33 lines
678 B
C#
33 lines
678 B
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class PackageStateBusinessLog : ILogInvokerEx
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{
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private PackageStateData m_data_to_log;
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public PackageStateBusinessLog(PackageStateData log_data_param)
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: base(LogDomainType.PackageState)
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{
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m_data_to_log = log_data_param;
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}
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public override bool hasLog()
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{
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return true;
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}
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protected override void fillup(ref BusinessLog.LogBody body)
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{
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body.append(new PackageStateData(this, m_data_to_log));
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}
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}
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