// Generated by the protocol buffer compiler.  DO NOT EDIT!
// source: Game_Define.proto

package com.caliverse.admin.domain.RabbitMq.message;

/**
 * <pre>
 *=================================================================================================
 * 엔티티 종류
 * Enum Description 규칙 : 계층단위 자릿수 - 00
 *=================================================================================================
 * </pre>
 *
 * Protobuf enum {@code EntityType}
 */
public enum EntityType
    implements com.google.protobuf.ProtocolMessageEnum {
  /**
   * <code>EntityType_None = 0;</code>
   */
  EntityType_None(0),
  /**
   * <pre>
   * User 계열 : HFSM, Control by Manual
   * </pre>
   *
   * <code>EntityType_Player = 1;</code>
   */
  EntityType_Player(1),
  /**
   * <pre>
   * Character 계열
   * </pre>
   *
   * <code>EntityType_Character = 2;</code>
   */
  EntityType_Character(2),
  /**
   * <pre>
   * Npc 계열 : HFSM, Control by AI
   * </pre>
   *
   * <code>EntityType_Npc = 3;</code>
   */
  EntityType_Npc(3),
  /**
   * <pre>
   * Monster 계열 : 전투가 가능한 객체
   * </pre>
   *
   * <code>EntityType_Monster = 301;</code>
   */
  EntityType_Monster(301),
  /**
   * <pre>
   * 일반 Npc
   * </pre>
   *
   * <code>EntityType_GeneralNpc = 30;</code>
   */
  EntityType_GeneralNpc(30),
  /**
   * <pre>
   * 장애물
   * </pre>
   *
   * <code>EntityType_Barrier = 303;</code>
   */
  EntityType_Barrier(303),
  /**
   * <pre>
   * Volume 계열
   * </pre>
   *
   * <code>EntityType_Volume = 305;</code>
   */
  EntityType_Volume(305),
  /**
   * <pre>
   * 이벤트
   * </pre>
   *
   * <code>EntityType_EventVolume = 30501;</code>
   */
  EntityType_EventVolume(30501),
  /**
   * <pre>
   * 효과
   * </pre>
   *
   * <code>EntityType_EffectVolume = 30502;</code>
   */
  EntityType_EffectVolume(30502),
  /**
   * <pre>
   * 퀘스트 볼륨
   * </pre>
   *
   * <code>EntityType_QuestVolume = 30503;</code>
   */
  EntityType_QuestVolume(30503),
  /**
   * <pre>
   * UGC Npc
   * </pre>
   *
   * <code>EntityType_UgcNpc = 306;</code>
   */
  EntityType_UgcNpc(306),
  /**
   * <code>EntityType_Beacon = 30601;</code>
   */
  EntityType_Beacon(30601),
  /**
   * <code>EntityType_UgcNpcRank = 30602;</code>
   */
  EntityType_UgcNpcRank(30602),
  /**
   * <pre>
   * 이펙트 : 효과
   * </pre>
   *
   * <code>EntityType_Effect = 307;</code>
   */
  EntityType_Effect(307),
  /**
   * <pre>
   * 파밍
   * </pre>
   *
   * <code>EntityType_Farming = 30701;</code>
   */
  EntityType_Farming(30701),
  /**
   * <pre>
   * 인벤토리 계열
   * </pre>
   *
   * <code>EntityType_Inventory = 4;</code>
   */
  EntityType_Inventory(4),
  /**
   * <pre>
   * 보관 인벤토리 : 특정 위치에 장착 불필요
   * </pre>
   *
   * <code>EntityType_BagInven = 401;</code>
   */
  EntityType_BagInven(401),
  /**
   * <pre>
   * 의상 장착 인벤토리 : 특정 위치에 장착 필요
   * </pre>
   *
   * <code>EntityType_ClothEquipInven = 402;</code>
   */
  EntityType_ClothEquipInven(402),
  /**
   * <pre>
   * 도구 장착 인벤토리 : 특정 위치에 장착 필요
   * </pre>
   *
   * <code>EntityType_ToolEquipInven = 403;</code>
   */
  EntityType_ToolEquipInven(403),
  /**
   * <pre>
   * 타투 장착 인벤토리 : 특정 위치에 장착 필요
   * </pre>
   *
   * <code>EntityType_TattooEquipInven = 404;</code>
   */
  EntityType_TattooEquipInven(404),
  /**
   * <pre>
   * 아이템 계열
   * </pre>
   *
   * <code>EntityType_Item = 5;</code>
   */
  EntityType_Item(5),
  /**
   * <pre>
   * Ground 계열 : HFSM, Control by AI
   * </pre>
   *
   * <code>EntityType_GroundEntity = 6;</code>
   */
  EntityType_GroundEntity(6),
  /**
   * <pre>
   * 보상등을 담고 있는 드랍 오브젝트
   * </pre>
   *
   * <code>EntityType_DropObject = 601;</code>
   */
  EntityType_DropObject(601),
  /**
   * <pre>
   * 
   * </pre>
   *
   * <code>EntityType_Land = 602;</code>
   */
  EntityType_Land(602),
  /**
   * <pre>
   * </pre>
   *
   * <code>EntityType_OwnedLand = 60201;</code>
   */
  EntityType_OwnedLand(60201),
  /**
   * <pre>
   *		
   * </pre>
   *
   * <code>EntityType_Building = 603;</code>
   */
  EntityType_Building(603),
  /**
   * <pre>
   * </pre>
   *
   * <code>EntityType_OwnedBuilding = 60301;</code>
   */
  EntityType_OwnedBuilding(60301),
  /**
   * <pre>
   * </pre>
   *
   * <code>EntityType_BuildingFloor = 60302;</code>
   */
  EntityType_BuildingFloor(60302),
  /**
   * <pre>
   * </pre>
   *
   * <code>EntityType_MyHome = 604;</code>
   */
  EntityType_MyHome(604),
  /**
   * <pre>
   * 재화 계열
   * </pre>
   *
   * <code>EntityType_Money = 7;</code>
   */
  EntityType_Money(7),
  /**
   * <pre>
   * 상점 계열
   * </pre>
   *
   * <code>EntityType_Shop = 8;</code>
   */
  EntityType_Shop(8),
  /**
   * <pre>
   * 상점 Product Meter
   * </pre>
   *
   * <code>EntityType_MyShopProductMeter = 801;</code>
   */
  EntityType_MyShopProductMeter(801),
  /**
   * <pre>
   * 판매된 Product List
   * </pre>
   *
   * <code>EntityType_ShopSoldProduct = 802;</code>
   */
  EntityType_ShopSoldProduct(802),
  /**
   * <pre>
   * 인스턴스 룸
   * </pre>
   *
   * <code>EntityType_Room = 9;</code>
   */
  EntityType_Room(9),
  /**
   * <pre>
   * 글로벌 파티
   * </pre>
   *
   * <code>EntityType_Party = 10;</code>
   */
  EntityType_Party(10),
  /**
   * <pre>
   * 전역적 관리 파티 엔티티
   * </pre>
   *
   * <code>EntityType_GlobalParty = 1001;</code>
   */
  EntityType_GlobalParty(1001),
  /**
   * <pre>
   * 파티
   * </pre>
   *
   * <code>EntityType_GlobalPartyDetail = 100101;</code>
   */
  EntityType_GlobalPartyDetail(100101),
  /**
   * <pre>
   * Player 귀속 관리 파티 엔티티
   * </pre>
   *
   * <code>EntityType_PersonalParty = 1002;</code>
   */
  EntityType_PersonalParty(1002),
  /**
   * <pre>
   * 파티
   * </pre>
   *
   * <code>EntityType_PersonalPartyDetail = 100201;</code>
   */
  EntityType_PersonalPartyDetail(100201),
  /**
   * <pre>
   * 소셜 액션
   * </pre>
   *
   * <code>EntityType_SocialAction = 11;</code>
   */
  EntityType_SocialAction(11),
  /**
   * <pre>
   * 친구
   * </pre>
   *
   * <code>EntityType_Friend = 12;</code>
   */
  EntityType_Friend(12),
  /**
   * <pre>
   * 미니맵 마커
   * </pre>
   *
   * <code>EntityType_MinimapMarker = 13;</code>
   */
  EntityType_MinimapMarker(13),
  /**
   * <pre>
   * Ticker
   * </pre>
   *
   * <code>EntityType_Ticker = 14;</code>
   */
  EntityType_Ticker(14),
  /**
   * <code>EntityType_UserLoginCacheRefreshTicker = 1401;</code>
   */
  EntityType_UserLoginCacheRefreshTicker(1401),
  /**
   * <code>EntityType_EnityUpdateTicker = 1402;</code>
   */
  EntityType_EnityUpdateTicker(1402),
  /**
   * <code>EntityType_EventUpdateTicker = 1403;</code>
   */
  EntityType_EventUpdateTicker(1403),
  /**
   * <code>EntityType_TimeEventTicker = 1404;</code>
   */
  EntityType_TimeEventTicker(1404),
  /**
   * <code>EntityType_ChannelUpdateTicker = 1405;</code>
   */
  EntityType_ChannelUpdateTicker(1405),
  /**
   * <code>EntityType_NoticeChatTicker = 1406;</code>
   */
  EntityType_NoticeChatTicker(1406),
  /**
   * <code>EntityType_PartyCacheRefreshTicker = 1408;</code>
   */
  EntityType_PartyCacheRefreshTicker(1408),
  /**
   * <code>EntityType_ReservationCheckTicker = 1409;</code>
   */
  EntityType_ReservationCheckTicker(1409),
  /**
   * <code>EntityType_NormalQuestCheckTicker = 1411;</code>
   */
  EntityType_NormalQuestCheckTicker(1411),
  /**
   * <code>EntityType_ShopProductCheckTicker = 1412;</code>
   */
  EntityType_ShopProductCheckTicker(1412),
  /**
   * <code>EntityType_UgcNpcRankTicker = 1413;</code>
   */
  EntityType_UgcNpcRankTicker(1413),
  /**
   * <code>EntityType_SystemMailCheckTicker = 1414;</code>
   */
  EntityType_SystemMailCheckTicker(1414),
  /**
   * <code>EntityType_LargePacketCheckTicker = 1415;</code>
   */
  EntityType_LargePacketCheckTicker(1415),
  /**
   * <code>EntityType_BuildingUpdateTicker = 1416;</code>
   */
  EntityType_BuildingUpdateTicker(1416),
  /**
   * <pre>
   * 차단 유저
   * </pre>
   *
   * <code>EntityType_BlockUser = 15;</code>
   */
  EntityType_BlockUser(15),
  /**
   * <pre>
   * 퀘스트
   * </pre>
   *
   * <code>EntityType_Quest = 16;</code>
   */
  EntityType_Quest(16),
  /**
   * <code>EntityType_EndQuest = 1601;</code>
   */
  EntityType_EndQuest(1601),
  /**
   * <pre>
   * 메일 계열
   * </pre>
   *
   * <code>EntityType_Mail = 20;</code>
   */
  EntityType_Mail(20),
  /**
   * <code>EntityType_QuestMail = 2001;</code>
   */
  EntityType_QuestMail(2001),
  /**
   * <pre>
   * Galbal
   * </pre>
   *
   * <code>EntityType_Golbal = 21;</code>
   */
  EntityType_Golbal(21),
  /**
   * <pre>
   * 시스템 메일의 owner
   * </pre>
   *
   * <code>EntityType_SystemMailManager = 2101;</code>
   */
  EntityType_SystemMailManager(2101),
  /**
   * <pre>
   * 시스템 메일 (유저들이 로그인시 받을 시스템 메일 정보)
   * </pre>
   *
   * <code>EntityType_SystemMail = 210101;</code>
   */
  EntityType_SystemMail(210101),
  /**
   * <pre>
   * 공지 채팅의 owner
   * </pre>
   *
   * <code>EntityType_NoticeChatManager = 2102;</code>
   */
  EntityType_NoticeChatManager(2102),
  /**
   * <pre>
   * 공지 채팅 (유저들이 받을 공지 채팅 정보)
   * </pre>
   *
   * <code>EntityType_NoticeChat = 210201;</code>
   */
  EntityType_NoticeChat(210201),
  /**
   * <pre>
   * 시즌 패스의 owner
   * </pre>
   *
   * <code>EntityType_SeasonPassManager = 2103;</code>
   */
  EntityType_SeasonPassManager(2103),
  /**
   * <pre>
   * 카트
   * </pre>
   *
   * <code>EntityType_Cart = 22;</code>
   */
  EntityType_Cart(22),
  /**
   * <pre>
   * 클레임
   * </pre>
   *
   * <code>EntityType_Claim = 23;</code>
   */
  EntityType_Claim(23),
  /**
   * <pre>
   * 제작
   * </pre>
   *
   * <code>EntityType_Craft = 24;</code>
   */
  EntityType_Craft(24),
  /**
   * <pre>
   * 레시피
   * </pre>
   *
   * <code>EntityType_Recipe = 2401;</code>
   */
  EntityType_Recipe(2401),
  /**
   * <pre>
   * 도구 액션
   * </pre>
   *
   * <code>EntityType_ToolAction = 25;</code>
   */
  EntityType_ToolAction(25),
  /**
   * <pre>
   * Task 예약 액션
   * </pre>
   *
   * <code>EntityType_Task_Reservation_Action = 26;</code>
   */
  EntityType_Task_Reservation_Action(26),
  /**
   * <pre>
   * 제품 패키지 액션
   * </pre>
   *
   * <code>EntityType_Package_Action = 27;</code>
   */
  EntityType_Package_Action(27),
  /**
   * <pre>
   * Calium
   * </pre>
   *
   * <code>EntityType_Calium = 28;</code>
   */
  EntityType_Calium(28),
  /**
   * <code>EntityType_CaliumConverter = 2801;</code>
   */
  EntityType_CaliumConverter(2801),
  /**
   * <code>EntityType_Rental = 29;</code>
   */
  EntityType_Rental(29),
  /**
   * <pre>
   * 사용자 정의 UI
   * </pre>
   *
   * <code>EntityType_CustomDefinedUi = 99;</code>
   */
  EntityType_CustomDefinedUi(99),
  /**
   * <pre>
   * 검색용 : 모든 종류의 엔티티를 검색 !!!
   * </pre>
   *
   * <code>EntityType_All = 1000000000;</code>
   */
  EntityType_All(1000000000),
  UNRECOGNIZED(-1),
  ;

  /**
   * <code>EntityType_None = 0;</code>
   */
  public static final int EntityType_None_VALUE = 0;
  /**
   * <pre>
   * User 계열 : HFSM, Control by Manual
   * </pre>
   *
   * <code>EntityType_Player = 1;</code>
   */
  public static final int EntityType_Player_VALUE = 1;
  /**
   * <pre>
   * Character 계열
   * </pre>
   *
   * <code>EntityType_Character = 2;</code>
   */
  public static final int EntityType_Character_VALUE = 2;
  /**
   * <pre>
   * Npc 계열 : HFSM, Control by AI
   * </pre>
   *
   * <code>EntityType_Npc = 3;</code>
   */
  public static final int EntityType_Npc_VALUE = 3;
  /**
   * <pre>
   * Monster 계열 : 전투가 가능한 객체
   * </pre>
   *
   * <code>EntityType_Monster = 301;</code>
   */
  public static final int EntityType_Monster_VALUE = 301;
  /**
   * <pre>
   * 일반 Npc
   * </pre>
   *
   * <code>EntityType_GeneralNpc = 30;</code>
   */
  public static final int EntityType_GeneralNpc_VALUE = 30;
  /**
   * <pre>
   * 장애물
   * </pre>
   *
   * <code>EntityType_Barrier = 303;</code>
   */
  public static final int EntityType_Barrier_VALUE = 303;
  /**
   * <pre>
   * Volume 계열
   * </pre>
   *
   * <code>EntityType_Volume = 305;</code>
   */
  public static final int EntityType_Volume_VALUE = 305;
  /**
   * <pre>
   * 이벤트
   * </pre>
   *
   * <code>EntityType_EventVolume = 30501;</code>
   */
  public static final int EntityType_EventVolume_VALUE = 30501;
  /**
   * <pre>
   * 효과
   * </pre>
   *
   * <code>EntityType_EffectVolume = 30502;</code>
   */
  public static final int EntityType_EffectVolume_VALUE = 30502;
  /**
   * <pre>
   * 퀘스트 볼륨
   * </pre>
   *
   * <code>EntityType_QuestVolume = 30503;</code>
   */
  public static final int EntityType_QuestVolume_VALUE = 30503;
  /**
   * <pre>
   * UGC Npc
   * </pre>
   *
   * <code>EntityType_UgcNpc = 306;</code>
   */
  public static final int EntityType_UgcNpc_VALUE = 306;
  /**
   * <code>EntityType_Beacon = 30601;</code>
   */
  public static final int EntityType_Beacon_VALUE = 30601;
  /**
   * <code>EntityType_UgcNpcRank = 30602;</code>
   */
  public static final int EntityType_UgcNpcRank_VALUE = 30602;
  /**
   * <pre>
   * 이펙트 : 효과
   * </pre>
   *
   * <code>EntityType_Effect = 307;</code>
   */
  public static final int EntityType_Effect_VALUE = 307;
  /**
   * <pre>
   * 파밍
   * </pre>
   *
   * <code>EntityType_Farming = 30701;</code>
   */
  public static final int EntityType_Farming_VALUE = 30701;
  /**
   * <pre>
   * 인벤토리 계열
   * </pre>
   *
   * <code>EntityType_Inventory = 4;</code>
   */
  public static final int EntityType_Inventory_VALUE = 4;
  /**
   * <pre>
   * 보관 인벤토리 : 특정 위치에 장착 불필요
   * </pre>
   *
   * <code>EntityType_BagInven = 401;</code>
   */
  public static final int EntityType_BagInven_VALUE = 401;
  /**
   * <pre>
   * 의상 장착 인벤토리 : 특정 위치에 장착 필요
   * </pre>
   *
   * <code>EntityType_ClothEquipInven = 402;</code>
   */
  public static final int EntityType_ClothEquipInven_VALUE = 402;
  /**
   * <pre>
   * 도구 장착 인벤토리 : 특정 위치에 장착 필요
   * </pre>
   *
   * <code>EntityType_ToolEquipInven = 403;</code>
   */
  public static final int EntityType_ToolEquipInven_VALUE = 403;
  /**
   * <pre>
   * 타투 장착 인벤토리 : 특정 위치에 장착 필요
   * </pre>
   *
   * <code>EntityType_TattooEquipInven = 404;</code>
   */
  public static final int EntityType_TattooEquipInven_VALUE = 404;
  /**
   * <pre>
   * 아이템 계열
   * </pre>
   *
   * <code>EntityType_Item = 5;</code>
   */
  public static final int EntityType_Item_VALUE = 5;
  /**
   * <pre>
   * Ground 계열 : HFSM, Control by AI
   * </pre>
   *
   * <code>EntityType_GroundEntity = 6;</code>
   */
  public static final int EntityType_GroundEntity_VALUE = 6;
  /**
   * <pre>
   * 보상등을 담고 있는 드랍 오브젝트
   * </pre>
   *
   * <code>EntityType_DropObject = 601;</code>
   */
  public static final int EntityType_DropObject_VALUE = 601;
  /**
   * <pre>
   * 
   * </pre>
   *
   * <code>EntityType_Land = 602;</code>
   */
  public static final int EntityType_Land_VALUE = 602;
  /**
   * <pre>
   * </pre>
   *
   * <code>EntityType_OwnedLand = 60201;</code>
   */
  public static final int EntityType_OwnedLand_VALUE = 60201;
  /**
   * <pre>
   *		
   * </pre>
   *
   * <code>EntityType_Building = 603;</code>
   */
  public static final int EntityType_Building_VALUE = 603;
  /**
   * <pre>
   * </pre>
   *
   * <code>EntityType_OwnedBuilding = 60301;</code>
   */
  public static final int EntityType_OwnedBuilding_VALUE = 60301;
  /**
   * <pre>
   * </pre>
   *
   * <code>EntityType_BuildingFloor = 60302;</code>
   */
  public static final int EntityType_BuildingFloor_VALUE = 60302;
  /**
   * <pre>
   * </pre>
   *
   * <code>EntityType_MyHome = 604;</code>
   */
  public static final int EntityType_MyHome_VALUE = 604;
  /**
   * <pre>
   * 재화 계열
   * </pre>
   *
   * <code>EntityType_Money = 7;</code>
   */
  public static final int EntityType_Money_VALUE = 7;
  /**
   * <pre>
   * 상점 계열
   * </pre>
   *
   * <code>EntityType_Shop = 8;</code>
   */
  public static final int EntityType_Shop_VALUE = 8;
  /**
   * <pre>
   * 상점 Product Meter
   * </pre>
   *
   * <code>EntityType_MyShopProductMeter = 801;</code>
   */
  public static final int EntityType_MyShopProductMeter_VALUE = 801;
  /**
   * <pre>
   * 판매된 Product List
   * </pre>
   *
   * <code>EntityType_ShopSoldProduct = 802;</code>
   */
  public static final int EntityType_ShopSoldProduct_VALUE = 802;
  /**
   * <pre>
   * 인스턴스 룸
   * </pre>
   *
   * <code>EntityType_Room = 9;</code>
   */
  public static final int EntityType_Room_VALUE = 9;
  /**
   * <pre>
   * 글로벌 파티
   * </pre>
   *
   * <code>EntityType_Party = 10;</code>
   */
  public static final int EntityType_Party_VALUE = 10;
  /**
   * <pre>
   * 전역적 관리 파티 엔티티
   * </pre>
   *
   * <code>EntityType_GlobalParty = 1001;</code>
   */
  public static final int EntityType_GlobalParty_VALUE = 1001;
  /**
   * <pre>
   * 파티
   * </pre>
   *
   * <code>EntityType_GlobalPartyDetail = 100101;</code>
   */
  public static final int EntityType_GlobalPartyDetail_VALUE = 100101;
  /**
   * <pre>
   * Player 귀속 관리 파티 엔티티
   * </pre>
   *
   * <code>EntityType_PersonalParty = 1002;</code>
   */
  public static final int EntityType_PersonalParty_VALUE = 1002;
  /**
   * <pre>
   * 파티
   * </pre>
   *
   * <code>EntityType_PersonalPartyDetail = 100201;</code>
   */
  public static final int EntityType_PersonalPartyDetail_VALUE = 100201;
  /**
   * <pre>
   * 소셜 액션
   * </pre>
   *
   * <code>EntityType_SocialAction = 11;</code>
   */
  public static final int EntityType_SocialAction_VALUE = 11;
  /**
   * <pre>
   * 친구
   * </pre>
   *
   * <code>EntityType_Friend = 12;</code>
   */
  public static final int EntityType_Friend_VALUE = 12;
  /**
   * <pre>
   * 미니맵 마커
   * </pre>
   *
   * <code>EntityType_MinimapMarker = 13;</code>
   */
  public static final int EntityType_MinimapMarker_VALUE = 13;
  /**
   * <pre>
   * Ticker
   * </pre>
   *
   * <code>EntityType_Ticker = 14;</code>
   */
  public static final int EntityType_Ticker_VALUE = 14;
  /**
   * <code>EntityType_UserLoginCacheRefreshTicker = 1401;</code>
   */
  public static final int EntityType_UserLoginCacheRefreshTicker_VALUE = 1401;
  /**
   * <code>EntityType_EnityUpdateTicker = 1402;</code>
   */
  public static final int EntityType_EnityUpdateTicker_VALUE = 1402;
  /**
   * <code>EntityType_EventUpdateTicker = 1403;</code>
   */
  public static final int EntityType_EventUpdateTicker_VALUE = 1403;
  /**
   * <code>EntityType_TimeEventTicker = 1404;</code>
   */
  public static final int EntityType_TimeEventTicker_VALUE = 1404;
  /**
   * <code>EntityType_ChannelUpdateTicker = 1405;</code>
   */
  public static final int EntityType_ChannelUpdateTicker_VALUE = 1405;
  /**
   * <code>EntityType_NoticeChatTicker = 1406;</code>
   */
  public static final int EntityType_NoticeChatTicker_VALUE = 1406;
  /**
   * <code>EntityType_PartyCacheRefreshTicker = 1408;</code>
   */
  public static final int EntityType_PartyCacheRefreshTicker_VALUE = 1408;
  /**
   * <code>EntityType_ReservationCheckTicker = 1409;</code>
   */
  public static final int EntityType_ReservationCheckTicker_VALUE = 1409;
  /**
   * <code>EntityType_NormalQuestCheckTicker = 1411;</code>
   */
  public static final int EntityType_NormalQuestCheckTicker_VALUE = 1411;
  /**
   * <code>EntityType_ShopProductCheckTicker = 1412;</code>
   */
  public static final int EntityType_ShopProductCheckTicker_VALUE = 1412;
  /**
   * <code>EntityType_UgcNpcRankTicker = 1413;</code>
   */
  public static final int EntityType_UgcNpcRankTicker_VALUE = 1413;
  /**
   * <code>EntityType_SystemMailCheckTicker = 1414;</code>
   */
  public static final int EntityType_SystemMailCheckTicker_VALUE = 1414;
  /**
   * <code>EntityType_LargePacketCheckTicker = 1415;</code>
   */
  public static final int EntityType_LargePacketCheckTicker_VALUE = 1415;
  /**
   * <code>EntityType_BuildingUpdateTicker = 1416;</code>
   */
  public static final int EntityType_BuildingUpdateTicker_VALUE = 1416;
  /**
   * <pre>
   * 차단 유저
   * </pre>
   *
   * <code>EntityType_BlockUser = 15;</code>
   */
  public static final int EntityType_BlockUser_VALUE = 15;
  /**
   * <pre>
   * 퀘스트
   * </pre>
   *
   * <code>EntityType_Quest = 16;</code>
   */
  public static final int EntityType_Quest_VALUE = 16;
  /**
   * <code>EntityType_EndQuest = 1601;</code>
   */
  public static final int EntityType_EndQuest_VALUE = 1601;
  /**
   * <pre>
   * 메일 계열
   * </pre>
   *
   * <code>EntityType_Mail = 20;</code>
   */
  public static final int EntityType_Mail_VALUE = 20;
  /**
   * <code>EntityType_QuestMail = 2001;</code>
   */
  public static final int EntityType_QuestMail_VALUE = 2001;
  /**
   * <pre>
   * Galbal
   * </pre>
   *
   * <code>EntityType_Golbal = 21;</code>
   */
  public static final int EntityType_Golbal_VALUE = 21;
  /**
   * <pre>
   * 시스템 메일의 owner
   * </pre>
   *
   * <code>EntityType_SystemMailManager = 2101;</code>
   */
  public static final int EntityType_SystemMailManager_VALUE = 2101;
  /**
   * <pre>
   * 시스템 메일 (유저들이 로그인시 받을 시스템 메일 정보)
   * </pre>
   *
   * <code>EntityType_SystemMail = 210101;</code>
   */
  public static final int EntityType_SystemMail_VALUE = 210101;
  /**
   * <pre>
   * 공지 채팅의 owner
   * </pre>
   *
   * <code>EntityType_NoticeChatManager = 2102;</code>
   */
  public static final int EntityType_NoticeChatManager_VALUE = 2102;
  /**
   * <pre>
   * 공지 채팅 (유저들이 받을 공지 채팅 정보)
   * </pre>
   *
   * <code>EntityType_NoticeChat = 210201;</code>
   */
  public static final int EntityType_NoticeChat_VALUE = 210201;
  /**
   * <pre>
   * 시즌 패스의 owner
   * </pre>
   *
   * <code>EntityType_SeasonPassManager = 2103;</code>
   */
  public static final int EntityType_SeasonPassManager_VALUE = 2103;
  /**
   * <pre>
   * 카트
   * </pre>
   *
   * <code>EntityType_Cart = 22;</code>
   */
  public static final int EntityType_Cart_VALUE = 22;
  /**
   * <pre>
   * 클레임
   * </pre>
   *
   * <code>EntityType_Claim = 23;</code>
   */
  public static final int EntityType_Claim_VALUE = 23;
  /**
   * <pre>
   * 제작
   * </pre>
   *
   * <code>EntityType_Craft = 24;</code>
   */
  public static final int EntityType_Craft_VALUE = 24;
  /**
   * <pre>
   * 레시피
   * </pre>
   *
   * <code>EntityType_Recipe = 2401;</code>
   */
  public static final int EntityType_Recipe_VALUE = 2401;
  /**
   * <pre>
   * 도구 액션
   * </pre>
   *
   * <code>EntityType_ToolAction = 25;</code>
   */
  public static final int EntityType_ToolAction_VALUE = 25;
  /**
   * <pre>
   * Task 예약 액션
   * </pre>
   *
   * <code>EntityType_Task_Reservation_Action = 26;</code>
   */
  public static final int EntityType_Task_Reservation_Action_VALUE = 26;
  /**
   * <pre>
   * 제품 패키지 액션
   * </pre>
   *
   * <code>EntityType_Package_Action = 27;</code>
   */
  public static final int EntityType_Package_Action_VALUE = 27;
  /**
   * <pre>
   * Calium
   * </pre>
   *
   * <code>EntityType_Calium = 28;</code>
   */
  public static final int EntityType_Calium_VALUE = 28;
  /**
   * <code>EntityType_CaliumConverter = 2801;</code>
   */
  public static final int EntityType_CaliumConverter_VALUE = 2801;
  /**
   * <code>EntityType_Rental = 29;</code>
   */
  public static final int EntityType_Rental_VALUE = 29;
  /**
   * <pre>
   * 사용자 정의 UI
   * </pre>
   *
   * <code>EntityType_CustomDefinedUi = 99;</code>
   */
  public static final int EntityType_CustomDefinedUi_VALUE = 99;
  /**
   * <pre>
   * 검색용 : 모든 종류의 엔티티를 검색 !!!
   * </pre>
   *
   * <code>EntityType_All = 1000000000;</code>
   */
  public static final int EntityType_All_VALUE = 1000000000;


  public final int getNumber() {
    if (this == UNRECOGNIZED) {
      throw new java.lang.IllegalArgumentException(
          "Can't get the number of an unknown enum value.");
    }
    return value;
  }

  /**
   * @param value The numeric wire value of the corresponding enum entry.
   * @return The enum associated with the given numeric wire value.
   * @deprecated Use {@link #forNumber(int)} instead.
   */
  @java.lang.Deprecated
  public static EntityType valueOf(int value) {
    return forNumber(value);
  }

  /**
   * @param value The numeric wire value of the corresponding enum entry.
   * @return The enum associated with the given numeric wire value.
   */
  public static EntityType forNumber(int value) {
    switch (value) {
      case 0: return EntityType_None;
      case 1: return EntityType_Player;
      case 2: return EntityType_Character;
      case 3: return EntityType_Npc;
      case 301: return EntityType_Monster;
      case 30: return EntityType_GeneralNpc;
      case 303: return EntityType_Barrier;
      case 305: return EntityType_Volume;
      case 30501: return EntityType_EventVolume;
      case 30502: return EntityType_EffectVolume;
      case 30503: return EntityType_QuestVolume;
      case 306: return EntityType_UgcNpc;
      case 30601: return EntityType_Beacon;
      case 30602: return EntityType_UgcNpcRank;
      case 307: return EntityType_Effect;
      case 30701: return EntityType_Farming;
      case 4: return EntityType_Inventory;
      case 401: return EntityType_BagInven;
      case 402: return EntityType_ClothEquipInven;
      case 403: return EntityType_ToolEquipInven;
      case 404: return EntityType_TattooEquipInven;
      case 5: return EntityType_Item;
      case 6: return EntityType_GroundEntity;
      case 601: return EntityType_DropObject;
      case 602: return EntityType_Land;
      case 60201: return EntityType_OwnedLand;
      case 603: return EntityType_Building;
      case 60301: return EntityType_OwnedBuilding;
      case 60302: return EntityType_BuildingFloor;
      case 604: return EntityType_MyHome;
      case 7: return EntityType_Money;
      case 8: return EntityType_Shop;
      case 801: return EntityType_MyShopProductMeter;
      case 802: return EntityType_ShopSoldProduct;
      case 9: return EntityType_Room;
      case 10: return EntityType_Party;
      case 1001: return EntityType_GlobalParty;
      case 100101: return EntityType_GlobalPartyDetail;
      case 1002: return EntityType_PersonalParty;
      case 100201: return EntityType_PersonalPartyDetail;
      case 11: return EntityType_SocialAction;
      case 12: return EntityType_Friend;
      case 13: return EntityType_MinimapMarker;
      case 14: return EntityType_Ticker;
      case 1401: return EntityType_UserLoginCacheRefreshTicker;
      case 1402: return EntityType_EnityUpdateTicker;
      case 1403: return EntityType_EventUpdateTicker;
      case 1404: return EntityType_TimeEventTicker;
      case 1405: return EntityType_ChannelUpdateTicker;
      case 1406: return EntityType_NoticeChatTicker;
      case 1408: return EntityType_PartyCacheRefreshTicker;
      case 1409: return EntityType_ReservationCheckTicker;
      case 1411: return EntityType_NormalQuestCheckTicker;
      case 1412: return EntityType_ShopProductCheckTicker;
      case 1413: return EntityType_UgcNpcRankTicker;
      case 1414: return EntityType_SystemMailCheckTicker;
      case 1415: return EntityType_LargePacketCheckTicker;
      case 1416: return EntityType_BuildingUpdateTicker;
      case 15: return EntityType_BlockUser;
      case 16: return EntityType_Quest;
      case 1601: return EntityType_EndQuest;
      case 20: return EntityType_Mail;
      case 2001: return EntityType_QuestMail;
      case 21: return EntityType_Golbal;
      case 2101: return EntityType_SystemMailManager;
      case 210101: return EntityType_SystemMail;
      case 2102: return EntityType_NoticeChatManager;
      case 210201: return EntityType_NoticeChat;
      case 2103: return EntityType_SeasonPassManager;
      case 22: return EntityType_Cart;
      case 23: return EntityType_Claim;
      case 24: return EntityType_Craft;
      case 2401: return EntityType_Recipe;
      case 25: return EntityType_ToolAction;
      case 26: return EntityType_Task_Reservation_Action;
      case 27: return EntityType_Package_Action;
      case 28: return EntityType_Calium;
      case 2801: return EntityType_CaliumConverter;
      case 29: return EntityType_Rental;
      case 99: return EntityType_CustomDefinedUi;
      case 1000000000: return EntityType_All;
      default: return null;
    }
  }

  public static com.google.protobuf.Internal.EnumLiteMap<EntityType>
      internalGetValueMap() {
    return internalValueMap;
  }
  private static final com.google.protobuf.Internal.EnumLiteMap<
      EntityType> internalValueMap =
        new com.google.protobuf.Internal.EnumLiteMap<EntityType>() {
          public EntityType findValueByNumber(int number) {
            return EntityType.forNumber(number);
          }
        };

  public final com.google.protobuf.Descriptors.EnumValueDescriptor
      getValueDescriptor() {
    if (this == UNRECOGNIZED) {
      throw new java.lang.IllegalStateException(
          "Can't get the descriptor of an unrecognized enum value.");
    }
    return getDescriptor().getValues().get(ordinal());
  }
  public final com.google.protobuf.Descriptors.EnumDescriptor
      getDescriptorForType() {
    return getDescriptor();
  }
  public static final com.google.protobuf.Descriptors.EnumDescriptor
      getDescriptor() {
    return com.caliverse.admin.domain.RabbitMq.message.GameDefine.getDescriptor().getEnumTypes().get(0);
  }

  private static final EntityType[] VALUES = values();

  public static EntityType valueOf(
      com.google.protobuf.Descriptors.EnumValueDescriptor desc) {
    if (desc.getType() != getDescriptor()) {
      throw new java.lang.IllegalArgumentException(
        "EnumValueDescriptor is not for this type.");
    }
    if (desc.getIndex() == -1) {
      return UNRECOGNIZED;
    }
    return VALUES[desc.getIndex()];
  }

  private final int value;

  private EntityType(int value) {
    this.value = value;
  }

  // @@protoc_insertion_point(enum_scope:EntityType)
}

