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2025-05-01 07:20:41 +09:00
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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class CancelFriendRequestInterlockAction : FriendInterlockBase
{
public CancelFriendRequestInterlockAction(UserBase owner, string myGuid, string friendGuid) : base(owner, myGuid, friendGuid)
{
}
public override async Task<Result> doAction()
{
var owner = getOwner();
var server_logic = GameServerApp.getServerLogic();
FriendReqCacheRequest cache = new FriendReqCacheRequest(owner, getMyGuid(), getFriendGuid(), server_logic.getRedisConnector());
var result = await cache.cancelFriendRequest();
if (result.isFail()) return result;
//log
var invokers = new List<ILogInvoker>();
invokers.Add(new CancelFriendRequestBusinessLog(getMyGuid(), getFriendGuid()));
var log_action = new LogActionEx(LogActionType.CancelFriendRequest);
BusinessLogger.collectLogs(log_action, owner, invokers);
return result;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class ChangeFriendFolderLocationInterlockAction : FriendInterlockBase
{
private string m_folder_name;
public ChangeFriendFolderLocationInterlockAction(UserBase owner, string myGuid, string friendGuid, string folderName) : base(owner, myGuid, friendGuid)
{
m_folder_name = folderName;
}
public override async Task<Result> doAction()
{
var owner = getOwner();
var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
var result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "ChangeFriendFolderLocation", delegateChangeFriendFolderLocation);
if (result.isFail()) return result;
return result;
async Task<Result> delegateChangeFriendFolderLocation() => await changeFriendFolderLocation(owner);
}
private async Task<Result> changeFriendFolderLocation(Player owner)
{
var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
var result = friend_folder_action.changeFriendFolderLocation(getMyGuid(), getFriendGuid(), m_folder_name);
var server_logic = GameServerApp.getServerLogic();
if (result.isFail()) return result;
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.None, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (result.isFail()) return result;
return result;
}
}

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using Google.Protobuf.WellKnownTypes;
using Nettention.Proud;
using ServerCommon;
using ServerCommon.Cache;
using ServerCore; using ServerBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameServer
{
public class ConfirmNewFriendInterlockAction : FriendInterlockBase
{
public ConfirmNewFriendInterlockAction(UserBase owner, string myGuid, string friendGuid) : base(owner, myGuid, friendGuid)
{
}
public override async Task<Result> doAction()
{
var owner = getOwner();
var result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "ConfirmNewFriend", delegateConfirmNewFriend);
return result;
async Task<Result> delegateConfirmNewFriend() => await confirmNewFriend(owner, getMyGuid(), getFriendGuid());
}
private async Task<Result> confirmNewFriend(Player owner, string myGuid, string guid)
{
var server_logic = GameServerApp.getServerLogic();
var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
if(myGuid.Equals(guid))
{
return new();
}
var owner_friend = friend_agent_action.getFriend(guid);
if(owner_friend == null)
{
return new();
}
var friend_attribute = owner_friend.getEntityAttribute<FriendAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_attribute, () => $"friend_attribute is null !!!");
friend_attribute.IsNew = 0;
friend_attribute.modifiedEntityAttribute();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.None, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
}
var result = await QueryHelper.sendQueryAndBusinessLog(batch);
return result;
}
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class ConfirmNewReceivedFriendRequestInterlockAction : FriendInterlockBase
{
public ConfirmNewReceivedFriendRequestInterlockAction(UserBase owner, string myGuid, string friendGuid) : base(owner, myGuid, friendGuid)
{
}
public override async Task<Result> doAction()
{
var server_logic = GameServerApp.getServerLogic();
var owner = getOwner();
FriendReqCacheRequest friend_req_cache = new FriendReqCacheRequest(owner, getMyGuid(), getFriendGuid(), server_logic.getRedisConnector());
var result = await friend_req_cache.confirmReceivedFriendRequest();
if(result.isFail())
{
Log.getLogger().error($"confirmReceivedFriendRequest error getMyGuid() : {getMyGuid()}, getFriendGuid() : {getFriendGuid()}");
return result;
}
return result;
}
}

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using Google.Protobuf.WellKnownTypes;
using ServerCommon;
using ServerCommon.Cache;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameServer
{
public class DeleteFriendFolderInterlockAction : FriendInterlockBase
{
private FriendAttribute m_friend_attrib;
public DeleteFriendFolderInterlockAction(UserBase owner, string myGuid, FriendAttribute friendAttib) : base(owner, myGuid, friendAttib.FriendGuid)
{
m_friend_attrib = friendAttib;
}
public override Task<Result> doAction()
{
var result = new Result();
m_friend_attrib.FolderName = ServerCommon.Constant.FRIEND_FOLDER_DEFUALT_NAME;
return Task.FromResult(result);
}
}
}

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using Google.Protobuf.WellKnownTypes;
using ServerCommon;
using ServerCommon.Cache;
using ServerCore; using ServerBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameServer
{
public class DeleteFriendInterlockAction : FriendInterlockBase
{
public DeleteFriendInterlockAction(UserBase owner, string myGuid, string deleteGuid) : base(owner, myGuid ,deleteGuid)
{
}
public override async Task<Result> doAction()
{
var result = new Result();
var server_logic = GameServerApp.getServerLogic();
var owner = getOwner();
var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
NullReferenceCheckHelper.throwIfNull(friend_agent_action, () => $"friend_agent_action is null !!! - {owner.toBasicString()}");
var friend_attribute = friend_agent_action.getFriendAttribute(getFriendGuid());
NullReferenceCheckHelper.throwIfNull(friend_attribute, () => $"friend_attribute is null !!! - {owner.toBasicString()}");
friend_attribute.deleteEntityAttribute();
var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.FriendDelete, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQDeleteFriend(getMyGuid(), getFriendGuid()));
}
var log_invoker = new DeleteFriendBusinessLog(getMyGuid(), getFriendGuid());
batch.appendBusinessLog(log_invoker);
result = await QueryHelper.sendQueryAndBusinessLog(batch);
return result;
}
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public interface IFriendInterlockAction
{
public Task<Result> doInterlockAction();
public Task<(Result, FriendInterlockCacheRequest?)> doInterLockAndGetCache();
}
public abstract class FriendInterlockBase : IFriendInterlockAction
{
private UserBase m_owner;
private string m_my_guid;
private string m_friend_guid;
public FriendInterlockBase(UserBase owner, string myGuid, string friendGuid)
{
m_owner = owner;
m_my_guid = myGuid;
m_friend_guid = friendGuid;
}
public abstract Task<Result> doAction();
public async Task<(Result, FriendInterlockCacheRequest?)> doInterLockAndGetCache()
{
var server_logic = GameServerApp.getServerLogic();
var friend_cache_request = new FriendInterlockCacheRequest(m_owner, server_logic.getRedisConnector(), m_my_guid, m_friend_guid);
var result = await friend_cache_request.getLock();
if (result.isFail()) return (result, null);
result = await doAction();
if (result.isFail()) return (result, null);
return (result, friend_cache_request);
}
public async Task<Result> doInterlockAction()
{
var server_logic = GameServerApp.getServerLogic();
var player = m_owner as Player;
var friend_cache_request = new FriendInterlockCacheRequest(m_owner, server_logic.getRedisConnector(), m_my_guid, m_friend_guid);
var result = await friend_cache_request.getLock();
if (result.isFail()) return result;
result = await doAction();
if (result.isFail()) return result;
await friend_cache_request.removeFirstCache();
return result;
}
protected Player getOwner()
{
var owner = m_owner as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
return owner;
}
protected string getMyGuid() => m_my_guid;
protected string getFriendGuid() => m_friend_guid;
}

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using Google.Protobuf.WellKnownTypes;
using ServerCommon;
using ServerCommon.Cache;
using ServerCore; using ServerBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameServer
{
public class RenameFriendFolderInterlockAction : FriendInterlockBase
{
private FriendAttribute m_friend_attrib;
string m_new_folder_name;
public RenameFriendFolderInterlockAction(UserBase owner, string myGuid, FriendAttribute friendAttibute, string newFolderName) : base(owner, myGuid, friendAttibute.FriendGuid)
{
m_friend_attrib = friendAttibute;
m_new_folder_name = newFolderName;
}
public override async Task<Result> doAction()
{
await Task.CompletedTask;
var player = getOwner();
var friend_agent_action = player.getEntityAction<FriendAgentAction>();
var friend = friend_agent_action.getFriend(getFriendGuid());
NullReferenceCheckHelper.throwIfNull(friend, () => $"friend is null !!!");
var friend_attribute = friend.getEntityAttribute<FriendAttribute>();
NullReferenceCheckHelper.throwIfNull(friend_attribute, () => $"friend_attribute is null !!!");
friend_attribute.FolderName = m_new_folder_name;
friend_attribute.modifiedEntityAttribute();//이것도 안해도될듯
return new();
}
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class ReplyFriendRequestLockAction : FriendInterlockBase
{
private Int32 m_reply_type = 1;
public ReplyFriendRequestLockAction(UserBase owner, string myGuid, string friendGuid, int replyType) : base(owner, myGuid, friendGuid)
{
m_reply_type = replyType;
}
public override async Task<Result> doAction()
{
var server_logic = GameServerApp.getServerLogic();
var action = getOwner().getEntityAction<ReplyReceivedFriendRequestAction>();
var result = await action.replyReceivedFriendRequest(getMyGuid(), getFriendGuid(), m_reply_type);
if (result.isFail()) return result;
//거절은 딱히 DB 수정할것 없다.
if(m_reply_type == (int)FriendRequestReplyType.Accept)
{
var batch = new QueryBatchEx<QueryRunnerWithDocument>(getOwner(), LogActionType.FriendAdd, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQAddFriend(getOwner().getUserGuid(), getFriendGuid()));
}
var log_invoker = new AddFriendBusinessLog(getOwner().getUserGuid(), getFriendGuid());
batch.appendBusinessLog(log_invoker);
result = await QueryHelper.sendQueryAndBusinessLog(batch);
}
//거절 로그
if (m_reply_type == (int)FriendRequestReplyType.Refuse)
{
//log
List<ILogInvoker> invokers = new List<ILogInvoker>();
invokers.Add(new RefuseFriendRequestBusinessLog(getMyGuid(), getFriendGuid()));
var log_action = new LogActionEx(LogActionType.RefuseFriendRequest);
BusinessLogger.collectLogs(log_action, getOwner(), invokers);
}
return result;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class SendFriendRequestInterlockAction : FriendInterlockBase
{
private DateTime m_request_time;
public SendFriendRequestInterlockAction(UserBase owner, string myGuid, string friendGuid, DateTime requestTime) : base(owner, myGuid,friendGuid)
{
m_request_time = requestTime;
}
public override async Task<Result> doAction()
{
var server_logic = GameServerApp.getServerLogic();
var owner = getOwner();
DateTime now = DateTimeHelper.Current;
var friend_request_cache = new FriendReqCacheRequest(owner, getMyGuid(), getFriendGuid(), server_logic.getRedisConnector());
var result = await friend_request_cache.addFriendRequest(owner.getUserGuid(), getFriendGuid(), now);
return result;
}
}