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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.GetShopProductListReq), typeof(GetShopProductListPacketHandler), typeof(GameLoginListener))]
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public class GetShopProductListPacketHandler : PacketRecvHandler
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{
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private static void send_S2C_ACK_GET_SHOP_PRODUCT_LIST(Player owner, Result result, MyShopProduct? shop_product, Int32 renewalMaxCount = 0)
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{
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var ack_packet = new ClientToGame
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{
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Response = new ClientToGameRes
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{
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ErrorCode = result.ErrorCode,
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GetShopProductListRes = new ClientToGameRes.Types.GetShopProductListRes()
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}
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};
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if (result.isSuccess())
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{
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ArgumentNullReferenceCheckHelper.throwIfNull(shop_product, () => $"QuestMailAction is null !!! - player:{owner.toBasicString()}");
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var attribute = shop_product.getOriginEntityAttribute<ShopProductTradingMeterAttribute>();
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if (null == attribute)
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{
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ack_packet.Response.ErrorCode = ServerErrorCode.EntityAttributeIsNull;
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Log.getLogger().error($"Fail to get entity attribute: {nameof(ShopProductTradingMeterAttribute)}");
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result.setFail(ServerErrorCode.EntityAttributeIsNull);
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}
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ack_packet.Response.GetShopProductListRes.ProductInfo = new ShopPacketInfo
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{
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LeftTimeAsSecond = (int)(attribute!.EndTime - Timestamp.FromDateTime(DateTime.UtcNow)).Seconds
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};
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foreach (var meter in attribute.ShopProductTradingMeterSubs)
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{
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var info = new ShopItemInfo
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{
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ProductID = meter.ProductId,
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LeftCount = meter.LeftCount
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};
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ack_packet.Response.GetShopProductListRes.ProductInfo.ShopItemList.Add(info);
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}
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ack_packet.Response.GetShopProductListRes.ProductInfo.MaxRenewalCount = renewalMaxCount;
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ack_packet.Response.GetShopProductListRes.ProductInfo.CurrentRenewalCount = attribute.CurrentRenewalCount;
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}
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GameServerApp.getServerLogic().onSendPacket(owner!, ack_packet);
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
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{
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var result = new Result();
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string err_msg;
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var entity_player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(entity_player, () => "player is null !!!");
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// 1. 기본 정보 체크
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var request = (recvMessage as ClientToGame)!.Request.GetShopProductListReq;
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if (null == request)
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{
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err_msg = $"Failed to get request type !!! : {nameof(ClientToGame.Request.GetShopProductListReq)}";
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result.setFail(ServerErrorCode.InvalidArgument, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_GET_SHOP_PRODUCT_LIST(entity_player, result, null);
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return result;
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}
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// 2. shop 정보 체크
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var check = ShopHelper.checkShopIdFromTableData(request.ShopID);
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if (check.result.isFail())
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{
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err_msg = $"Failed to check Shop Id from Table Data !!! : {request.ShopID}";
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result.setFail(ServerErrorCode.NotFoundShopId, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_GET_SHOP_PRODUCT_LIST(entity_player, result, null);
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return result;
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}
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NullReferenceCheckHelper.throwIfNull(check.shop_data, () => $"ShopData is null shop id : {request.ShopID}");
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result = await entity_player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "GetShopProductList", getShopProductDelegate);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {entity_player.toBasicString()}";
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Log.getLogger().error(err_msg);
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}
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var action = entity_player.getEntityAction<ShopAction>();
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NullReferenceCheckHelper.throwIfNull(action, () => $"ShopAction is null !!! - player:{entity_player.toBasicString()}");
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var shop_product = action.getMyShopProduct(request.ShopID);
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send_S2C_ACK_GET_SHOP_PRODUCT_LIST(entity_player, result, shop_product, check.shop_data.RenewalMaxCount);
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return result;
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async Task<Result> getShopProductDelegate() => await getShopProductListAsync(entity_player, request.ShopID);
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}
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private async Task<Result> getShopProductListAsync(Player entity_player, int shop_id)
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{
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var result = new Result();
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// 2. my shop product 체크
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var action = entity_player.getEntityAction<ShopAction>();
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NullReferenceCheckHelper.throwIfNull(action, () => $"ShopAction is null !!! - player:{entity_player.toBasicString()}");
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var my_shop_product = action.getMyShopProduct(shop_id);
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// 3. attribute 가져오기
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var attribute = my_shop_product.getEntityAttribute<ShopProductTradingMeterAttribute>();
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if (null == attribute)
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{
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result.setFail(ServerErrorCode.EntityAttributeIsNull, $"Failed to getEntityAttribute() !!!: {nameof(ShopProductTradingMeterAttribute)}");
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Log.getLogger().error(result.toBasicString());
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return result;
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}
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// 4. attribute 에 유효기간이 지나지 않으면, 데이터 활용
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if ( attribute.ShopProductTradingMeterSubs.Count > 0 && attribute.EndTime > DateTime.UtcNow.ToTimestamp())
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{
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return result;
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}
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// 5. data load ( 유효기간이 지나서 갱신하는 처리도 같이 처리 )
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var is_create = ShopHelper.createNewShopProductTradingMetersAttribute(attribute, shop_id, entity_player.getUserGuid());
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if (false == is_create)
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{
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var err_msg = $"Failed to create new shop product trading meter data !!! : {nameof(ShopHelper.createNewShopProductTradingMetersAttribute)} - {shop_id}";
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result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
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Log.getLogger().error(result.toBasicString());
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return result;
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}
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// 6. db 갱신
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var batch = new QueryBatchEx<QueryRunnerWithDocument>( entity_player, LogActionType.ShopGetProductTradingMeter, GameServerApp.getServerLogic().getDynamoDbClient(), true);
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{
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batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
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batch.addQuery(new QueryFinal());
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}
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result = await QueryHelper.sendQueryAndBusinessLog(batch);
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return result;
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}
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}
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@@ -0,0 +1,81 @@
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.GetRePurchaseListReq), typeof(GetShopRePurchaseListPacketHandler), typeof(GameLoginListener))]
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public class GetShopRePurchaseListPacketHandler : PacketRecvHandler
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{
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private static void send_S2C_ACK_GET_SHOP_RE_PURCHASE_LIST(Player owner, Result result, List<SelledItem>? soldItems)
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{
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var ack_packet = new ClientToGame
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{
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Response = new ClientToGameRes
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{
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ErrorCode = result.ErrorCode,
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GetRePurchaseListRes = new ClientToGameRes.Types.GetRePurchaseListRes()
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}
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};
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if (result.isSuccess())
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{
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ArgumentNullReferenceCheckHelper.throwIfNull(soldItems, () => $"SelledItems is null !!! - player:{owner.toBasicString()}");
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ack_packet.Response.GetRePurchaseListRes.SelledItem.AddRange(soldItems);
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}
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GameServerApp.getServerLogic().onSendPacket(owner, ack_packet);
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
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{
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var result = new Result();
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var entity_player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(entity_player, () => "player is null !!!");
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// 1. 기본 정보 체크
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var message = recvMessage as ClientToGame;
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ArgumentNullReferenceCheckHelper.throwIfNull(message, () => $"Message is null !!! - player:{entity_player.toBasicString()}");
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// 2. sold product 가져오기
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var shop_action = entity_player.getEntityAction<ShopAction>();
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NullReferenceCheckHelper.throwIfNull(shop_action, () => $"ShopAction is null !!! - player:{entity_player.toBasicString()}");
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var sold_action = shop_action.getMySoldProduct().getEntityAction<ShopSoldProductAction>();
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NullReferenceCheckHelper.throwIfNull(sold_action, () => $"ShopSoldProductAction is null !!! - player:{entity_player.toBasicString()}");
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// 3. list 추가
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var list = new List<SelledItem>();
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foreach (var sold in sold_action.getSoldList())
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{
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var data = new SelledItem();
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data.ItemGuid = sold.ItemGuid;
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var attrib = sold.ItemDoc.getAttrib<ItemAttrib>();
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if (null == attrib)
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{
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Log.getLogger().error($"Fail to read sold item doc !!! - item guid[{data.ItemGuid}]");
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continue;
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}
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data.ItemId = (int)attrib.ItemMetaId;
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data.Count = attrib.ItemStackCount;
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list.Add(data);
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}
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send_S2C_ACK_GET_SHOP_RE_PURCHASE_LIST(entity_player, result, list);
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return await Task.FromResult(result);
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}
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}
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@@ -0,0 +1,165 @@
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.RePurchaseItemReq), typeof(RePurchaseItemPacketHandler), typeof(GameLoginListener))]
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public class RePurchaseItemPacketHandler : PacketRecvHandler
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{
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private static void send_S2C_ACK_SHOP_RE_PURCHASE_LIST(Player? owner, Result result, List<Item>? rePurchaseItems)
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{
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var ack_packet = new ClientToGame
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{
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Response = new ClientToGameRes
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{
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ErrorCode = result.ErrorCode,
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RePurchaseItemRes = new ClientToGameRes.Types.RePurchaseItemRes()
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}
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};
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// 데이터 가져오기
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if (result.isSuccess())
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{
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if (null != rePurchaseItems)
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{
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foreach (var info in rePurchaseItems)
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{
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var attribute = info.getEntityAttribute<ItemAttributeBase>();
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var item = new global::Item
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{
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ItemGuid = attribute!.ItemGuid,
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ItemId = (int)attribute.ItemMetaId,
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Count = attribute.ItemStackCount,
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Level = attribute.Level,
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Slot = attribute.EquipedPos
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};
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item.Attributeids.AddRange(attribute.Attributes.Select(attrib => (int)attrib));
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ack_packet.Response.RePurchaseItemRes.Items.Add(item);
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}
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}
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var account_attribute = owner!.getEntityAttribute<AccountAttribute>();
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var level_attribute = owner.getEntityAttribute<LevelAttribute>();
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var money_attribute = owner.getEntityAttribute<MoneyAttribute>();
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var nickname_attribute = owner.getEntityAttribute<NicknameAttribute>();
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var char_info = new CharInfo
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{
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Level = (int)level_attribute!.Level,
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Exp = (int)level_attribute.Exp,
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Gold = money_attribute!.Gold,
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Sapphire = money_attribute.Sapphire,
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Calium = money_attribute.Calium,
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Ruby = money_attribute.Ruby,
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Usergroup = account_attribute!.AuthAdminLevelType.ToString(),
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Operator = (int)account_attribute.AuthAdminLevelType,
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DisplayName = nickname_attribute!.Nickname,
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LanguageInfo = (int)account_attribute.LanguageType,
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IsIntroComplete = 1
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};
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ack_packet.Response.RePurchaseItemRes.CurrencyInfo = char_info;
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}
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GameServerApp.getServerLogic().onSendPacket(owner!, ack_packet);
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
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{
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var result = new Result();
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string err_msg;
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var entity_player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!");
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// 1. 기본 정보 체크
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var request = (recvMessage as ClientToGame)?.Request.RePurchaseItemReq;
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if (null == request)
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{
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err_msg = $"Failed to get Request !!! : {nameof(ClientToGame.Request.RePurchaseItemReq)}";
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result.setFail(ServerErrorCode.InvalidArgument, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_SHOP_RE_PURCHASE_LIST(entity_player, result, null);
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return result;
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}
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result = await entity_player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "RePurchaseSoldItem", rePurchaseItemDelegate);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {entity_player.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_S2C_ACK_SHOP_RE_PURCHASE_LIST(entity_player, result, null);
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}
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return result;
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async Task<Result> rePurchaseItemDelegate() => await rePurchaseItemAsync(entity_player, request.ItemGuid);
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}
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private async Task<Result> rePurchaseItemAsync(Player entity_player, string item_guid)
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{
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var result = new Result();
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string err_msg;
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var shop_action = entity_player.getEntityAction<ShopAction>();
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var sold_action = shop_action.getSolProductAction();
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// 1. 재구매 아이템 체크
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var sold_item = sold_action.findSoldProduct(item_guid);
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if (null == sold_item)
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{
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err_msg = $"Fail to get item info () !!! : {nameof(ShopSoldProductAction.findSoldProduct)} - {item_guid}";
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result.setFail(ServerErrorCode.NotFoundItemTableId, err_msg);
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Log.getLogger().error(err_msg);
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return result;
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}
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// 2. item 정보 체크
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var item_attrib = sold_item.ItemDoc.getAttrib<ItemAttrib>();
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NullReferenceCheckHelper.throwIfNull(item_attrib, () => $"item_attrib is null !!! - {entity_player.toBasicString()}");
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(result, var item_data) = ShopHelper.checkItemIdFromTableData((int)item_attrib.ItemMetaId);
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if (result.isFail()) return result;
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NullReferenceCheckHelper.throwIfNull(item_data, () => $"item_data is null !!! - {entity_player.toBasicString()}");
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// 3. 아이템 지급
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var process_re_purchase = await shop_action.processRePurchase(item_data, sold_item);
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if (process_re_purchase.result.isFail()) return process_re_purchase.result;
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NullReferenceCheckHelper.throwIfNull(process_re_purchase.changed_item, () => $"process_re_purchase.changed_item is null !!! - {entity_player.toBasicString()}");
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// 4. 재화 감소
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result = await shop_action.processSpent(process_re_purchase.spent_currency_type, process_re_purchase.spent_currency);
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if (result.isFail()) return result;
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// 5. DB 갱신
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var batch = new QueryBatchEx<QueryRunnerWithDocument>( entity_player, LogActionType.ShopRePurchase, GameServerApp.getServerLogic().getDynamoDbClient());
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{
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batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
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batch.addQuery(new QueryFinal());
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}
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result = await QueryHelper.sendQueryAndBusinessLog(batch);
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if (result.isFail()) return result;
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send_S2C_ACK_SHOP_RE_PURCHASE_LIST(entity_player, result, new List<Item> { process_re_purchase.changed_item } );
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return result;
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}
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}
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@@ -0,0 +1,221 @@
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using Google.Protobuf;
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||||
using Google.Protobuf.WellKnownTypes;
|
||||
|
||||
|
||||
using ServerCore;
|
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using ServerBase;
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||||
using ServerCommon;
|
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using ServerCommon.BusinessLogDomain;
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||||
using MetaAssets;
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||||
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_RENEWAL_SHOP_PRODUCTS), typeof(RenewalShopProductsPacketHandler), typeof(GameLoginListener))]
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public class RenewalShopProductsPacketHandler : PacketRecvHandler
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||||
{
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||||
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
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||||
{
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||||
await Task.CompletedTask;
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||||
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||||
string err_msg = string.Empty;
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||||
CommonResult common_result = new();
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||||
var entity_player = entityWithSession as Player;
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||||
NullReferenceCheckHelper.throwIfNull(entity_player, () => "player is null !!!");
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||||
var result = new Result();
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||||
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||||
// 1. 기본 정보 체크
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var request = (recvMessage as ClientToGame)!.Request.ReqRenewalShopProducts;
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||||
if (null == request)
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||||
{
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||||
err_msg = $"Failed to get request type !!! : {nameof(ClientToGame.Request.ReqRenewalShopProducts)}";
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||||
result.setFail(ServerErrorCode.InvalidArgument, err_msg);
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Log.getLogger().error(result.toBasicString());
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||||
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||||
send_GS2C_ACK_REFRESH_SHOP_PRODUCTS(entity_player, result, null, common_result, 0, 0);
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return result;
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||||
}
|
||||
|
||||
// 2. shop 정보 체크
|
||||
var check = ShopHelper.checkShopIdFromTableData(request.ShopID);
|
||||
if (check.result.isFail())
|
||||
{
|
||||
err_msg = $"Failed to check Shop Id from Table Data !!! : {request.ShopID}";
|
||||
result.setFail(ServerErrorCode.NotFoundShopId, err_msg);
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
|
||||
send_GS2C_ACK_REFRESH_SHOP_PRODUCTS(entity_player, result, null, common_result, 0, 0);
|
||||
return result;
|
||||
}
|
||||
NullReferenceCheckHelper.throwIfNull(check.shop_data, () => $"check.shop_data is null !!!, shopId : {request.ShopID}");
|
||||
|
||||
|
||||
// 3. transaction 처리
|
||||
var refresh_shop_products_func = async delegate()
|
||||
{
|
||||
|
||||
var result = new Result();
|
||||
|
||||
|
||||
var shop_id = check.shop_data.Id;
|
||||
|
||||
// 1. my shop product 체크
|
||||
var action = entity_player.getEntityAction<ShopAction>();
|
||||
NullReferenceCheckHelper.throwIfNull(action, () => $"ShopAction is null !!! - player:{entity_player.toBasicString()}");
|
||||
var my_shop_product = action.getMyShopProduct(shop_id);
|
||||
|
||||
// 2.리뉴얼 안되는 상점이면 리턴
|
||||
if (check.shop_data.is_Renewal == false)
|
||||
{
|
||||
result.setFail(ServerErrorCode.ShopProductCannotRenwal, $"this shop can not rewal shop Id : {shop_id}");
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
return result;
|
||||
}
|
||||
|
||||
// 3. attribute 가져오기
|
||||
var attribute = my_shop_product.getEntityAttribute<ShopProductTradingMeterAttribute>();
|
||||
if (null == attribute)
|
||||
{
|
||||
result.setFail(ServerErrorCode.EntityAttributeIsNull, $"Failed to getEntityAttribute() !!!: {nameof(ShopProductTradingMeterAttribute)}");
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
return result;
|
||||
}
|
||||
|
||||
//4.갱신 시간 전후로 1분 사이에는 갱신 못한다.
|
||||
var is_renewallable_time = ShopHelper.checkRenewallableTime(attribute);
|
||||
if (is_renewallable_time == false)
|
||||
{
|
||||
result.setFail(ServerErrorCode.ShopProductNotRenwalTime, $"this shop can not renewal shop Id : {shop_id}");
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
return result;
|
||||
}
|
||||
|
||||
//5. 현재 currentCount 가 maxCount보다 크거나 같으면 갱신 못한다.
|
||||
if (attribute.CurrentRenewalCount >= check.shop_data.RenewalMaxCount)
|
||||
{
|
||||
result.setFail(ServerErrorCode.ShopProductRenewalCountAlreadyMax, $"shop renewal count already max currenct : {attribute.CurrentRenewalCount}, meta maxCount : {check.shop_data.RenewalMaxCount}");
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
return result;
|
||||
}
|
||||
|
||||
// 6. Shop data 갱신
|
||||
var is_create = ShopHelper.renewalNewShopProductTradingMetersAttribute(entity_player.getUserGuid(), attribute, check.shop_data);
|
||||
if (false == is_create)
|
||||
{
|
||||
var err_msg = $"Failed to create new shop product trading meter data !!! : {nameof(ShopHelper.createNewShopProductTradingMetersAttribute)} - {shop_id}";
|
||||
result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// 7. 재화 차감
|
||||
var currency_type_int = check.shop_data.RenewalCurrency;
|
||||
var currency_value = check.shop_data.RenewalCurrencyValue;
|
||||
var money_action = entity_player.getEntityAction<MoneyAction>();
|
||||
NullReferenceCheckHelper.throwIfNull(money_action, () => $"money_action is null !!!");
|
||||
|
||||
var cirrency_type = MetaHelper.intToCurrencyType(currency_type_int);
|
||||
|
||||
|
||||
result = await money_action.changeMoney(cirrency_type, -1 * currency_value);
|
||||
if (result.isFail())
|
||||
{
|
||||
var err_msg = $"renewal shop product change money result is false !!! : {result.toBasicString()}";
|
||||
Log.getLogger().error(err_msg);
|
||||
return result;
|
||||
}
|
||||
|
||||
// 6. db 갱신
|
||||
var batch = new QueryBatchEx<QueryRunnerWithDocument>( entity_player, LogActionType.RenewalShopProducts, GameServerApp.getServerLogic().getDynamoDbClient(), true);
|
||||
{
|
||||
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
|
||||
batch.addQuery(new QueryFinal());
|
||||
}
|
||||
|
||||
//로그 추가 해야된다.
|
||||
batch.appendBusinessLog(new RenewalShopProductsBusinessLog(shop_id, check.shop_data.RenewalMaxCount, attribute.CurrentRenewalCount,
|
||||
currency_type_int, currency_value, attribute.ShopProductTradingMeterSubs));
|
||||
|
||||
result = await QueryHelper.sendQueryAndBusinessLog(batch);
|
||||
if (result.isFail()) return result;
|
||||
|
||||
|
||||
//완료 됐으면 갱신 된 정보 전달
|
||||
var found_transaction_runner = entity_player.findTransactionRunner(TransactionIdType.PrivateContents);
|
||||
NullReferenceCheckHelper.throwIfNull(found_transaction_runner, () => $"found_transaction_runner is null !!! - {entity_player.toBasicString()}");
|
||||
common_result = found_transaction_runner.getCommonResult();
|
||||
|
||||
var shop_action = entity_player.getEntityAction<ShopAction>();
|
||||
NullReferenceCheckHelper.throwIfNull(shop_action, () => $"ShopAction is null !!! - player:{entity_player.toBasicString()}");
|
||||
var shop_product = action.getMyShopProduct(check.shop_data.Id);
|
||||
|
||||
send_GS2C_ACK_REFRESH_SHOP_PRODUCTS(entity_player, result, shop_product, common_result, attribute.CurrentRenewalCount, check.shop_data.RenewalMaxCount);
|
||||
|
||||
return result;
|
||||
};
|
||||
|
||||
|
||||
result = await entity_player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "RefreshShopPoducts", refresh_shop_products_func);
|
||||
if (result.isFail())
|
||||
{
|
||||
err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {entity_player.toBasicString()}";
|
||||
Log.getLogger().error(err_msg);
|
||||
send_GS2C_ACK_REFRESH_SHOP_PRODUCTS(entity_player, result, null, common_result, 0, 0);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private static void send_GS2C_ACK_REFRESH_SHOP_PRODUCTS(Player owner, Result result, MyShopProduct? shop_product, CommonResult commonResult, Int32 currentCount, Int32 maxCount)
|
||||
{
|
||||
var ack_packet = new ClientToGame
|
||||
{
|
||||
Response = new ClientToGameRes
|
||||
{
|
||||
ErrorCode = result.ErrorCode,
|
||||
AckRenewalShopProducts = new ClientToGameRes.Types.GS2C_ACK_RENEWAL_SHOP_PRODUCTS()
|
||||
}
|
||||
};
|
||||
|
||||
if (result.isSuccess())
|
||||
{
|
||||
ArgumentNullReferenceCheckHelper.throwIfNull(shop_product, () => $"shop_product is null !!! - player:{owner.toBasicString()}");
|
||||
|
||||
var attribute = shop_product.getOriginEntityAttribute<ShopProductTradingMeterAttribute>();
|
||||
if (null == attribute)
|
||||
{
|
||||
ack_packet.Response.ErrorCode = ServerErrorCode.EntityAttributeIsNull;
|
||||
Log.getLogger().error($"Fail to get entity attribute: {nameof(ShopProductTradingMeterAttribute)}");
|
||||
result.setFail(ServerErrorCode.EntityAttributeIsNull);
|
||||
}
|
||||
|
||||
ack_packet.Response.AckRenewalShopProducts.ProductInfo = new ShopPacketInfo
|
||||
{
|
||||
LeftTimeAsSecond = (int)(attribute!.EndTime - Timestamp.FromDateTime(DateTime.UtcNow)).Seconds
|
||||
};
|
||||
|
||||
foreach (var meter in attribute.ShopProductTradingMeterSubs)
|
||||
{
|
||||
var info = new ShopItemInfo
|
||||
{
|
||||
ProductID = meter.ProductId,
|
||||
LeftCount = meter.LeftCount
|
||||
};
|
||||
|
||||
ack_packet.Response.AckRenewalShopProducts.ProductInfo.ShopItemList.Add(info);
|
||||
}
|
||||
|
||||
ack_packet.Response.AckRenewalShopProducts.ProductInfo.CurrentRenewalCount = currentCount;
|
||||
ack_packet.Response.AckRenewalShopProducts.ProductInfo.MaxRenewalCount = maxCount;
|
||||
ack_packet.Response.AckRenewalShopProducts.CommonResult = commonResult;
|
||||
}
|
||||
|
||||
GameServerApp.getServerLogic().onSendPacket(owner!, ack_packet);
|
||||
}
|
||||
}
|
||||
200
GameServer/Contents/Shop/PacketHandler/SellItemPacketHandler.cs
Normal file
200
GameServer/Contents/Shop/PacketHandler/SellItemPacketHandler.cs
Normal file
@@ -0,0 +1,200 @@
|
||||
using Google.Protobuf;
|
||||
using Google.Protobuf.WellKnownTypes;
|
||||
|
||||
|
||||
using ServerCore;
|
||||
using ServerBase;
|
||||
using ServerCommon;
|
||||
using ServerCommon.BusinessLogDomain;
|
||||
using MetaAssets;
|
||||
|
||||
|
||||
using ITEM_GUID = System.String;
|
||||
|
||||
|
||||
namespace GameServer.PacketHandler;
|
||||
|
||||
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.SellItemReq), typeof(SellItemPacketHandler), typeof(GameLoginListener))]
|
||||
public class SellItemPacketHandler : PacketRecvHandler
|
||||
{
|
||||
private static void send_S2C_ACK_SELL_MY_ITEM(Player? owner, Result result, ITEM_GUID item_guid, int sell_count)
|
||||
{
|
||||
var ack_packet = new ClientToGame
|
||||
{
|
||||
Response = new ClientToGameRes
|
||||
{
|
||||
ErrorCode = result.ErrorCode,
|
||||
SellItemRes = new ClientToGameRes.Types.SellItemRes()
|
||||
}
|
||||
};
|
||||
|
||||
if (result.isSuccess())
|
||||
{
|
||||
ack_packet.Response.SellItemRes.ItemGuid = item_guid;
|
||||
ack_packet.Response.SellItemRes.Count = sell_count;
|
||||
|
||||
|
||||
var account_attribute = owner!.getOriginEntityAttribute<AccountAttribute>();
|
||||
var level_attribute = owner.getOriginEntityAttribute<LevelAttribute>();
|
||||
var money_attribute = owner.getOriginEntityAttribute<MoneyAttribute>();
|
||||
var nickname_attribute = owner.getOriginEntityAttribute<NicknameAttribute>();
|
||||
|
||||
var char_info = new CharInfo
|
||||
{
|
||||
Level = (int)level_attribute!.Level,
|
||||
Exp = (int)level_attribute.Exp,
|
||||
|
||||
Gold = money_attribute!.Gold,
|
||||
Sapphire = money_attribute.Sapphire,
|
||||
Calium = money_attribute.Calium,
|
||||
Ruby = money_attribute.Ruby,
|
||||
|
||||
Usergroup = account_attribute!.AuthAdminLevelType.ToString(),
|
||||
Operator = (int)account_attribute.AuthAdminLevelType,
|
||||
|
||||
DisplayName = nickname_attribute!.Nickname,
|
||||
LanguageInfo = (int)account_attribute.LanguageType,
|
||||
|
||||
IsIntroComplete = 1
|
||||
};
|
||||
ack_packet.Response.SellItemRes.CurrencyInfo = char_info;
|
||||
}
|
||||
|
||||
GameServerApp.getServerLogic().onSendPacket(owner!, ack_packet);
|
||||
}
|
||||
|
||||
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
|
||||
{
|
||||
var result = new Result();
|
||||
string err_msg;
|
||||
var entity_player = entityWithSession as Player;
|
||||
NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!");
|
||||
|
||||
// 1. 기본 정보 체크
|
||||
var request = (recvMessage as ClientToGame)?.Request.SellItemReq;
|
||||
if (null == request)
|
||||
{
|
||||
err_msg = $"Failed to get Request !!! : {nameof(ClientToGame.Request.SellItemReq)}";
|
||||
result.setFail(ServerErrorCode.InvalidArgument, err_msg);
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
|
||||
send_S2C_ACK_SELL_MY_ITEM(entity_player, result, string.Empty, 0);
|
||||
return result;
|
||||
}
|
||||
|
||||
var inventory_action = entity_player.getEntityAction<InventoryActionBase>();
|
||||
var found_item = inventory_action.tryGetItemByItemGuid(request.ItemGuid);
|
||||
|
||||
var item_id = found_item?.getItemMeta()?.ItemId ?? 0;
|
||||
if (item_id <= 0)
|
||||
{
|
||||
err_msg = $"Failed to get item_id !!! : {nameof(ClientToGame.Request.SellItemReq)}";
|
||||
result.setFail(ServerErrorCode.InvalidArgument, err_msg);
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
|
||||
send_S2C_ACK_SELL_MY_ITEM(entity_player, result, string.Empty, 0);
|
||||
return result;
|
||||
}
|
||||
|
||||
result = await entity_player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "SellMyItem", sellItemDelegate);
|
||||
if (result.isFail())
|
||||
{
|
||||
err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {entity_player.toBasicString()}";
|
||||
Log.getLogger().error(err_msg);
|
||||
send_S2C_ACK_SELL_MY_ITEM(entity_player, result, string.Empty, 0);
|
||||
return result;
|
||||
}
|
||||
|
||||
await QuestManager.It.QuestCheck(entity_player, new QuestItem(EQuestEventTargetType.ITEM, EQuestEventNameType.SOLD, item_id));
|
||||
|
||||
return result;
|
||||
|
||||
async Task<Result> sellItemDelegate() =>
|
||||
await sellItemAsync(entity_player, request.ItemGuid, request.Count);
|
||||
}
|
||||
|
||||
private async Task<Result> sellItemAsync(Player player, string item_guid, int sell_count)
|
||||
{
|
||||
var result = new Result();
|
||||
string err_msg;
|
||||
|
||||
var shop_action = player.getEntityAction<ShopAction>();
|
||||
var inventory_action = player.getEntityAction<InventoryActionBase>();
|
||||
|
||||
// 1. 아이템 소유 확인
|
||||
var found_item = inventory_action.tryGetItemByItemGuid(item_guid);
|
||||
if (null == found_item)
|
||||
{
|
||||
err_msg = $"Failed to find item : {item_guid}";
|
||||
result.setFail(ServerErrorCode.NotFoundItem, err_msg);
|
||||
Log.getLogger().error(err_msg);
|
||||
return result;
|
||||
}
|
||||
|
||||
var found_attribute = found_item.getEntityAttribute<ItemAttributeBase>();
|
||||
NullReferenceCheckHelper.throwIfNull(found_attribute, () => $"found_attribute is null !!!");
|
||||
|
||||
// 2. 아이템 판매 조건 체크
|
||||
result = shop_action.checkItemSellConditionAsync(found_attribute, sell_count);
|
||||
if (result.isFail()) return result;
|
||||
|
||||
// 3. 아이템 삭제
|
||||
(result, var delete_item) = await inventory_action.tryDeleteItemByGuid(item_guid, (ushort)sell_count);
|
||||
if (result.isFail())
|
||||
{
|
||||
err_msg = $"Failed to tryDeleteItem() !!! : {result.toBasicString()} - {item_guid} - {sell_count}";
|
||||
Log.getLogger().error(err_msg);
|
||||
return result;
|
||||
}
|
||||
|
||||
var delete_item_attribute = delete_item?.getEntityAttribute<UserItemAttribute>();
|
||||
if (null == delete_item_attribute)
|
||||
{
|
||||
err_msg = $"Failed to get item attribute : {nameof(UserItemAttribute)}";
|
||||
result.setFail(ServerErrorCode.EntityAttributeIsNull, err_msg);
|
||||
Log.getLogger().error(err_msg);
|
||||
return result;
|
||||
}
|
||||
|
||||
// 4. 재화 지급
|
||||
// 4-1. item data 가져오기
|
||||
var check_item = ShopHelper.checkItemIdFromTableData((int)delete_item_attribute.ItemMetaId);
|
||||
if (check_item.result.isFail() || null == check_item.item_data)
|
||||
{
|
||||
Log.getLogger().error(check_item.result.ResultString);
|
||||
return check_item.result;
|
||||
}
|
||||
|
||||
// 4-2. 재화 지급
|
||||
var money_action = player.getEntityAction<MoneyAction>();
|
||||
|
||||
var check_currency_type = ShopHelper.checkCurrencyTypeFromCurrencyId(check_item.item_data.SellId);
|
||||
if (check_currency_type.result.isFail()) return check_currency_type.result;
|
||||
|
||||
result = await money_action.changeMoney(check_currency_type.currencyType, sell_count * check_item.item_data.SellPrice);
|
||||
if (result.isFail()) return result;
|
||||
|
||||
// 5. sold list 의 item 수정
|
||||
var sold_action = shop_action.getSolProductAction();
|
||||
var item_doc = delete_item_attribute.makeDocBase();
|
||||
|
||||
var attrib = item_doc.getAttrib<ItemAttrib>();
|
||||
NullReferenceCheckHelper.throwIfNull(attrib, () => $"attrib is null !!!");
|
||||
|
||||
attrib.ItemStackCount = (ushort)sell_count;
|
||||
result = await sold_action.setSoldProduct(delete_item_attribute.ItemGuid, item_doc);
|
||||
if (result.isFail()) return result;
|
||||
|
||||
// 6. DB 갱신
|
||||
var batch = new QueryBatchEx<QueryRunnerWithDocument>( player, LogActionType.ShopSell, GameServerApp.getServerLogic().getDynamoDbClient());
|
||||
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
|
||||
batch.addQuery(new QueryFinal());
|
||||
|
||||
result = await QueryHelper.sendQueryAndBusinessLog(batch);
|
||||
if (result.isFail()) return result;
|
||||
|
||||
send_S2C_ACK_SELL_MY_ITEM(player, result, item_guid, delete_item_attribute.ItemStackCount);
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,232 @@
|
||||
using Google.Protobuf;
|
||||
using Google.Protobuf.WellKnownTypes;
|
||||
|
||||
|
||||
using ServerCore;
|
||||
using ServerBase;
|
||||
using ServerCommon;
|
||||
using ServerCommon.BusinessLogDomain;
|
||||
using MetaAssets;
|
||||
|
||||
|
||||
using META_ID = System.UInt32;
|
||||
|
||||
|
||||
namespace GameServer.PacketHandler;
|
||||
|
||||
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ShopPurchaseItemReq), typeof(ShopPurchaseItemPacketHandler), typeof(GameLoginListener))]
|
||||
public class ShopPurchaseItemPacketHandler : PacketRecvHandler
|
||||
{
|
||||
private static void send_S2C_ACK_SHOP_PURCHASE_ITEM(Player owner, int shop_id, Result result, List<Item>? purchasedItems, List<Item>? spendItems)
|
||||
{
|
||||
var ack_packet = new ClientToGame
|
||||
{
|
||||
Response = new ClientToGameRes
|
||||
{
|
||||
ErrorCode = result.ErrorCode,
|
||||
ShopPurchaseItemRes = new ClientToGameRes.Types.ShopPurchaseItemRes()
|
||||
}
|
||||
};
|
||||
|
||||
var purchase_action = owner.getEntityAction<ShopAction>().getMyShopProduct(shop_id)
|
||||
.getEntityAction<PurchaseShopProductAction>();
|
||||
if (null == purchase_action)
|
||||
{
|
||||
ack_packet.Response.ErrorCode = ServerErrorCode.EntityActionNotFound;
|
||||
var err_msg = $"Fail to get entity action: {nameof(PurchaseShopProductAction)}";
|
||||
Log.getLogger().error(err_msg);
|
||||
result.setFail(ack_packet.Response.ErrorCode, err_msg);
|
||||
}
|
||||
|
||||
if (result.isSuccess())
|
||||
{
|
||||
if (null != purchasedItems)
|
||||
{
|
||||
foreach (var item in purchasedItems.Select(info => info.toItemData4Client()))
|
||||
{
|
||||
ack_packet.Response.ShopPurchaseItemRes.Items.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
if (null != spendItems)
|
||||
{
|
||||
foreach (var del in spendItems.Select(info => info.toItemData4Client()))
|
||||
{
|
||||
ack_packet.Response.ShopPurchaseItemRes.DelItems.Add(del);
|
||||
}
|
||||
}
|
||||
|
||||
var account_attribute = owner.getOriginEntityAttribute<AccountAttribute>();
|
||||
var level_attribute = owner.getOriginEntityAttribute<LevelAttribute>();
|
||||
var money_attribute = owner.getOriginEntityAttribute<MoneyAttribute>();
|
||||
var nickname_attribute = owner.getOriginEntityAttribute<NicknameAttribute>();
|
||||
|
||||
var char_info = new CharInfo
|
||||
{
|
||||
Level = (int)level_attribute!.Level,
|
||||
Exp = (int)level_attribute.Exp,
|
||||
|
||||
Gold = money_attribute!.Gold,
|
||||
Sapphire = money_attribute.Sapphire,
|
||||
Calium = money_attribute.Calium,
|
||||
Ruby = money_attribute.Ruby,
|
||||
|
||||
Usergroup = account_attribute!.AuthAdminLevelType.ToString(),
|
||||
Operator = (int)account_attribute.AuthAdminLevelType,
|
||||
|
||||
DisplayName = nickname_attribute!.Nickname,
|
||||
LanguageInfo = (int)account_attribute.LanguageType,
|
||||
|
||||
IsIntroComplete = 1
|
||||
};
|
||||
ack_packet.Response.ShopPurchaseItemRes.CurrencyInfo = char_info;
|
||||
}
|
||||
|
||||
GameServerApp.getServerLogic().onSendPacket(owner, ack_packet);
|
||||
}
|
||||
|
||||
public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
|
||||
{
|
||||
var result = new Result();
|
||||
string err_msg;
|
||||
var entity_player = entityWithSession as Player;
|
||||
NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!");
|
||||
|
||||
// 1. 기본 정보 체크
|
||||
var request = (recvMessage as ClientToGame)?.Request.ShopPurchaseItemReq;
|
||||
if (null == request)
|
||||
{
|
||||
err_msg = $"Failed to get Request !!! : {nameof(ClientToGame.Request.ShopPurchaseItemReq)}";
|
||||
result.setFail(ServerErrorCode.InvalidArgument, err_msg);
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
|
||||
send_S2C_ACK_SHOP_PURCHASE_ITEM(entity_player, 0, result, null, null);
|
||||
return result;
|
||||
}
|
||||
|
||||
var check = ShopHelper.checkShopIdFromTableData(request.ShopID);
|
||||
if (check.result.isFail())
|
||||
{
|
||||
err_msg = $"Failed to check Shop Id from Table Data !!! : {request.ShopID}";
|
||||
result.setFail(ServerErrorCode.NotFoundShopId, err_msg);
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
|
||||
send_S2C_ACK_SHOP_PURCHASE_ITEM(entity_player, request.ShopID, result, null, null);
|
||||
return result;
|
||||
}
|
||||
|
||||
// 2. 구매 로직 시행
|
||||
result = await entity_player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "ShopPurchase", purchaseShopItemDelegate);
|
||||
if (result.isFail())
|
||||
{
|
||||
err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {entity_player.toBasicString()}";
|
||||
Log.getLogger().error(err_msg);
|
||||
send_S2C_ACK_SHOP_PURCHASE_ITEM(entity_player, request.ShopID, result, null, null);
|
||||
return result;
|
||||
}
|
||||
|
||||
if (true == MetaData.Instance._ShopProductMetaTable.TryGetValue(request.ProductID, out var shop_product_meta_data))
|
||||
{
|
||||
if (shop_product_meta_data.ProductData.Item is not null)
|
||||
{
|
||||
await QuestManager.It.QuestCheck(entity_player, new QuestItem(EQuestEventTargetType.ITEM, EQuestEventNameType.BOUGHT, shop_product_meta_data.ProductData.Item.Id));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return result;
|
||||
|
||||
async Task<Result> purchaseShopItemDelegate() =>
|
||||
await purchaseShopItemAsync(entity_player, request.ShopID, request.ProductID, request.Count);
|
||||
}
|
||||
|
||||
private async Task<Result> purchaseShopItemAsync(Player entity_player, int shop_id, int product_id, int purchase_count)
|
||||
{
|
||||
var result = new Result();
|
||||
string err_msg;
|
||||
|
||||
var shop_purchase_info = new ShopPurchaseInfo();
|
||||
shop_purchase_info.m_shop_id = shop_id;
|
||||
shop_purchase_info.m_shop_product_id = product_id;
|
||||
shop_purchase_info.m_shop_product_count = purchase_count;
|
||||
|
||||
// 0. action 가져오기
|
||||
var purchase_action = entity_player.getEntityAction<ShopAction>().getMyShopProduct(shop_id).getEntityAction<PurchaseShopProductAction>();
|
||||
if (null == purchase_action)
|
||||
{
|
||||
err_msg =
|
||||
$"Failed to get EntityAction !!! : EntityActionType:PurchaseShopProductAction - {entity_player.toBasicString()}";
|
||||
result.setFail(ServerErrorCode.EntityActionNotFound, err_msg);
|
||||
Log.getLogger().error(result.toBasicString());
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// 0. 구매 타입 체크 ( get discount type / discount rate )
|
||||
var discount = purchase_action.checkPurchaseDiscountType(product_id);
|
||||
|
||||
// 1. 구매 조건 체크 : 상품 조건
|
||||
var check_shop_product_conditions = purchase_action.checkPurchaseShopProductConditions(shop_id, product_id, purchase_count);
|
||||
if (check_shop_product_conditions.result.isFail()) return check_shop_product_conditions.result;
|
||||
|
||||
NullReferenceCheckHelper.throwIfNull(check_shop_product_conditions.product_data, () => $"check_shop_product_conditions.product_data is null !!!");
|
||||
|
||||
// 2. 구매 조건 체크 : 캐릭터 조건
|
||||
result = purchase_action.checkPurchaseCharacterConditions(check_shop_product_conditions.product_data);
|
||||
if (result.isFail()) return result;
|
||||
|
||||
// 3. 구매 처리
|
||||
result = await purchase_action.processPurchase(check_shop_product_conditions.product_data, purchase_count, discount.discount_rate, shop_purchase_info);
|
||||
if (result.isFail()) return result;
|
||||
|
||||
NullReferenceCheckHelper.throwIfNull(shop_purchase_info.m_spent, () => $"shop_purchase_info.m_spent is null !!!");
|
||||
NullReferenceCheckHelper.throwIfNull(shop_purchase_info.m_purchase, () => $"shop_purchase_info.m_purchase is null !!!");
|
||||
|
||||
// 4. 재화 소모
|
||||
var spent = await purchase_action.processSpent(shop_purchase_info.m_spent);
|
||||
if (spent.result.isFail()) return spent.result;
|
||||
shop_purchase_info.m_purchase.m_spend_items = spent.del_items?.ToList();
|
||||
|
||||
// 5. 상점 물품 갱신
|
||||
result = await purchase_action.updateShopProductMeter(product_id, purchase_count);
|
||||
if (result.isFail()) return result;
|
||||
|
||||
// 6. 첫 구매 히스토리 갱신
|
||||
if (check_shop_product_conditions.product_data.ProductData.Item != null)
|
||||
{
|
||||
result = await purchase_action.updateItemFirstPurchaseHistory(discount.discount_type, check_shop_product_conditions.product_data.ProductData.Item.Id);
|
||||
if (result.isFail()) return result;
|
||||
}
|
||||
|
||||
// 7. DB 갱신
|
||||
var batch = new QueryBatchEx<QueryRunnerWithDocument>( entity_player, LogActionType.ShopPurchase
|
||||
, GameServerApp.getServerLogic().getDynamoDbClient(), true);
|
||||
{
|
||||
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
|
||||
batch.addQuery(new QueryFinal());
|
||||
}
|
||||
|
||||
// 8. Business Log 기록
|
||||
writeBusinessLog(batch, shop_purchase_info);
|
||||
|
||||
result = await QueryHelper.sendQueryAndBusinessLog(batch);
|
||||
|
||||
send_S2C_ACK_SHOP_PURCHASE_ITEM(entity_player, shop_id, result, shop_purchase_info.m_purchase.m_purchase_items, shop_purchase_info.m_purchase.m_spend_items?.ToList());
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private void writeBusinessLog(QueryBatchBase queryBatchBase, ShopPurchaseInfo shopPurchaseInfo)
|
||||
{
|
||||
// Shop 정보 기록
|
||||
var shop_log_data = new ShopLogData
|
||||
{
|
||||
ShopMId = (META_ID)shopPurchaseInfo.m_shop_id,
|
||||
ProductMId = (META_ID)shopPurchaseInfo.m_shop_product_id,
|
||||
ProductCount = shopPurchaseInfo.m_shop_product_count
|
||||
};
|
||||
|
||||
var shop_business_log = new ShopBusinessLog(shop_log_data);
|
||||
queryBatchBase.appendBusinessLog(shop_business_log);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user