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2025-05-01 07:20:41 +09:00
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using System.Collections.Concurrent;
using Axion.Collections.Concurrent;
using Newtonsoft.Json;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class BattleInstanceRoom : EntityBase, IWithLogActor
{
//public string m_instance_room_guid { get; } = string.Empty;
public bool m_is_load_complete { get; private set; } = false;
public InstanceRoom m_instance_room { get; }
private readonly CancellationTokenSource m_cancel_token = new();
public readonly IHostMigrator m_host_migrator; //생성자에서 모드에 맞춰서 할당한다.
public BattlePlayMode m_play_mode { get; set; } = BattlePlayMode.PodCombat;
public DateTime m_battle_instance_event_start_time { get; private set; } = DateTimeHelper.Current; //실제 이벤트 시작시간
//public DateTime m_battle_instance_load_time { get; } = DateTimeHelper.Current; //이벤트 시작시간과 관계 없이 메모리에 로드 될때의 시간 이 변수가 필요할지 모르겠다.
//todo : 모드별 관리 메타를 따로 구성해야할듯...
//todo : 제네릭으로 받아도 되려나?.. 고민 필요 우선 임시데이터
public Int32 m_pod_combat_reward_group_id = 1;
public Int32 m_pod_combat_ffa_id = 1;
public BattleFFAConfigData m_ffa_config_meta;
public Dictionary<int, BattleFFARewardData> m_ffa_reward_meta = new();
public Int32 m_hot_time_reward = 1;
public Int32 m_round_count = 8;
//public Int32 m_pickup_pod_reward_max_count { get; } = 2;
//public int m_max_step_per_round { get; set; } = 10;
public ConcurrentHashSet<string /*anchor_guid*/> m_respawn_pos_anchors_meta { get; private set; } = new(); //이건 랜덤 돌릴 일이 잦아서 그냥 들고 있는다...
public ConcurrentDictionary<int /*battle_group_id*/ , HashSet<string>> m_battle_pod_storage_guid_group { get; private set; } = new(); //pod combat을 생성해줄때 필요
public ConcurrentDictionary<int /*battle_group_id*/ , HashSet<string>> m_battle_pickup_pod_guid_group { get; private set; } = new();
public BattleInstanceRoom(InstanceRoom room, DateTime eventStartTime, Int32 configId, Int32 rewardId, Int32 hotTime, Int32 roundCount)
: base(EntityType.BattleInstance)
{
m_instance_room = room;
NullReferenceCheckHelper.throwIfNull(m_instance_room, () => $"m_instance_room is null !!!");
m_battle_instance_event_start_time = eventStartTime;
m_play_mode = BattlePlayMode.PodCombat;
m_host_migrator = BattleRoomHelper.createHostMigrator(m_play_mode);
m_pod_combat_ffa_id = configId;
m_pod_combat_reward_group_id = rewardId;
m_hot_time_reward = hotTime;
m_round_count = roundCount;
//m_instance_room_guid = BattleConstant.PREFIX_BATTLE_TRANSACTION_GUID + System.Guid.NewGuid();
// BattleFFAConfigData
if (false == MetaData.Instance._BattleFFAConfigMetaTable.TryGetValue(m_pod_combat_ffa_id, out var configData))
{
var err_msg = $"Not exist Battle Conig Data id : {m_pod_combat_ffa_id}";
Log.getLogger().error(err_msg);
NullReferenceCheckHelper.throwIfNull(configData, () => $"configData is null !!!");
}
m_ffa_config_meta = new BattleFFAConfigData(new BattleFFAConfigDataMutable()
{
Id = configData.Id,
Description = configData.Description,
PlayerRespawnTime = configData.PlayerRespawnTime,
DefaultRoundCount = configData.DefaultRoundCount,
RoundTime = configData.RoundTime,
NextRoundWaitTime = configData.NextRoundWaitTime,
ResultUIWaitTime = configData.ResultUIWaitTime,
GetRewardTime = configData.GetRewardTime,
EntranceClosingTime = configData.EntranceClosingTime,
CurrencyType = configData.CurrencyType,
CurrencyCount = configData.CurrencyCount,
TPSGuideURL = configData.TPSGuideURL
});
if (false == MetaData.Instance._BattleFFARewardMetaTable.TryGetValue(m_pod_combat_reward_group_id, out var rewardMeta))
{
var err_msg = $"Not exist reward Meta Data id : {m_pod_combat_ffa_id}";
Log.getLogger().error(err_msg);
NullReferenceCheckHelper.throwIfNull(rewardMeta, () => $"rewardMeta is null !!!");
}
foreach (var meta_set in rewardMeta)
{
var val = meta_set.Value;
var key = meta_set.Key;
BattleFFARewardData data = new BattleFFARewardData(new BattleFFARewardDataMutable()
{
Id = val.Id,
GroupID = val.GroupID,
ChargeLevel = val.ChargeLevel,
ChargeTime = val.ChargeTime,
RewardItemID = val.RewardItemID,
RewardCount = val.RewardCount
});
m_ffa_reward_meta.TryAdd(key, data);
}
Log.getLogger().info($"BattleInstanceRoom construct done roomId : " +
$"{room.getMap().m_room_id}, eventStartTime : {eventStartTime}, configId : {configId}, rewardId : {rewardId}, hotTime : {hotTime}, roundCount : {roundCount}");
}
public async Task<Result> init()
{
string err_msg = string.Empty;
//Action 추가
addEntityAction(new BattleInstanceAction(this));
addEntityAction(new BattleInstanceUpdateAction(this));
addEntityAction(new BattleObjectInteractAction(this));
addEntityAction(new BattleObjectRewardAction(this));
//Attribute 추가
addEntityAttribute(new BattleInstanceSnapshotAttribute(this));
//Anchor 정보 로드
loadAnchorPos();
//스냅샷 데이터 로드, 없으면 신규 생성
var battle_instance_action = getEntityAction<BattleInstanceAction>();
NullReferenceCheckHelper.throwIfNull(battle_instance_action, () => $"battle_instance_action is null !!!");
var result = await battle_instance_action.loadOrCreateSnapshot();
if (result.isFail())
{
err_msg = $"loadSnapshot error instanceId : {m_instance_room.getInstanceId()}, roomId : {m_instance_room.getMap().m_room_id}";
Log.getLogger().error(err_msg);
return result;
}
Log.getLogger().info($"load Snapshot done instanceId : {m_instance_room.getInstanceId()}, roomId : {m_instance_room.getMap().m_room_id}");
//태스크 생성
result = await createTask();
if (result.isFail())
{
err_msg = $"battle instance room onCreateTask error instanceId : {m_instance_room.getInstanceId()}, roomId : {m_instance_room.getMap().m_room_id}";
Log.getLogger().error(err_msg);
return result;
}
Log.getLogger().info($"createTask done instanceId : {m_instance_room.getInstanceId()}, roomId : {m_instance_room.getMap().m_room_id}");
m_is_load_complete = true;
// P2P Host Migrator p2p 그룹 id 설정
m_host_migrator.setGroupHostId(m_instance_room.getMap().getP2PGroupId());
return result;
}
public override async Task<Result> onInit()
{
await Task.CompletedTask;
var result = new Result();
return result;
}
private async Task<Result> createTask()
{
var result = new Result();
//Timer에서 사용할 Action 초기화
var battle_update_action = getEntityAction<BattleInstanceUpdateAction>();
NullReferenceCheckHelper.throwIfNull(battle_update_action, () => $"battle_update_action is null !!!");
try
{
//임시로 0.8초로 처리 나중에 이거 Meta로 빼야 된다.
new PeriodicTaskTimer( GetType().Name, BattleConstant.BATTLE_ROOM_CHECK_INTERVAL, m_cancel_token, onTaskTick);
await battle_update_action.onInit();
Log.getLogger().debug("battle_update_action.onInit() dome");
}
catch(Exception e)
{
var err_msg = $"Exception !!!, new PeriodicTaskTimer() : exception:{e} - {toBasicString()}";
result.setFail(ServerErrorCode.TryCatchException, err_msg);
return result;
}
return result;
}
private void loadAnchorPos()
{
foreach (var anchor_info_dict in m_instance_room.getMap().getAnchors())
{
var anchor_guid = anchor_info_dict.Key;
var anchor_info = anchor_info_dict.Value;
if (!MapDataTable.Instance.getAnchor(anchor_guid, out var anchor))
{
Log.getLogger().error($"anchr_guid not MapDataTable.Instance.getAnchor, anchorGuid : {anchor_guid}");
continue;
}
var type = anchor.Type;
var table_id = anchor_info.AnchorProp.TableId;
loadRespawnPos(type, anchor_guid);
loadBattleObjectGroups(type, anchor_guid, table_id);
}
}
private void loadRespawnPos(string type, string anchorGuid)
{
if (!type.Equals(BattleConstant.RESPAWN_POS_ANCHOR_NAME)) return;
if (false == m_respawn_pos_anchors_meta.Add(anchorGuid))
{
Log.getLogger().warn($"respawnPos add fail type : {type}, anchorGuid : {anchorGuid}");
}
Log.getLogger().info($"respawnPos add success type : {type}, anchorGuid : {anchorGuid}");
}
// private void loadBattleObject(string type, string anchorGuid)
// {
// if (!type.Equals(BattleConstant.BATTLE_OBJECT_ANCHOR_NAME)) return;
//
// if (false == m_battle_object_anchors_meta.Add(anchorGuid))
// {
// Log.getLogger().warn($"m_battle_object_anchors add fail type : {type}, anchorGuid : {anchorGuid}");
// }
// Log.getLogger().info($"m_battle_object_anchors add success type : {type}, anchorGuid : {anchorGuid}");
// }
private bool loadBattleObjectGroups(string type, string anchorGuid, Int32 tableID)
{
if (!type.Equals(BattleConstant.BATTLE_OBJECT_GROUP_ANCHOR_NAME)) return true;
// if (false == m_battle_object_group_anchors_meta.Add(anchorGuid))
// {
// Log.getLogger().warn($"m_battle_object_group_anchors add fail type : {type}, anchorGuid : {anchorGuid}");
// }
// Log.getLogger().info($"m_battle_object_group_anchors add success type : {type}, anchorGuid : {anchorGuid}");
if (false == MetaData.Instance._BattleObjectSpawnGroupMetaTable.TryGetValue(tableID, out var battle_object_spawn_meta))
{
Log.getLogger().warn($"battle_object_group add fail type : {type}, anchorGuid : {anchorGuid}, table_id : {tableID}");
return false;
}
var battle_object_id = battle_object_spawn_meta.BattleObjectID;
if (false == MetaData.Instance._BattleObjectMetaTable.TryGetValue(battle_object_id, out var battle_object_meta))
{
Log.getLogger().warn($"battle_object_group add fail type : {type}, anchorGuid : {anchorGuid}, table_id : {tableID}, battle_object_id : {battle_object_id}");
return false;
}
EBattleObjectType object_type = battle_object_meta.ObjectType;
var group_id = battle_object_spawn_meta.GroupID;
if (object_type.Equals(EBattleObjectType.Pod_Combat) && battle_object_meta.Name.Equals(BattleConstant.BATTLE_POD_STORAGE_NAME))
{
loadBattleObjectPodStorageGroup(anchorGuid, group_id);
}
else if (object_type.Equals(EBattleObjectType.Pod_Box))
{
loadBattleObjectPickupPodGroup(anchorGuid, group_id);
}
return true;
}
private void loadBattleObjectPodStorageGroup(string anchorGuid, int groupId)
{
if (false == m_battle_pod_storage_guid_group.ContainsKey(groupId))
{
m_battle_pod_storage_guid_group.TryAdd(groupId, new());
}
if (false == m_battle_pod_storage_guid_group.TryGetValue(groupId, out var poses))
{
Log.getLogger().error($"m_battle_pod_stand_group_pos_meta get fail anchorGuid : {anchorGuid}, group_id : {groupId}");
return;
}
poses.Add(anchorGuid);
Log.getLogger().info($"m_battle_pod_stand_group_pos_meta Add anchorGuid : {anchorGuid}, group_id : {groupId}");
}
private void loadBattleObjectPickupPodGroup(string anchorGuid, int groupId)
{
if (false == m_battle_pickup_pod_guid_group.ContainsKey(groupId))
{
m_battle_pickup_pod_guid_group.TryAdd(groupId, new());
}
if (false == m_battle_pickup_pod_guid_group.TryGetValue(groupId, out var poses))
{
Log.getLogger().error($"m_battle_pod_box_group_pos_meta get fail anchorGuid : {anchorGuid}, group_id : {groupId}");
return;
}
poses.Add(anchorGuid);
Log.getLogger().info($"m_battle_pod_box_group_pos_meta Add anchorGuid : {anchorGuid}, group_id : {groupId}");
}
public Result AddOrUpdatePlayer(Player player)
{
var result = new Result();
// if (false == m_battle_players.TryAdd(player.getUserGuid(), new BattlePlayer(player)))
// {
// string err_msg = $"Player tryAdd fail guid : {player.getUserGuid()}";
// result.setFail(ServerErrorCode.BattleInstanceJoinPlayerError, err_msg);
// Log.getLogger().error(result.toBasicString());
// return result;
// }
return result;
}
private async Task onTaskTick()
{
if (!m_is_load_complete) return;
var battle_update_action = getEntityAction<BattleInstanceUpdateAction>();
NullReferenceCheckHelper.throwIfNull(battle_update_action, () => $"battle_update_action is null !!!");
var result = await battle_update_action.update();
if (result.isFail())
{
var err_msg = $"playr mode hander update error : {result.toBasicString()}";
Log.getLogger().error(err_msg);
}
}
public ILogActor toLogActor()
{
var server_logic = GameServerApp.getServerLogic();
var region_id = server_logic.getServerConfig().getRegionId();
var server_name = server_logic.getServerName();
var log_info = new BattleInstanceActorLog(region_id, server_name, m_instance_room.getMap().m_room_id, m_instance_room.getInstanceId());
return log_info;
}
public async Task removePodCombat(Player player)
{
var attribute = getEntityAttribute<BattleInstanceSnapshotAttribute>();
NullReferenceCheckHelper.throwIfNull(attribute, () => $"attribute is null !!!");
if (attribute.m_combat_pod_mode.m_pod_combat.m_current_occupier_guid.Equals(player.getUserGuid()))
{
using (var releaser = await getAsyncLock())
{
attribute.m_combat_pod_mode.m_pod_combat.changeDropState(player.getCurrentPositionInfo().Pos);
}
BattleRoomNotifyHelper.broadcast_GS2C_NTF_POD_COMBAT_STATE(this);
}
}
public void removeBattlePlayerIfExist(string userGuid)
{
// if (true == m_battle_players.ContainsKey(userGuid))
// {
// if (false == m_battle_players.TryRemove(userGuid, out var player))
// {
// Log.getLogger().warn($"m_battle_players try remove faial userGuid : {userGuid}");
// }
// }
}
public async Task<bool> LeaveBattleRoom(Player player, string roomId, bool disconnected = false)
{
//BattleRoom에서 먼저 빼준다.
//m_battle_players.TryRemove(player.getUserGuid(), out _);
Log.getLogger().info($"LeaveBattleRoom, player : {player.toBasicString()}, roomId : {roomId}, disconnected : {disconnected}");
await m_instance_room.LeaveBattleInstanceRoom(player, disconnected);
if (m_instance_room.isDestroy)
{
Log.getLogger().info($"m_instance_room.isDestroy, so destroyBattleRoom : {player.toBasicString()}, roomId : {roomId}, disconnected : {disconnected}");
await destroyBattleRoom();
InstanceRoomManager.Instance.DestroyRoom(roomId);
Log.getLogger().info($"destroy InstanceRoomManager room Player : {player.toBasicString()}, roomId : {roomId}, disconnected : {disconnected}");
}
return true;
}
public async Task destroyBattleRoom()
{
await Task.CompletedTask;
//여기서 timer 종료 처리
m_cancel_token.Cancel();
Log.getLogger().debug($"battle instance room token canceled m_room_id :{m_instance_room.getMap().m_room_id}");
var fn_save_battle_instance = async delegate()
{
var server_logic = GameServerApp.getServerLogic();
var fn_result = new Result();
using (var releaser = await getAsyncLock())
{
//여기서 battleRoomSnapshot 저장
var battle_instance_snapshot_attribute = getEntityAttribute<BattleInstanceSnapshotAttribute>();
NullReferenceCheckHelper.throwIfNull(battle_instance_snapshot_attribute, () => $"battle_instance_snapshot_attribute is null !!!");
if (!battle_instance_snapshot_attribute.m_combat_pod_mode.m_pod_combat.m_current_occupier_guid.Equals(string.Empty))
{
battle_instance_snapshot_attribute.m_combat_pod_mode.m_pod_combat.m_current_occupier_guid = string.Empty;
}
battle_instance_snapshot_attribute.modifiedEntityAttribute(true);
var batch = new QueryBatchEx<QueryRunnerWithDocument>(this, LogActionType.BattleInstanceSnapshotSave, server_logic.getDynamoDbClient(), true);
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
BattleSnapShotBusinessLog business_log = new(this, "");
batch.appendBusinessLog(business_log);
fn_result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (fn_result.isSuccess())
{
Log.getLogger().info($"save battle instance snapshot done attribute : {JsonConvert.SerializeObject(battle_instance_snapshot_attribute)}");
}
}
return fn_result;
};
var result = await runTransactionRunnerSafely(TransactionIdType.PrivateContents, "SaveBattleInstanceByDestroy", fn_save_battle_instance);
if (result.isFail())
{
var err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {toBasicString()}";
Log.getLogger().error(err_msg);
}
}
public override string toBasicString()
{
return $"BattleInstanceRoom room_id : {m_instance_room.getMap().m_room_id}";
}
public void setEventStartTime(DateTime t)
{
m_battle_instance_event_start_time = t;
}
}

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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using Amazon.DynamoDBv2.Model;
using Newtonsoft.Json;
using ServerCommon;
using ServerCore; using ServerBase;
namespace GameServer;
public class BattleInstanceSnapshotPlayModePodCombat
{
//Respawn 정보
[JsonProperty]
public ConcurrentDictionary<string /*anchor_guid*/, DateTime> m_respawns {get; set;} = new ();
[JsonProperty]
public ConcurrentDictionary<string /*anchor_guid*/, BattleObjectPodStorage> m_pod_storages {get; set;} = new ();
[JsonProperty] public BattleObjectPodCombat m_pod_combat { get; set; } = new();
[JsonProperty]
public ConcurrentDictionary<string /*anchor_guid*/, BattleObjectPickupPod> m_pickup_pods {get; set;} = new ();
[JsonProperty] public ConcurrentDictionary<(Int32, Int32) /*(group_id, idx)*/, PickupPodGeneratedInfo> m_pickup_pod_generated_info { get; set; } = new();
[JsonProperty]
public ConcurrentDictionary<string /*anchor_guid*/, BattleObjectWeapon> m_weapons {get; set;} = new ();
[JsonProperty]
public ConcurrentDictionary<string /*anchor_guid*/, BattleObjectBuff> m_buffs {get; set;} = new ();
[JsonProperty] public BattleRoundStateType m_round_state_type { get; set; } = BattleRoundStateType.Rounding;
[JsonProperty] public int m_current_round { get; set; } = 1;
[JsonProperty] public DateTime m_current_state_start_time { get; set; } = DateTimeHelper.Current;
[JsonProperty] public int m_charged_step { get; set; } = 0;
[JsonProperty] public int m_rewarded_step { get; set; } = 0;
[JsonProperty] public ConcurrentDictionary<string /*user_guid*/, BattleTacticalBoardInfo> m_tactical_board = new(); //결과 표시에서 보여줄것
/*
m_respawns
m_pod_storages
m_pod_combat
m_pickup_pods
m_pickup_pod_reward_max_count
m_pickup_pod_generated_info
m_weapons
m_buffs
m_round_state_type
m_current_round
m_current_state_start_time
m_charged_step
m_rewarded_step
m_max_step
m_tactical_board
*/
public void clear()
{
m_respawns.Clear();
m_pod_storages.Clear();
m_pod_combat.setDeactive();
m_pickup_pods.Clear();
m_pickup_pod_generated_info.Clear();
m_weapons.Clear();
m_buffs.Clear();
m_round_state_type = BattleRoundStateType.None;
m_current_round = 1;
m_current_state_start_time = DateTimeHelper.Current;
m_charged_step = 0;
m_rewarded_step = 0;
m_tactical_board.Clear();
}
}
public class BattleInstanceSnapshotAttribute : EntityAttributeBase, ICopyEntityAttributeFromDoc, IMergeWithEntityAttribute
{
[JsonProperty]
public string m_room_id { get; set; } = string.Empty;
//아래 데이터들은 일반화 혹은 모드별로 관리 필요
//public BattlePlayMode m_play_mode = BattlePlayMode.PodCombat;
//public DateTime m_create_time { get; set; } = DateTimeHelper.Current;
//public DateTime m_destroy_time { get; set; } = DateTimeHelper.MaxTime;
//todo : 이 코드 들어간 부분은 전부 리펙토링 대상
public BattleInstanceSnapshotPlayModePodCombat m_combat_pod_mode { get; set; } = new();
public BattleInstanceSnapshotAttribute(EntityBase owner) : base(owner)
{
}
public override void onClear()
{
m_room_id = string.Empty;
m_combat_pod_mode.clear();
getAttributeState().reset();
}
public override async Task<(Result, DynamoDbDocBase?)> toDocBase(bool isForQuery = true)
{
var owner = getOwner();
var result = new Result();
//=====================================================================================
// Attribute => try pending Doc
//=====================================================================================
var try_pending_doc = getTryPendingDocBase() as BattleInstanceSnapshotDoc;
if (null == try_pending_doc)
{
var to_copy_doc = new BattleInstanceSnapshotDoc(m_room_id);
var origin_doc = getOriginDocBase<BattleInstanceSnapshotAttribute>();
if (null != origin_doc)
{
to_copy_doc.copyTimestampsFromOriginDocBase(origin_doc);
}
try_pending_doc = to_copy_doc;
setTryPendingDocBase(try_pending_doc);
}
var to_copy_battle_instance_snapshot_attrib = try_pending_doc.getAttrib<BattleInstanceSnapshotAttrib>();
NullReferenceCheckHelper.throwIfNull(to_copy_battle_instance_snapshot_attrib, () => $"to_copy_battle_instance_snapshot_attrib is null !!!");
to_copy_battle_instance_snapshot_attrib.m_room_id = m_room_id;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_respawns = m_combat_pod_mode.m_respawns;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pod_storages = m_combat_pod_mode.m_pod_storages;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pod_combat = m_combat_pod_mode.m_pod_combat;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pickup_pods = m_combat_pod_mode.m_pickup_pods;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pickup_pod_generated_info.AddRange(m_combat_pod_mode.m_pickup_pod_generated_info.Values);
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_weapons = m_combat_pod_mode.m_weapons;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_buffs = m_combat_pod_mode.m_buffs;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_round_state_type = m_combat_pod_mode.m_round_state_type;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_current_round = m_combat_pod_mode.m_current_round;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_current_state_start_time = m_combat_pod_mode.m_current_state_start_time;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_charged_step = m_combat_pod_mode.m_charged_step;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_rewarded_step = m_combat_pod_mode.m_rewarded_step;
to_copy_battle_instance_snapshot_attrib.m_combat_pod_attrib.m_tactical_board = m_combat_pod_mode.m_tactical_board;
if (false == isForQuery)
{
return (result, try_pending_doc);
}
//=====================================================================================
// Doc QueryType 반영
//=====================================================================================
(result, var to_query_doc) = await applyDoc4Query(try_pending_doc);
if (result.isFail())
{
return (result, null);
}
return (result, to_query_doc);
}
public override EntityAttributeBase onCloned()
{
var owner = getOwner();
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!! - {toBasicString()}");
var cloned = new BattleInstanceSnapshotAttribute(owner);
cloned.deepCopyFromBase(this);
cloned.m_room_id = m_room_id;
// Respawn 처리
foreach (var respawn in m_combat_pod_mode.m_respawns)
{
var key = respawn.Key;
var val = respawn.Value;
cloned.m_combat_pod_mode.m_respawns.TryAdd(key, val);
}
// PodStorage 처리
foreach (var storage in m_combat_pod_mode.m_pod_storages)
{
var key = storage.Key;
BattleObjectPodStorage battle_object_pod_storage = storage.Value;
BattleObjectPodStorage new_storage = new(key);
new_storage.m_is_active = battle_object_pod_storage.m_is_active;
new_storage.m_type = battle_object_pod_storage.m_type;
new_storage.m_anchor_guid = battle_object_pod_storage.m_anchor_guid;
new_storage.m_active_time = battle_object_pod_storage.m_active_time;
new_storage.m_reward_cnt = battle_object_pod_storage.m_reward_cnt;
cloned.m_combat_pod_mode.m_pod_storages.TryAdd(key, new_storage);
}
// Combat Pod 처리
cloned.m_combat_pod_mode.m_pod_combat = new();
cloned.m_combat_pod_mode.m_pod_combat.m_type = m_combat_pod_mode.m_pod_combat.m_type;
cloned.m_combat_pod_mode.m_pod_combat.m_anchor_guid = m_combat_pod_mode.m_pod_combat.m_anchor_guid;
cloned.m_combat_pod_mode.m_pod_combat.m_active_time = m_combat_pod_mode.m_pod_combat.m_active_time;
cloned.m_combat_pod_mode.m_pod_combat.m_is_active = m_combat_pod_mode.m_pod_combat.m_is_active;
cloned.m_combat_pod_mode.m_pod_combat.m_source_storage_anchor_guid = m_combat_pod_mode.m_pod_combat.m_source_storage_anchor_guid;
cloned.m_combat_pod_mode.m_pod_combat.m_state = m_combat_pod_mode.m_pod_combat.m_state;
cloned.m_combat_pod_mode.m_pod_combat.m_state_change_time = m_combat_pod_mode.m_pod_combat.m_state_change_time;
cloned.m_combat_pod_mode.m_pod_combat.m_currenct_Pos = m_combat_pod_mode.m_pod_combat.m_currenct_Pos.Clone();
cloned.m_combat_pod_mode.m_pod_combat.m_current_occupier_guid = m_combat_pod_mode.m_pod_combat.m_current_occupier_guid;
cloned.m_combat_pod_mode.m_pod_combat.m_occupied_time = m_combat_pod_mode.m_pod_combat.m_occupied_time;
//Pickup pod 처리
foreach (var pickup_pod in m_combat_pod_mode.m_pickup_pods)
{
var key = pickup_pod.Key;
cloned.m_combat_pod_mode.m_pickup_pods.TryAdd(key, pickup_pod.Value.clone());
}
foreach (var generation_info in m_combat_pod_mode.m_pickup_pod_generated_info)
{
var key = generation_info.Key;
cloned.m_combat_pod_mode.m_pickup_pod_generated_info.TryAdd((key.Item1, key.Item2), generation_info.Value.clone());
}
//Weapon 처리
foreach (var weapon in m_combat_pod_mode.m_weapons)
{
var key = weapon.Key;
cloned.m_combat_pod_mode.m_weapons.TryAdd(key, weapon.Value.clone());
}
//Buff 처리
foreach (var buff in m_combat_pod_mode.m_buffs)
{
var key = buff.Key;
cloned.m_combat_pod_mode.m_buffs.TryAdd(key, buff.Value.clone());
}
//기타 진행 상황
cloned.m_combat_pod_mode.m_round_state_type = m_combat_pod_mode.m_round_state_type;
cloned.m_combat_pod_mode.m_current_round = m_combat_pod_mode.m_current_round;
cloned.m_combat_pod_mode.m_current_state_start_time = m_combat_pod_mode.m_current_state_start_time;
cloned.m_combat_pod_mode.m_charged_step = m_combat_pod_mode.m_charged_step;
cloned.m_combat_pod_mode.m_rewarded_step = m_combat_pod_mode.m_rewarded_step;
//택틱컬 보드 정보
foreach (var board in m_combat_pod_mode.m_tactical_board)
{
var key = board.Key;
cloned.m_combat_pod_mode.m_tactical_board.TryAdd(key, board.Value.clone());
}
return cloned;
}
public Result onMerge(EntityAttributeBase otherEntityAttribute)
{
var owner = getOwner();
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!! - {toBasicString()}");
var result = new Result();
var err_msg = string.Empty;
if (null == otherEntityAttribute)
{
err_msg = $"Invalid Param !!!, otherEntityAttribute is null";
result.setFail(ServerErrorCode.FunctionParamNull, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
var other_attribute = otherEntityAttribute as BattleInstanceSnapshotAttribute;
if (null == other_attribute)
{
err_msg = $"Failed to cast BattleInstanceSnapshotAttribute !!!, other_attribute is null";
result.setFail(ServerErrorCode.ClassTypeCastIsNull, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
//=====================================================================================
// OtherAttribute => Attribute
//=====================================================================================
m_room_id = other_attribute.m_room_id;
m_combat_pod_mode.m_respawns = other_attribute.m_combat_pod_mode.m_respawns;
m_combat_pod_mode.m_pod_storages = other_attribute.m_combat_pod_mode.m_pod_storages;
m_combat_pod_mode.m_pod_combat = other_attribute.m_combat_pod_mode.m_pod_combat;
m_combat_pod_mode.m_pickup_pods = other_attribute.m_combat_pod_mode.m_pickup_pods;
m_combat_pod_mode.m_pickup_pod_generated_info = other_attribute.m_combat_pod_mode.m_pickup_pod_generated_info;
m_combat_pod_mode.m_weapons = other_attribute.m_combat_pod_mode.m_weapons;
m_combat_pod_mode.m_buffs = other_attribute.m_combat_pod_mode.m_buffs;
m_combat_pod_mode.m_round_state_type = other_attribute.m_combat_pod_mode.m_round_state_type;
m_combat_pod_mode.m_current_round = other_attribute.m_combat_pod_mode.m_current_round;
m_combat_pod_mode.m_current_state_start_time = other_attribute.m_combat_pod_mode.m_current_state_start_time;
m_combat_pod_mode.m_charged_step = other_attribute.m_combat_pod_mode.m_charged_step;
m_combat_pod_mode.m_rewarded_step = other_attribute.m_combat_pod_mode.m_rewarded_step;
m_combat_pod_mode.m_tactical_board = other_attribute.m_combat_pod_mode.m_tactical_board;
//=====================================================================================
// Attribute Try Pending Doc => Origin Doc
//=====================================================================================
var try_pending_doc = other_attribute.getTryPendingDocBase() as BattleInstanceSnapshotDoc;
if (null != try_pending_doc)
{
other_attribute.resetTryPendingDocBase();
syncOriginDocBaseWithNewDoc<BattleInstanceSnapshotAttribute>(try_pending_doc);
}
var origin_doc_base = getOriginDocBase<BattleInstanceSnapshotAttribute>();
if (null == origin_doc_base)
{
// DB 에 저장되어 있지 않는 경우 OriginDoc은 null 이다 !!!
return result;
}
var battle_instance_snapshot_attrib = origin_doc_base.getAttrib<BattleInstanceSnapshotAttrib>();
NullReferenceCheckHelper.throwIfNull(battle_instance_snapshot_attrib, () => $"battle_instance_snapshot_attrib is null !!! - {owner.toBasicString()}");
battle_instance_snapshot_attrib.m_room_id = m_room_id;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_respawns = m_combat_pod_mode.m_respawns;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pod_storages = m_combat_pod_mode.m_pod_storages;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pod_combat = m_combat_pod_mode.m_pod_combat;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pickup_pods = m_combat_pod_mode.m_pickup_pods;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_pickup_pod_generated_info.AddRange(m_combat_pod_mode.m_pickup_pod_generated_info.Values);
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_weapons = m_combat_pod_mode.m_weapons;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_buffs = m_combat_pod_mode.m_buffs;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_round_state_type = m_combat_pod_mode.m_round_state_type;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_current_round = m_combat_pod_mode.m_current_round;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_current_state_start_time = m_combat_pod_mode.m_current_state_start_time;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_charged_step = m_combat_pod_mode.m_charged_step;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_rewarded_step = m_combat_pod_mode.m_rewarded_step;
battle_instance_snapshot_attrib.m_combat_pod_attrib.m_tactical_board = m_combat_pod_mode.m_tactical_board;
return result;
}
public bool copyEntityAttributeFromDoc(DynamoDbDocBase? docBase)
{
var battle_instance_snapshot_doc_base = docBase as BattleInstanceSnapshotDoc;
if (null == battle_instance_snapshot_doc_base)
{
var to_cast_string = typeof(BattleInstanceSnapshotDoc).Name;
var err_msg = $"Failed to copyEntityAttributeFromDoc() !!!, item_doc_base is null :{to_cast_string}";
Log.getLogger().error(err_msg);
return false;
}
//=====================================================================================
// New Doc => Origin Doc
//=====================================================================================
syncOriginDocBaseWithNewDoc<BattleInstanceSnapshotAttribute>(battle_instance_snapshot_doc_base);
//=====================================================================================
// Doc => Attribute
//=====================================================================================
var doc_attrib = battle_instance_snapshot_doc_base.getAttrib<BattleInstanceSnapshotAttrib>();
NullReferenceCheckHelper.throwIfNull(doc_attrib, () => $"doc_attrib is null !!! - {toBasicString()}");
m_room_id = doc_attrib.m_room_id;
m_combat_pod_mode.m_respawns = doc_attrib.m_combat_pod_attrib.m_respawns;
m_combat_pod_mode.m_pod_storages = doc_attrib.m_combat_pod_attrib.m_pod_storages;
m_combat_pod_mode.m_pod_combat = doc_attrib.m_combat_pod_attrib.m_pod_combat;
m_combat_pod_mode.m_pickup_pods = doc_attrib.m_combat_pod_attrib.m_pickup_pods;
foreach (var generated_info in doc_attrib.m_combat_pod_attrib.m_pickup_pod_generated_info)
{
m_combat_pod_mode.m_pickup_pod_generated_info.AddOrUpdate((generated_info.m_group_id, generated_info.m_idx), generated_info, (key, old) => generated_info);
}
m_combat_pod_mode.m_weapons = doc_attrib.m_combat_pod_attrib.m_weapons;
m_combat_pod_mode.m_buffs = doc_attrib.m_combat_pod_attrib.m_buffs;
m_combat_pod_mode.m_round_state_type = doc_attrib.m_combat_pod_attrib.m_round_state_type;
m_combat_pod_mode.m_current_round = doc_attrib.m_combat_pod_attrib.m_current_round;
m_combat_pod_mode.m_current_state_start_time = doc_attrib.m_combat_pod_attrib.m_current_state_start_time;
m_combat_pod_mode.m_charged_step = doc_attrib.m_combat_pod_attrib.m_charged_step;
m_combat_pod_mode.m_rewarded_step = doc_attrib.m_combat_pod_attrib.m_rewarded_step;
m_combat_pod_mode.m_tactical_board = doc_attrib.m_combat_pod_attrib.m_tactical_board;
return true;
}
public override IEntityAttributeTransactor onNewEntityAttributeTransactor()
{
return new BattleInstanceSnapshotAttributeTransactor(getOwner());
}
public class BattleInstanceSnapshotAttributeTransactor :
EntityAttributeTransactorBase<BattleInstanceSnapshotAttribute>,
ICopyEntityAttributeTransactorFromEntityAttribute
{
public BattleInstanceSnapshotAttributeTransactor(EntityBase owner) : base(owner)
{
}
public bool copyEntityAttributeTransactorFromEntityAttribute(EntityAttributeBase entityAttributeBase)
{
var err_msg = string.Empty;
var copy_from_attribute = entityAttributeBase as BattleInstanceSnapshotAttribute;
if (null == copy_from_attribute)
{
err_msg = $"Failed to copyEntityAttributeTransactorFromEntityAttribute() !!!, copy_from_craft_attribute is null : BattleInstanceSnapshotAttribute";
Log.getLogger().error(err_msg);
return false;
}
var copy_to_attribute = getClonedEntityAttribute() as BattleInstanceSnapshotAttribute;
if (null == copy_to_attribute)
{
err_msg = $"Failed to copyEntityAttributeTransactorFromEntityAttribute() !!!, copy_to_craft_attribute is null : BattleInstanceSnapshotAttribute";
Log.getLogger().error(err_msg);
return false;
}
copy_to_attribute.m_room_id = copy_from_attribute.m_room_id;
copy_to_attribute.m_combat_pod_mode.m_respawns = copy_from_attribute.m_combat_pod_mode.m_respawns;
copy_to_attribute.m_combat_pod_mode.m_pod_storages = copy_from_attribute.m_combat_pod_mode.m_pod_storages;
copy_to_attribute.m_combat_pod_mode.m_pod_combat = copy_from_attribute.m_combat_pod_mode.m_pod_combat;
copy_to_attribute.m_combat_pod_mode.m_pickup_pods = copy_from_attribute.m_combat_pod_mode.m_pickup_pods;
copy_to_attribute.m_combat_pod_mode.m_pickup_pod_generated_info = copy_from_attribute.m_combat_pod_mode.m_pickup_pod_generated_info;
copy_to_attribute.m_combat_pod_mode.m_weapons = copy_from_attribute.m_combat_pod_mode.m_weapons;
copy_to_attribute.m_combat_pod_mode.m_buffs = copy_from_attribute.m_combat_pod_mode.m_buffs;
copy_to_attribute.m_combat_pod_mode.m_round_state_type = copy_from_attribute.m_combat_pod_mode.m_round_state_type;
copy_to_attribute.m_combat_pod_mode.m_current_round = copy_from_attribute.m_combat_pod_mode.m_current_round;
copy_to_attribute.m_combat_pod_mode.m_current_state_start_time = copy_from_attribute.m_combat_pod_mode.m_current_state_start_time;
copy_to_attribute.m_combat_pod_mode.m_charged_step = copy_from_attribute.m_combat_pod_mode.m_charged_step;
copy_to_attribute.m_combat_pod_mode.m_rewarded_step = copy_from_attribute.m_combat_pod_mode.m_rewarded_step;
copy_to_attribute.m_combat_pod_mode.m_tactical_board = copy_from_attribute.m_combat_pod_mode.m_tactical_board;
return true;
}
}
}

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using System.Collections.Concurrent;
using Newtonsoft.Json;
using ServerCommon;
using ServerCore; using ServerBase;
namespace GameServer;
public class BattleInstanceSnapshotPlayModePodCombatAttrib
{
[JsonProperty("respawns")]
public ConcurrentDictionary<string, DateTime> m_respawns {get; set;} = new ();
[JsonProperty("pod_storages")]
public ConcurrentDictionary<string /*anchor_guid*/, BattleObjectPodStorage> m_pod_storages {get; set;} = new ();
[JsonProperty("pod_combat")]
public BattleObjectPodCombat m_pod_combat {get; set;} = new ();
[JsonProperty("pickup_pods")]
public ConcurrentDictionary<string /*anchor_guid*/, BattleObjectPickupPod> m_pickup_pods {get; set;} = new ();
[JsonProperty("pickup_pods_generation_info")] public List<PickupPodGeneratedInfo> m_pickup_pod_generated_info { get; set; } = new();
[JsonProperty("weapons")]
public ConcurrentDictionary<string /*anchor_guid*/, BattleObjectWeapon> m_weapons {get; set;} = new ();
[JsonProperty("buffs")]
public ConcurrentDictionary<string /*anchor_guid*/, BattleObjectBuff> m_buffs {get; set;} = new ();
[JsonProperty("state")] public BattleRoundStateType m_round_state_type { get; set; } = BattleRoundStateType.Rounding;
[JsonProperty("round")] public int m_current_round { get; set; } = 1;
[JsonProperty("state_start_time")] public DateTime m_current_state_start_time { get; set; } = DateTimeHelper.Current;
[JsonProperty("charged_step")] public int m_charged_step { get; set; } = 0;
[JsonProperty("rewarded_step")] public int m_rewarded_step { get; set; } = 0;
[JsonProperty("tactical_board")] public ConcurrentDictionary<string /*user_guid*/, BattleTacticalBoardInfo> m_tactical_board = new();
}
public class BattleInstanceSnapshotAttrib : AttribBase
{
[JsonProperty("room_id")]
public string m_room_id { get; set; } = string.Empty;
[JsonProperty("combat_pod_attrib")]
public BattleInstanceSnapshotPlayModePodCombatAttrib m_combat_pod_attrib { get; set; } = new();
public BattleInstanceSnapshotAttrib()
: base(typeof(BattleInstanceSnapshotAttrib).Name)
{
}
}
//=============================================================================================
// PK(Partition Key) : "battle_instance_snapshot#global"
// SK(Sort Key) : "date#room_id"
// DocType : BattleInstanceSnapshotDoc
// BlockUserAttrib : {}
// ...
//=============================================================================================
public class BattleInstanceSnapshotDoc : DynamoDbDocBase
{
public static readonly string pk = "battle_instance_snapshot#global";
public BattleInstanceSnapshotDoc()
: base(typeof(BattleInstanceSnapshotDoc).Name)
{
appendAttribWrapper(new AttribWrapper<BattleInstanceSnapshotAttrib>());
}
public BattleInstanceSnapshotDoc(string combinationKeyForSk)
: base(typeof(BattleInstanceSnapshotDoc).Name)
{
setCombinationKeyForSK(combinationKeyForSk);
appendAttribWrapper(new AttribWrapper<BattleInstanceSnapshotAttrib>());
fillUpPrimaryKey(onMakePK(), onMakeSK());
}
protected override string onGetPrefixOfPK()
{
return string.Empty;
}
protected override string onMakePK()
{
return pk;
}
// protected override string onMakeSK()
// {
// return $"{getCombinationKeyForSK()}";
//
// }
protected override ServerErrorCode onCheckAndSetPK(string partitionKey)
{
getPrimaryKey().fillUpPK(partitionKey);
return ServerErrorCode.Success;
}
protected override ServerErrorCode onCheckAndSetSK(string sortKey)
{
getPrimaryKey().fillUpSK(sortKey);
return ServerErrorCode.Success;
}
}

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using ServerCore;
using ServerBase;
using ServerCommon;
namespace GameServer;
public class BattlePlayer : EntityBase
{
private Player m_player;
public BattlePlayer(Player player) : base(EntityType.BattlePlayer)
{
m_player = player;
}
}

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using ServerCommon;
using ServerCore; using ServerBase;
namespace GameServer;
public class SystemBattleEvent
{
public Int32 m_event_id { get; set; } = 0;
public Int32 m_instance_id { get; set; } = 0;
public DateTime m_ready_time { get; set; } = DateTimeHelper.Current;
public bool m_is_send_noti { get; set; } = false;
public DateTime m_start_time { get; set; } = DateTimeHelper.Current;
public Int32 m_ffa_config_data_id { get; set; } = 4;
public Int32 m_ffa_reward_group_id { get; set; } = 7;
public Int32 m_ffa_hot_time { get; set; } = 1;
public Int32 m_round_count { get; set; } = 4;
public SystemBattleEvent()
{
}
}