ClientToGame;
ArgumentNullReferenceCheckHelper.throwIfNull(message, () => $"Message is null !!! - player:{entity_player.toBasicString()}");
// 2. sold product 가져오기
var shop_action = entity_player.getEntityAction<ShopAction>();
NullReferenceCheckHelper.throwIfNull(shop_action, () => $"ShopAction is null !!! - player:{entity_player.toBasicString()}");
var sold_action = shop_action.getMySoldProduct().getEntityAction<ShopSoldProductAction>();
NullReferenceCheckHelper.throwIfNull(sold_action, () => $"ShopSoldProductAction is null !!! - player:{entity_player.toBasicString()}");
// 3. list 추가
var list = new List<SelledItem>();
foreach (var sold in sold_action.getSoldList())
{
var data = new SelledItem();
data.ItemGuid = sold.ItemGuid;
var attrib = sold.ItemDoc.getAttrib<ItemAttrib>();
if (null == attrib)
{
Log.getLogger().error($"Fail to read sold item doc !!! - item guid[{data.ItemGuid}]");
continue;
}
data.ItemId = (int)attrib.ItemMetaId;
data.Count = attrib.ItemStackCount;
list.Add(data);
}
send_S2C_ACK_GET_SHOP_RE_PURCHASE_LIST(entity_player, result, list);
return await Task.FromResult(result);
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.RePurchaseItemReq), typeof(RePurchaseItemPacketHandler), typeof(GameLoginListener))]
public class RePurchaseItemPacketHandler : PacketRecvHandler
{
private static void send_S2C_ACK_SHOP_RE_PURCHASE_LIST(Player? owner, Result result, List<Item>? rePurchaseItems)
{
var ack_packet = new ClientToGame
{
Response = new ClientToGameRes
{
ErrorCode = result.ErrorCode,
RePurchaseItemRes = new ClientToGameRes.Types.RePurchaseItemRes()
}
};
// 데이터 가져오기
if (result.isSuccess())
{
if (null != rePurchaseItems)
{
foreach (var info in rePurchaseItems)
{
var attribute = info.getEntityAttribute<ItemAttributeBase>();
var item = new global::Item
{
ItemGuid = attribute!.ItemGuid,
ItemId = (int)attribute.ItemMetaId,
Count = attribute.ItemStackCount,
Level = attribute.Level,
Slot = attribute.EquipedPos
};
item.Attributeids.AddRange(attribute.Attributes.Select(attrib => (int)attrib));
ack_packet.Response.RePurchaseItemRes.Items.Add(item);
}
}
var account_attribute = owner!.getEntityAttribute<AccountAttribute>();
var level_attribute = owner.getEntityAttribute<LevelAttribute>();
var money_attribute = owner.getEntityAttribute<MoneyAttribute>();
var nickname_attribute = owner.getEntityAttribute<NicknameAttribute>();
var char_info = new CharInfo
{
Level = (int)level_attribute!.Level,
Exp = (int)level_attribute.Exp,
Gold = money_attribute!.Gold,
Sapphire = money_attribute.Sapphire,
Calium = money_attribute.Calium,
Ruby = money_attribute.Ruby,
Usergroup = account_attribute!.AuthAdminLevelType.ToString(),
Operator = (int)account_attribute.AuthAdminLevelType,
DisplayName = nickname_attribute!.Nickname,
LanguageInfo = (int)account_attribute.LanguageType,
IsIntroComplete = 1
};
ack_packet.Response.RePurchaseItemRes.CurrencyInfo = char_info;
}
GameServerApp.getServerLogic().onSendPacket(owner!, ack_packet);
}
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
{
var result = new Result();
string err_msg;
var entity_player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!");
// 1. 기본 정보 체크
var request = (recvMessage as ClientToGame)?.Request.RePurchaseItemReq;
if (null == request)
{
err_msg = $"Failed to get Request !!! : {nameof(ClientToGame.Request.RePurchaseItemReq)}";
result.setFail(ServerErrorCode.InvalidArgument, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_SHOP_RE_PURCHASE_LIST(entity_player, result, null);
return result;
}
result = await entity_player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "RePurchaseSoldItem", rePurchaseItemDelegate);
if (result.isFail())
{
err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {entity_player.toBasicString()}";
Log.getLogger().error(err_msg);
send_S2C_ACK_SHOP_RE_PURCHASE_LIST(entity_player, result, null);
}
return result;
async Task<Result> rePurchaseItemDelegate() => await rePurchaseItemAsync(entity_player, request.ItemGuid);
}
private async Task<Result> rePurchaseItemAsync(Player entity_player, string item_guid)
{
var result = new Result();
string err_msg;
var shop_action = entity_player.getEntityAction<ShopAction>();
var sold_action = shop_action.getSolProductAction();
// 1. 재구매 아이템 체크
var sold_item = sold_action.findSoldProduct(item_guid);
if (null == sold_item)
{
err_msg = $"Fail to get item info () !!! : {nameof(ShopSoldProductAction.findSoldProduct)} - {item_guid}";
result.setFail(ServerErrorCode.NotFoundItemTableId, err_msg);
Log.getLogger().error(err_msg);
return result;
}
// 2. item 정보 체크
var item_attrib = sold_item.ItemDoc.getAttrib<ItemAttrib>();
NullReferenceCheckHelper.throwIfNull(item_attrib, () => $"item_attrib is null !!! - {entity_player.toBasicString()}");
(result, var item_data) = ShopHelper.checkItemIdFromTableData((int)item_attrib.ItemMetaId);
if (result.isFail()) return result;
NullReferenceCheckHelper.throwIfNull(item_data, () => $"item_data is null !!! - {entity_player.toBasicString()}");
// 3. 아이템 지급
var process_re_purchase = await shop_action.processRePurchase(item_data, sold_item);
if (process_re_purchase.result.isFail()) return process_re_purchase.result;
NullReferenceCheckHelper.throwIfNull(process_re_purchase.changed_item, () => $"process_re_purchase.changed_item is null !!! - {entity_player.toBasicString()}");
// 4. 재화 감소
result = await shop_action.processSpent(process_re_purchase.spent_currency_type, process_re_purchase.spent_currency);
if (result.isFail()) return result;
// 5. DB 갱신
var batch = new QueryBatchEx<QueryRunnerWithDocument>( entity_player, LogActionType.ShopRePurchase, GameServerApp.getServerLogic().getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
batch.addQuery(new QueryFinal());
}
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (result.isFail()) return result;
send_S2C_ACK_SHOP_RE_PURCHASE_LIST(entity_player, result, new List<Item> { process_re_purchase.changed_item } );
return result;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_RENEWAL_SHOP_PRODUCTS), typeof(RenewalShopProductsPacketHandler), typeof(GameLoginListener))]
public class RenewalShopProductsPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
{
await Task.CompletedTask;
string err_msg = string.Empty;
CommonResult common_result = new();
var entity_player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(entity_player, () => "player is null !!!");
var result = new Result();
// 1. 기본 정보 체크
var request = (recvMessage as ClientToGame)!.Request.ReqRenewalShopProducts;
if (null == request)
{
err_msg = $"Failed to get request type !!! : {nameof(ClientToGame.Request.ReqRenewalShopProducts)}";
result.setFail(ServerErrorCode.InvalidArgument, err_msg);
Log.getLogger().error(result.toBasicString());
send_GS2C_ACK_REFRESH_SHOP_PRODUCTS(entity_player, result, null, common_result, 0, 0);
return result;
}
// 2. shop 정보 체크
var check = ShopHelper.checkShopIdFromTableData(request.ShopID);
if (check.result.isFail())
{
err_msg = $"Failed to check Shop Id from Table Data !!! : {request.ShopID}";
result.setFail(ServerErrorCode.NotFoundShopId, err_msg);
Log.getLogger().error(result.toBasicString());
send_GS2C_ACK_REFRESH_SHOP_PRODUCTS(entity_player, result, null, common_result, 0, 0);
return result;
}
NullReferenceCheckHelper.throwIfNull(check.shop_data, () => $"check.shop_data is null !!!, shopId : {request.ShopID}");
// 3. transaction 처리
var refresh_shop_products_func = async delegate()
{
var result = new Result();
var shop_id = check.shop_data.Id;
// 1. my shop product 체크
var action = entity_player.getEntityAction<ShopAction>();
NullReferenceCheckHelper.throwIfNull(action, () => $"ShopAction is null !!! - player:{entity_player.toBasicString()}");
var my_shop_product = action.getMyShopProduct(shop_id);
// 2.리뉴얼 안되는 상점이면 리턴
if (check.shop_data.is_Renewal == false)
{
result.setFail(ServerErrorCode.ShopProductCannotRenwal, $"this shop can not rewal shop Id : {shop_id}");
Log.getLogger().error(result.toBasicString());
return result;
}
// 3. attribute 가져오기
var attribute = my_shop_product.getEntityAttribute<ShopProductTradingMeterAttribute>();
if (null == attribute)
{
result.setFail(ServerErrorCode.EntityAttributeIsNull, $"Failed to getEntityAttribute() !!!: {nameof(ShopProductTradingMeterAttribute)}");
Log.getLogger().error(result.toBasicString());
return result;
}
//4.갱신 시간 전후로 1분 사이에는 갱신 못한다.
var is_renewallable_time = ShopHelper.checkRenewallableTime(attribute);
if (is_renewallable_time == false)
{
result.setFail(ServerErrorCode.ShopProductNotRenwalTime, $"this shop can not renewal shop Id : {shop_id}");
Log.getLogger().error(result.toBasicString());
return result;
}
//5. 현재 currentCount 가 maxCount보다 크거나 같으면 갱신 못한다.
if (attribute.CurrentRenewalCount >= check.shop_data.RenewalMaxCount)
{
result.setFail(ServerErrorCode.ShopProductRenewalCountAlreadyMax, $"shop renewal count already max currenct : {attribute.CurrentRenewalCount}, meta maxCount : {check.shop_data.RenewalMaxCount}");
Log.getLogger().error(result.toBasicString());
return result;
}
// 6. Shop data 갱신
var is_create = ShopHelper.renewalNewShopProductTradingMetersAttribute(entity_player.getUserGuid(), attribute, check.shop_data);
if (false == is_create)
{
var err_msg = $"Failed to create new shop product trading meter data !!! : {nameof(ShopHelper.createNewShopProductTradingMetersAttribute)} - {shop_id}";
result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
// 7. 재화 차감
var currency_type_int = check.shop_data.RenewalCurrency;
var currency_value = check.shop_data.RenewalCurrencyValue;
var money_action = entity_player.getEntityAction<MoneyAction>();
NullReferenceCheckHelper.throwIfNull(money_action, () => $"money_action is null !!!");
var cirrency_type = MetaHelper.intToCurrencyType(currency_type_int);
result = await money_action.changeMoney(cirrency_type, -1 * currency_value);
if (result.isFail())
{
var err_msg = $"renewal shop product change money result is false !!! : {result.toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
// 6. db 갱신
var batch = new QueryBatchEx<QueryRunnerWithDocument>( entity_player, LogActionType.RenewalShopProducts, GameServerApp.getServerLogic().getDynamoDbClient(), true);
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
batch.addQuery(new QueryFinal());
}
//로그 추가 해야된다.
batch.appendBusinessLog(new RenewalShopProductsBusinessLog(shop_id, check.shop_data.RenewalMaxCount, attribute.CurrentRenewalCount,
currency_type_int, currency_value, attribute.ShopProductTradingMeterSubs));
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (result.isFail()) return result;
//완료 됐으면 갱신 된 정보 전달
var found_transaction_runner = entity_player.findTransactionRunner(TransactionIdType.PrivateContents);
NullReferenceCheckHelper.throwIfNull(found_transaction_runner, () => $"found_transaction_runner is null !!! - {entity_player.toBasicString()}");
common_result = found_transaction_runner.getCommonResult();
var shop_action = entity_player.getEntityAction<ShopAction>();
NullReferenceCheckHelper.throwIfNull(shop_action, () => $"ShopAction is null !!! - player:{entity_player.toBasicString()}");
var shop_product = action.getMyShopProduct(check.shop_data.Id);
send_GS2C_ACK_REFRESH_SHOP_PRODUCTS(entity_player, result, shop_product, common_result, attribute.CurrentRenewalCount, check.shop_data.RenewalMaxCount);
return result;
};
result = await entity_player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "RefreshShopPoducts", refresh_shop_products_func);
if (result.isFail())
{
err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {entity_player.toBasicString()}";
Log.getLogger().error(err_msg);
send_GS2C_ACK_REFRESH_SHOP_PRODUCTS(entity_player, result, null, common_result, 0, 0);
}
return result;
}
private static void send_GS2C_ACK_REFRESH_SHOP_PRODUCTS(Player owner, Result result, MyShopProduct? shop_product, CommonResult commonResult, Int32 currentCount, Int32 maxCount)
{
var ack_packet = new ClientToGame
{
Response = new ClientToGameRes
{
ErrorCode = result.ErrorCode,
AckRenewalShopProducts = new ClientToGameRes.Types.GS2C_ACK_RENEWAL_SHOP_PRODUCTS()
}
};
if (result.isSuccess())
{
ArgumentNullReferenceCheckHelper.throwIfNull(shop_product, () => $"shop_product is null !!! - player:{owner.toBasicString()}");
var attribute = shop_product.getOriginEntityAttribute<ShopProductTradingMeterAttribute>();
if (null == attribute)
{
ack_packet.Response.ErrorCode = ServerErrorCode.EntityAttributeIsNull;
Log.getLogger().error($"Fail to get entity attribute: {nameof(ShopProductTradingMeterAttribute)}");
result.setFail(ServerErrorCode.EntityAttributeIsNull);
}
ack_packet.Response.AckRenewalShopProducts.ProductInfo = new ShopPacketInfo
{
LeftTimeAsSecond = (int)(attribute!.EndTime - Timestamp.FromDateTime(DateTime.UtcNow)).Seconds
};
foreach (var meter in attribute.ShopProductTradingMeterSubs)
{
var info = new ShopItemInfo
{
ProductID = meter.ProductId,
LeftCount = meter.LeftCount
};
ack_packet.Response.AckRenewalShopProducts.ProductInfo.ShopItemList.Add(info);
}
ack_packet.Response.AckRenewalShopProducts.ProductInfo.CurrentRenewalCount = currentCount;
ack_packet.Response.AckRenewalShopProducts.ProductInfo.MaxRenewalCount = maxCount;
ack_packet.Response.AckRenewalShopProducts.CommonResult = commonResult;
}
GameServerApp.getServerLogic().onSendPacket(owner!, ack_packet);
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
using ITEM_GUID = System.String;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.SellItemReq), typeof(SellItemPacketHandler), typeof(GameLoginListener))]
public class SellItemPacketHandler : PacketRecvHandler
{
private static void send_S2C_ACK_SELL_MY_ITEM(Player? owner, Result result, ITEM_GUID item_guid, int sell_count)
{
var ack_packet = new ClientToGame
{
Response = new ClientToGameRes
{
ErrorCode = result.ErrorCode,
SellItemRes = new ClientToGameRes.Types.SellItemRes()
}
};
if (result.isSuccess())
{
ack_packet.Response.SellItemRes.ItemGuid = item_guid;
ack_packet.Response.SellItemRes.Count = sell_count;
var account_attribute = owner!.getOriginEntityAttribute<AccountAttribute>();
var level_attribute = owner.getOriginEntityAttribute<LevelAttribute>();
var money_attribute = owner.getOriginEntityAttribute<MoneyAttribute>();
var nickname_attribute = owner.getOriginEntityAttribute<NicknameAttribute>();
var char_info = new CharInfo
{
Level = (int)level_attribute!.Level,
Exp = (int)level_attribute.Exp,
Gold = money_attribute!.Gold,
Sapphire = money_attribute.Sapphire,
Calium = money_attribute.Calium,
Ruby = money_attribute.Ruby,
Usergroup = account_attribute!.AuthAdminLevelType.ToString(),
Operator = (int)account_attribute.AuthAdminLevelType,
DisplayName = nickname_attribute!.Nickname,
LanguageInfo = (int)account_attribute.LanguageType,
IsIntroComplete = 1
};
ack_packet.Response.SellItemRes.CurrencyInfo = char_info;
}
GameServerApp.getServerLogic().onSendPacket(owner!, ack_packet);
}
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
{
var result = new Result();
string err_msg;
var entity_player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!");
// 1. 기본 정보 체크
var request = (recvMessage as ClientToGame)?.Request.SellItemReq;
if (null == request)
{
err_msg = $"Failed to get Request !!! : {nameof(ClientToGame.Request.SellItemReq)}";
result.setFail(ServerErrorCode.InvalidArgument, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_SELL_MY_ITEM(entity_player, result, string.Empty, 0);
return result;
}
var inventory_action = entity_player.getEntityAction<InventoryActionBase>();
var found_item = inventory_action.tryGetItemByItemGuid(request.ItemGuid);
var item_id = found_item?.getItemMeta()?.ItemId ?? 0;
if (item_id <= 0)
{
err_msg = $"Failed to get item_id !!! : {nameof(ClientToGame.Request.SellItemReq)}";
result.setFail(ServerErrorCode.InvalidArgument, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_SELL_MY_ITEM(entity_player, result, string.Empty, 0);
return result;
}
result = await entity_player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "SellMyItem", sellItemDelegate);
if (result.isFail())
{
err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {entity_player.toBasicString()}";
Log.getLogger().error(err_msg);
send_S2C_ACK_SELL_MY_ITEM(entity_player, result, string.Empty, 0);
return result;
}
await QuestManager.It.QuestCheck(entity_player, new QuestItem(EQuestEventTargetType.ITEM, EQuestEventNameType.SOLD, item_id));
return result;
async Task<Result> sellItemDelegate() =>
await sellItemAsync(entity_player, request.ItemGuid, request.Count);
}
private async Task<Result> sellItemAsync(Player player, string item_guid, int sell_count)
{
var result = new Result();
string err_msg;
var shop_action = player.getEntityAction<ShopAction>();
var inventory_action = player.getEntityAction<InventoryActionBase>();
// 1. 아이템 소유 확인
var found_item = inventory_action.tryGetItemByItemGuid(item_guid);
if (null == found_item)
{
err_msg = $"Failed to find item : {item_guid}";
result.setFail(ServerErrorCode.NotFoundItem, err_msg);
Log.getLogger().error(err_msg);
return result;
}
var found_attribute = found_item.getEntityAttribute<ItemAttributeBase>();
NullReferenceCheckHelper.throwIfNull(found_attribute, () => $"found_attribute is null !!!");
// 2. 아이템 판매 조건 체크
result = shop_action.checkItemSellConditionAsync(found_attribute, sell_count);
if (result.isFail()) return result;
// 3. 아이템 삭제
(result, var delete_item) = await inventory_action.tryDeleteItemByGuid(item_guid, (ushort)sell_count);
if (result.isFail())
{
err_msg = $"Failed to tryDeleteItem() !!! : {result.toBasicString()} - {item_guid} - {sell_count}";
Log.getLogger().error(err_msg);
return result;
}
var delete_item_attribute = delete_item?.getEntityAttribute<UserItemAttribute>();
if (null == delete_item_attribute)
{
err_msg = $"Failed to get item attribute : {nameof(UserItemAttribute)}";
result.setFail(ServerErrorCode.EntityAttributeIsNull, err_msg);
Log.getLogger().error(err_msg);
return result;
}
// 4. 재화 지급
// 4-1. item data 가져오기
var check_item = ShopHelper.checkItemIdFromTableData((int)delete_item_attribute.ItemMetaId);
if (check_item.result.isFail() || null == check_item.item_data)
{
Log.getLogger().error(check_item.result.ResultString);
return check_item.result;
}
// 4-2. 재화 지급
var money_action = player.getEntityAction<MoneyAction>();
var check_currency_type = ShopHelper.checkCurrencyTypeFromCurrencyId(check_item.item_data.SellId);
if (check_currency_type.result.isFail()) return check_currency_type.result;
result = await money_action.changeMoney(check_currency_type.currencyType, sell_count * check_item.item_data.SellPrice);
if (result.isFail()) return result;
// 5. sold list 의 item 수정
var sold_action = shop_action.getSolProductAction();
var item_doc = delete_item_attribute.makeDocBase();
var attrib = item_doc.getAttrib<ItemAttrib>();
NullReferenceCheckHelper.throwIfNull(attrib, () => $"attrib is null !!!");
attrib.ItemStackCount = (ushort)sell_count;
result = await sold_action.setSoldProduct(delete_item_attribute.ItemGuid, item_doc);
if (result.isFail()) return result;
// 6. DB 갱신
var batch = new QueryBatchEx<QueryRunnerWithDocument>( player, LogActionType.ShopSell, GameServerApp.getServerLogic().getDynamoDbClient());
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
batch.addQuery(new QueryFinal());
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (result.isFail()) return result;
send_S2C_ACK_SELL_MY_ITEM(player, result, item_guid, delete_item_attribute.ItemStackCount);
return result;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
using META_ID = System.UInt32;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ShopPurchaseItemReq), typeof(ShopPurchaseItemPacketHandler), typeof(GameLoginListener))]
public class ShopPurchaseItemPacketHandler : PacketRecvHandler
{
private static void send_S2C_ACK_SHOP_PURCHASE_ITEM(Player owner, int shop_id, Result result, List<Item>? purchasedItems, List<Item>? spendItems)
{
var ack_packet = new ClientToGame
{
Response = new ClientToGameRes
{
ErrorCode = result.ErrorCode,
ShopPurchaseItemRes = new ClientToGameRes.Types.ShopPurchaseItemRes()
}
};
var purchase_action = owner.getEntityAction<ShopAction>().getMyShopProduct(shop_id)
.getEntityAction<PurchaseShopProductAction>();
if (null == purchase_action)
{
ack_packet.Response.ErrorCode = ServerErrorCode.EntityActionNotFound;
var err_msg = $"Fail to get entity action: {nameof(PurchaseShopProductAction)}";
Log.getLogger().error(err_msg);
result.setFail(ack_packet.Response.ErrorCode, err_msg);
}
if (result.isSuccess())
{
if (null != purchasedItems)
{
foreach (var item in purchasedItems.Select(info => info.toItemData4Client()))
{
ack_packet.Response.ShopPurchaseItemRes.Items.Add(item);
}
}
if (null != spendItems)
{
foreach (var del in spendItems.Select(info => info.toItemData4Client()))
{
ack_packet.Response.ShopPurchaseItemRes.DelItems.Add(del);
}
}
var account_attribute = owner.getOriginEntityAttribute<AccountAttribute>();
var level_attribute = owner.getOriginEntityAttribute<LevelAttribute>();
var money_attribute = owner.getOriginEntityAttribute<MoneyAttribute>();
var nickname_attribute = owner.getOriginEntityAttribute<NicknameAttribute>();
var char_info = new CharInfo
{
Level = (int)level_attribute!.Level,
Exp = (int)level_attribute.Exp,
Gold = money_attribute!.Gold,
Sapphire = money_attribute.Sapphire,
Calium = money_attribute.Calium,
Ruby = money_attribute.Ruby,
Usergroup = account_attribute!.AuthAdminLevelType.ToString(),
Operator = (int)account_attribute.AuthAdminLevelType,
DisplayName = nickname_attribute!.Nickname,
LanguageInfo = (int)account_attribute.LanguageType,
IsIntroComplete = 1
};
ack_packet.Response.ShopPurchaseItemRes.CurrencyInfo = char_info;
}
GameServerApp.getServerLogic().onSendPacket(owner, ack_packet);
}
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
{
var result = new Result();
string err_msg;
var entity_player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!");
// 1. 기본 정보 체크
var request = (recvMessage as ClientToGame)?.Request.ShopPurchaseItemReq;
if (null == request)
{
err_msg = $"Failed to get Request !!! : {nameof(ClientToGame.Request.ShopPurchaseItemReq)}";
result.setFail(ServerErrorCode.InvalidArgument, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_SHOP_PURCHASE_ITEM(entity_player, 0, result, null, null);
return result;
}
var check = ShopHelper.checkShopIdFromTableData(request.ShopID);
if (check.result.isFail())
{
err_msg = $"Failed to check Shop Id from Table Data !!! : {request.ShopID}";
result.setFail(ServerErrorCode.NotFoundShopId, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_SHOP_PURCHASE_ITEM(entity_player, request.ShopID, result, null, null);
return result;
}
// 2. 구매 로직 시행
result = await entity_player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "ShopPurchase", purchaseShopItemDelegate);
if (result.isFail())
{
err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {entity_player.toBasicString()}";
Log.getLogger().error(err_msg);
send_S2C_ACK_SHOP_PURCHASE_ITEM(entity_player, request.ShopID, result, null, null);
return result;
}
if (true == MetaData.Instance._ShopProductMetaTable.TryGetValue(request.ProductID, out var shop_product_meta_data))
{
if (shop_product_meta_data.ProductData.Item is not null)
{
await QuestManager.It.QuestCheck(entity_player, new QuestItem(EQuestEventTargetType.ITEM, EQuestEventNameType.BOUGHT, shop_product_meta_data.ProductData.Item.Id));
}
}
return result;
async Task<Result> purchaseShopItemDelegate() =>
await purchaseShopItemAsync(entity_player, request.ShopID, request.ProductID, request.Count);
}
private async Task<Result> purchaseShopItemAsync(Player entity_player, int shop_id, int product_id, int purchase_count)
{
var result = new Result();
string err_msg;
var shop_purchase_info = new ShopPurchaseInfo();
shop_purchase_info.m_shop_id = shop_id;
shop_purchase_info.m_shop_product_id = product_id;
shop_purchase_info.m_shop_product_count = purchase_count;
// 0. action 가져오기
var purchase_action = entity_player.getEntityAction<ShopAction>().getMyShopProduct(shop_id).getEntityAction<PurchaseShopProductAction>();
if (null == purchase_action)
{
err_msg =
$"Failed to get EntityAction !!! : EntityActionType:PurchaseShopProductAction - {entity_player.toBasicString()}";
result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
// 0. 구매 타입 체크 ( get discount type / discount rate )
var discount = purchase_action.checkPurchaseDiscountType(product_id);
// 1. 구매 조건 체크 : 상품 조건
var check_shop_product_conditions = purchase_action.checkPurchaseShopProductConditions(shop_id, product_id, purchase_count);
if (check_shop_product_conditions.result.isFail()) return check_shop_product_conditions.result;
NullReferenceCheckHelper.throwIfNull(check_shop_product_conditions.product_data, () => $"check_shop_product_conditions.product_data is null !!!");
// 2. 구매 조건 체크 : 캐릭터 조건
result = purchase_action.checkPurchaseCharacterConditions(check_shop_product_conditions.product_data);
if (result.isFail()) return result;
// 3. 구매 처리
result = await purchase_action.processPurchase(check_shop_product_conditions.product_data, purchase_count, discount.discount_rate, shop_purchase_info);
if (result.isFail()) return result;
NullReferenceCheckHelper.throwIfNull(shop_purchase_info.m_spent, () => $"shop_purchase_info.m_spent is null !!!");
NullReferenceCheckHelper.throwIfNull(shop_purchase_info.m_purchase, () => $"shop_purchase_info.m_purchase is null !!!");
// 4. 재화 소모
var spent = await purchase_action.processSpent(shop_purchase_info.m_spent);
if (spent.result.isFail()) return spent.result;
shop_purchase_info.m_purchase.m_spend_items = spent.del_items?.ToList();
// 5. 상점 물품 갱신
result = await purchase_action.updateShopProductMeter(product_id, purchase_count);
if (result.isFail()) return result;
// 6. 첫 구매 히스토리 갱신
if (check_shop_product_conditions.product_data.ProductData.Item != null)
{
result = await purchase_action.updateItemFirstPurchaseHistory(discount.discount_type, check_shop_product_conditions.product_data.ProductData.Item.Id);
if (result.isFail()) return result;
}
// 7. DB 갱신
var batch = new QueryBatchEx<QueryRunnerWithDocument>( entity_player, LogActionType.ShopPurchase
, GameServerApp.getServerLogic().getDynamoDbClient(), true);
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
batch.addQuery(new QueryFinal());
}
// 8. Business Log 기록
writeBusinessLog(batch, shop_purchase_info);
result = await QueryHelper.sendQueryAndBusinessLog(batch);
send_S2C_ACK_SHOP_PURCHASE_ITEM(entity_player, shop_id, result, shop_purchase_info.m_purchase.m_purchase_items, shop_purchase_info.m_purchase.m_spend_items?.ToList());
return result;
}
private void writeBusinessLog(QueryBatchBase queryBatchBase, ShopPurchaseInfo shopPurchaseInfo)
{
// Shop 정보 기록
var shop_log_data = new ShopLogData
{
ShopMId = (META_ID)shopPurchaseInfo.m_shop_id,
ProductMId = (META_ID)shopPurchaseInfo.m_shop_product_id,
ProductCount = shopPurchaseInfo.m_shop_product_count
};
var shop_business_log = new ShopBusinessLog(shop_log_data);
queryBatchBase.appendBusinessLog(shop_business_log);
}
}