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30
GameServer/Contents/Quest/QuestChecker/QuestMyHome.cs
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30
GameServer/Contents/Quest/QuestChecker/QuestMyHome.cs
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using GameServer;
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using ServerCommon;
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using ServerCommon.Cache;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameServer
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{
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public class QuestMyHome : QuestBase
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{
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public QuestMyHome(EQuestEventTargetType targetType, EQuestEventNameType eventNameType, string type) : base(targetType, eventNameType, 0, string.Empty, string.Empty, string.Empty)
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{
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m_condition_1 = type;
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}
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public override bool checkSubValidTaskScript(QuestAttribute questAttribute, QuestEventInfo events)
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{
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if (events.EventCondition1.Equals(m_condition_1)) return true;
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return false;
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}
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public override async Task<Result> postProcess(Player player, QuestTaskUpdateHandler questTaskUpdateHandler)
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{
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return await QuestNotifyHelper.sendRedisQuestNotifyRequest(player, questTaskUpdateHandler);
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}
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}
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}
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