153 lines
5.6 KiB
C#
153 lines
5.6 KiB
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.BlockUserReq), typeof(BlockUserPacketHandler), typeof(GameLoginListener))]
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public class BlockUserPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
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{
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var owner = session as Player;
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NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
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var recv_msg = recvMessage as ClientToGame;
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NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
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var request = recv_msg.Request.BlockUserReq;
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var block_nickname = request.TargetNickName;
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var my_guid = owner.getUserGuid();
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(var result, var nickname_attrib) = await NicknameHelper.findNickname(block_nickname);
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if (result.isFail())
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{
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result.ErrorCode = ServerErrorCode.NotExistCharacter;
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send_GS2C_ACK_BLOCK_USER(owner, result);
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return result;
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}
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NullReferenceCheckHelper.throwIfNull(nickname_attrib, () => $"server_logic is null !!!");
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var block_user_guid = nickname_attrib.UserGuid;
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var user_block_agent_action = owner.getEntityAction<BlockUserAgentAction>();
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NullReferenceCheckHelper.throwIfNull(user_block_agent_action, () => $"user_block_agent_action is null !!!");
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var server_logic = GameServerApp.getServerLogic();
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result = user_block_agent_action.blockUserConditionCheck(block_user_guid);
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if (result.isFail())
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{
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send_GS2C_ACK_BLOCK_USER(owner, result);
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return result;
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}
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var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
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//친구인경우 나중을 위해 우선 check만 해놓는다.
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var is_friend = friend_agent_action.isFriend(block_user_guid);
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var friend_request_cache = new FriendReqCacheRequest(owner, my_guid, block_user_guid, server_logic.getRedisConnector());
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var send_friend_action = owner.getEntityAction<SendFriendRequestAction>();
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//요청 보낸 정보가 있는경우
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var sended_reqs = await friend_request_cache.getSendedFriendRequests();
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(var is_sended, var _) = send_friend_action.isSendedRequest(sended_reqs, block_user_guid);
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//이미 요청 받았다
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var received_reqs = await friend_request_cache.getReceivedFriendRequests();
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(var is_received, var _) = send_friend_action.isReceivedRequest(received_reqs, block_user_guid);
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result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "BlockUser", delegateBlockUser);
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if (result.isFail())
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{
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send_GS2C_ACK_BLOCK_USER(owner, result);
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return result;
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}
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send_GS2C_ACK_BLOCK_USER(owner, result, block_user_guid, block_nickname);
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if (is_friend)
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{
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await DeleteFriendPacketHandler.send_GS2CS_NTF_DELETE_FRIEND(owner, my_guid, block_user_guid);
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await QuestManager.It.QuestCheck(owner, new QuestFriend(EQuestEventTargetType.FRIEND, EQuestEventNameType.DELETED));
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}
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return result;
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async Task<Result> delegateBlockUser() => await blockUser(owner, my_guid, block_user_guid, is_friend, is_sended, is_received, friend_request_cache);
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}
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private async Task<Result> blockUser(Player owner, string userGuid, string blockUserGuid, bool isFriend, bool isSended, bool isReceived, FriendReqCacheRequest cache)
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{
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var user_block_agent_action = owner.getEntityAction<BlockUserAgentAction>();
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var server_logic = GameServerApp.getServerLogic();
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var result = user_block_agent_action.blockUser(userGuid, blockUserGuid, isFriend);
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var batch = new QueryBatchEx<QueryRunnerWithDocument>(owner, LogActionType.UserBlock, server_logic.getDynamoDbClient());
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{
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batch.addQuery(new DBQBlockUser(userGuid, blockUserGuid));
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if(isFriend) batch.addQuery(new DBQDeleteFriend(userGuid, blockUserGuid));
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}
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var log_invoker = new UserBlockBusinessLog(userGuid, blockUserGuid, LogSubCategoryType.None);
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batch.appendBusinessLog(log_invoker);
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result = await QueryHelper.sendQueryAndBusinessLog(batch);
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if (isSended)
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{
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await cache.deleteCache(userGuid, blockUserGuid);
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}
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if (isReceived)
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{
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await cache.deleteCache(blockUserGuid, userGuid);
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}
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return result;
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}
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private static bool send_GS2C_ACK_BLOCK_USER(Player owner, Result result)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.BlockUserRes = new();
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
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return true;
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}
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private static bool send_GS2C_ACK_BLOCK_USER(Player owner, Result result, string blockGuid, string nickname)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.BlockUserRes = new();
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ack_packet.Response.BlockUserRes.Guid = blockGuid;
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ack_packet.Response.BlockUserRes.NickName = nickname;
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false;
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return true;
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}
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}
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