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using Newtonsoft.Json;
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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class BattleInstanceActorLog : ILogActor
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{
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[JsonProperty]
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public string m_region_id { get; private set; } = string.Empty;
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[JsonProperty]
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public string m_server_name { get; private set; } = string.Empty;
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[JsonProperty]
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public string m_room_id { get; private set; } = string.Empty;
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[JsonProperty]
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public int m_instance_id { get; private set; } = 0;
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public BattleInstanceActorLog(string regionId, string serverName, string roomId, int instanceId)
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{
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m_region_id = regionId;
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m_server_name = serverName;
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m_room_id = roomId;
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m_instance_id = instanceId;
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}
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}
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