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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
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using Newtonsoft.Json;
using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class BattleEventLog : ILogActor
{
[JsonProperty]
public Int32 m_event_id { get; private set; } = 0;
//반복 어떻게 하는지 언제까지 반복하는지
public BattleEventLog(Int32 eventId)
{
m_event_id = eventId;
}
}