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using Amazon.DynamoDBv2.DocumentModel;
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using Google.Protobuf;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.QuestAbandonReq), typeof(QuestAbandonPacketHandler), typeof(GameLoginListener))]
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public class QuestAbandonPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
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{
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var owner = session as Player;
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ArgumentNullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
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var recv_msg = recvMessage as ClientToGame;
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ArgumentNullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
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var request = recv_msg.Request.QuestAbandonReq;
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(var quest_id, var quest_revision) = QuestHelper.convertUgqQuestIdToQuestIdAndRevision(request.ComposedQuestId);
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var quest_abandon_action = owner.getEntityAction<QuestAbandonAction>();
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ArgumentNullException.ThrowIfNull(quest_abandon_action);
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var result = await quest_abandon_action.abandonQuestConditionCheck(quest_id);
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if (result.isFail())
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{
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send_GS2C_ACK_QUEST_ABANDON(owner, result, quest_id, quest_revision);
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return result;
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}
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result = await questAbandon(owner, quest_id, quest_revision);
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if (result.isFail())
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{
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string err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {owner.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_GS2C_ACK_QUEST_ABANDON(owner, result, quest_id, quest_revision);
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return result;
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}
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//성공 후 처리
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send_GS2C_ACK_QUEST_ABANDON(owner, result, quest_id, quest_revision);
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await postActionAfterSend(owner, quest_id, quest_revision);
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return result;
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}
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private async Task<Result> questAbandon(Player owner, UInt32 questId, UInt32 questRevision)
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{
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var server_logic = GameServerApp.getServerLogic();
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ArgumentNullException.ThrowIfNull(server_logic);
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var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.QuestMainAbort, server_logic.getDynamoDbClient());
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{
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batch.addQuery(new DBQAbandonQuest(owner.getUserGuid(), questId, questRevision));
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}
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batch.appendBusinessLog(new QuestAbandonBusinessLog(questId, questRevision));
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var result = await QueryHelper.sendQueryAndBusinessLog(batch);
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ArgumentNullException.ThrowIfNull(result);
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return result;
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}
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private async Task<Result> postActionAfterSend(Player owner, UInt32 questId, UInt32 questRevision)
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{
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var result = new Result();
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//퀘스트 삭제 처리 된 후 재할당 처리 해야함
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var quest_action = owner.getEntityAction<QuestAction>();
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(result, var quest_meta_all_base_info) = await QuestMetaManager.It.getQuestMeta(questId);
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if (result.isFail()) return result;
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var quest_base_info = quest_meta_all_base_info.m_quest_base_info;
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ArgumentNullReferenceCheckHelper.throwIfNull(quest_base_info, () => $"quest_base_info is null !!!");
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//에픽이 아니면 재할당 처리 필요 없다.
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if (false == quest_base_info.QuestType.Equals(nameof(MetaAssets.EQuestType.EPIC))) return result;
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result = await reAssignQuestByAbandon(owner, quest_base_info);
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return result;
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}
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private async Task<Result> reAssignQuestByAbandon(Player owner, QuestBaseInfo questMetaInfo)
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{
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QuestMailInfo mailInfo = new();
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Document doc = new();
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var result = new Result();
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var quest_action = owner.getEntityAction<QuestAction>();
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var quest_accept_action = owner.getEntityAction<QuestAcceptAction>();
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var server_logic = GameServerApp.getServerLogic();
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var quest_id = questMetaInfo.QuestId;
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ArgumentNullException.ThrowIfNull(quest_action);
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ArgumentNullException.ThrowIfNull(quest_accept_action);
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ArgumentNullException.ThrowIfNull(server_logic);
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if (true == questMetaInfo.ForceAccept)
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{
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result = await quest_accept_action.reAssignQuest(quest_id, questMetaInfo.QuestRevision);
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if (result.isFail())
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{
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string err_msg = $"Failed to reAssignQuest() !!! : {result.toBasicString()} - {owner.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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}
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else
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{
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var quest_mail_action = owner.getEntityAction<QuestMailAction>();
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ArgumentNullException.ThrowIfNull(quest_mail_action);
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await quest_mail_action.sendQuestMailsWithTransaction(new List<UInt32>() { quest_id });
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}
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return result;
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}
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private static bool send_GS2C_ACK_QUEST_ABANDON(Player owner, Result result, UInt32 questId, UInt32 questRevision)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.QuestAbandonRes = new();
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ack_packet.Response.QuestAbandonRes.ComposedQuestId = QuestHelper.convertQuestIdAndRevisionToUgqQuestId(questId, questRevision);
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
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return true;
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}
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}
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