111 lines
4.3 KiB
C#
111 lines
4.3 KiB
C#
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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namespace GameServer;
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public class DBQUgqDailyRewardCountRead : QueryExecutorBase
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{
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private string m_combination_key_for_pk = string.Empty;
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private string m_pk = string.Empty;
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private readonly List<UgqDailyRewardCountDoc> m_to_read_ugq_daily_reward_count_doc = new();
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public DBQUgqDailyRewardCountRead(string combinationKeyForPK /*onwer_guid*/)
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: base(typeof(DBQUgqDailyRewardCountRead).Name)
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{
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m_combination_key_for_pk = combinationKeyForPK;
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}
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//===================================================================================================
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// DB 쿼리 직전에 준비해야 할 로직들을 작성한다.
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//===================================================================================================
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public override Task<Result> onPrepareQuery()
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{
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var result = new Result();
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var owner = getOwner();
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NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
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var doc = new UgqDailyRewardCountDoc(m_combination_key_for_pk);
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var error_code = doc.onApplyPKSK();
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if (error_code.isFail())
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{
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var err_msg = $"Failed to onApplyPKSK() !!! : {error_code.toBasicString()} - {toBasicString()}, {owner.toBasicString()}";
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result.setFail(error_code, err_msg);
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Log.getLogger().error(result.toBasicString());
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return Task.FromResult(result);
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}
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m_pk = doc.getPK();
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return Task.FromResult(result);
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}
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//===================================================================================================
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// onPrepareQuery()를 성공할 경우 호출된다.
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//===================================================================================================
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public override async Task<Result> onQuery()
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{
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var result = new Result();
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var err_msg = string.Empty;
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var query_batch = getQueryBatch();
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NullReferenceCheckHelper.throwIfNull(query_batch, () => $"query_batch is null !!!");
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var db_connector = query_batch.getDynamoDbConnector();
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var query_config = db_connector.makeQueryConfigForReadByPKSK(m_pk);
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(result, var read_docs) = await db_connector.simpleQueryDocTypesWithQueryOperationConfig<UgqDailyRewardCountDoc>(query_config, eventTid: query_batch.getTransId());
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if (result.isFail())
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{
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//데이터 없으면 여기서 그냥 메모리에만 넣어준다.
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Log.getLogger().warn($"UgqDailyRewardCountDoc not exitst, so make new Data {result.toBasicString()}");
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return new();
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}
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m_to_read_ugq_daily_reward_count_doc.AddRange(read_docs);
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var owner = getOwner();
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NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
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var quest_reward_action = owner.getEntityAction<QuestRewardAction>();
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NullReferenceCheckHelper.throwIfNull(quest_reward_action, () => $"quest_reward_action is null !!!");
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foreach (var read_doc in read_docs)
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{
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var set_result = quest_reward_action.setUgqDailyRewardCountFromDoc(read_doc);
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if (set_result.isFail())
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{
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Log.getLogger().error(result.toBasicString());
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continue;
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}
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}
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return result;
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}
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//===================================================================================================
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// DB 쿼리를 성공하고, doFnCommit()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
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//===================================================================================================
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public override Task onQueryResponseCommit()
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{
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return Task.CompletedTask;
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}
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//===================================================================================================
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// DB 쿼리를 실패하고, doFnRollback()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다.
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//===================================================================================================
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public override Task onQueryResponseRollback(Result errorResult)
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{
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return Task.CompletedTask;
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}
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private new Player? getOwner() => getQueryBatch()?.getLogActor() as Player;
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} |