Files
caliverse_server/GameServer/Contents/GameZone/PacketHandler/LeaveInstancePacketHandler.cs
2025-05-01 07:20:41 +09:00

252 lines
10 KiB
C#

using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
using static ClientToGameReq.Types;
using static ClientToGameRes.Types;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.LeaveInstanceReq), typeof(LeaveInstancePacketHandler), typeof(GameLoginListener))]
internal class LeaveInstancePacketHandler : PacketRecvHandler
{
public static bool send_S2C_ACK_LEAVE_INSTANCE(Player owner, Result result, ServerConnectInfo? server_info)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.LeaveInstanceRes = new LeaveInstanceRes();
if (result.isSuccess() && null != server_info)
{
ack_packet.Response.LeaveInstanceRes.GameServerAddr = server_info.ServerAddr;
ack_packet.Response.LeaveInstanceRes.GameServerPort = server_info.ServerPort;
ack_packet.Response.LeaveInstanceRes.Otp = server_info.Otp;
}
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
{
return false;
}
return true;
}
public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
{
var result = new Result();
var err_msg = string.Empty;
var entity_player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!");
var server_logic = GameServerApp.getServerLogic();
var req_msg = recvMessage as ClientToGame;
ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {entity_player.toBasicString()}");
var request = req_msg.Request.LeaveInstanceReq;
if (null == request)
{
err_msg = $"failed to get request message : Invalid Request message - {req_msg.Request.MsgCase}";
Log.getLogger().error(err_msg);
result.setFail(ServerErrorCode.InvalidArgument, err_msg);
return result;
}
//battle instance 인 경우 해당 패킷 사용 못하게 예러 처리(치트로 나가는 유저들이 있어서 임시로 막는다.)
if (BattleInstanceManager.It.isBattleInstance(entity_player))
{
err_msg = $"LeaveInstanceReq not use in battle instance entity_player : {entity_player.toBasicString()}";
Log.getLogger().error(err_msg);
result.setFail(ServerErrorCode.FailedToReservationEnter, err_msg);
send_S2C_ACK_LEAVE_INSTANCE(entity_player, result, null);
return result;
}
var location_action = entity_player.getEntityAction<LocationAction>();
NullReferenceCheckHelper.throwIfNull(location_action, () => $"LocationAction is null !!! - player:{entity_player.toBasicString()}");
bool prev_is_in_concert = location_action.isInConcert();
var attribute = entity_player.getEntityAttribute<LocationAttribute>();
NullReferenceCheckHelper.throwIfNull(attribute, () => $"LocationAttribute is null !!! - player:{entity_player.toBasicString()}");
if (false == MetaData.Instance._IndunTable.TryGetValue(attribute.CurrentIndunLocation.InstanceMetaId, out var prev_indun_data) || null == prev_indun_data)
{
err_msg = $"failed to get indun data !!! - {entity_player.toBasicString()}";
result.setFail(ServerErrorCode.NotFoundIndunData, err_msg);
Log.getLogger().error(err_msg);
return result;
}
// 1. 이동할 서버 조회
var move_server_info = await searchMoveToChannelServer(entity_player);
if (null == move_server_info)
{
err_msg = $"Failed to get balanced GameServer !!! - {entity_player.toBasicString()}";
result.setFail(ServerErrorCode.NoServerConnectable, err_msg);
Log.getLogger().error(err_msg);
return result;
}
// 2. 이동 예약 요청
var message = new ServerMessage.Types.GS2GS_REQ_RESERVATION_ENTER_TO_SERVER();
message.MoveType = ServerMoveType.Force;
message.RequestUserGuid = entity_player.getUserGuid();
message.RequestServerName = GameServerApp.getServerLogic().getServerName();
var reserved = await server_logic.getReservationManager().registerReservationEnterToServer(message, move_server_info.Name);
// 예약 실패 체크
if (null == reserved)
{
err_msg = $"Failed to reservation enter to game server!!! - {nameof(LeaveInstancePacketHandler)}";
Log.getLogger().error(err_msg);
result.setFail(ServerErrorCode.FailedToReservationEnter, err_msg);
send_S2C_ACK_LEAVE_INSTANCE(entity_player, result, null);
return result;
}
// 4. instance room 떠나기
result = await entity_player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "LeaveInstance", leaveInstanceDelegate);
if (result.isFail())
{
err_msg = $"Failed to runTransactionRunner() !!! : {result.toBasicString()} - {entity_player.toBasicString()}";
Log.getLogger().error(err_msg);
}
// if (prev_is_in_concert && prev_indun_data is not null)
// {
// await QuestManager.It.QuestCheck(entity_player, new QuestConcert(EQuestEventTargetType.CONCERT, EQuestEventNameType.ENDED, prev_indun_data.MapId));
// }
return result;
async Task<Result> leaveInstanceDelegate() => await leaveInstanceAsync(entity_player, move_server_info, prev_is_in_concert, prev_indun_data);
}
public async Task<Result> leaveInstanceAsync(Player player, ServerInfo server_info, bool prevIsInConcert, InstanceMetaData prevIndunData)
{
var server_logic = GameServerApp.getServerLogic();
var game_zone_action = player.getEntityAction<GameZoneAction>();
NullReferenceCheckHelper.throwIfNull(game_zone_action, () => $"game_zone_action is null !!! - {player.toBasicString()}");
var result = new Result();
string err_msg;
// 1. leave room
(result, _) = await game_zone_action.tryLeaveInstanceRoom();
if (result.isFail())
{
err_msg = $"Failed to tryLeaveInstance() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
send_S2C_ACK_LEAVE_INSTANCE(player, result, null);
return result;
}
var location_action = player.getEntityAction<LocationAction>();
// 2. move to channel
result = await location_action.tryMoveToChannel();
if (result.isFail())
{
err_msg = $"Fail to tryMoveToIndun";
Log.getLogger().error(err_msg);
send_S2C_ACK_LEAVE_INSTANCE(player, result, null);
return result;
}
var buff_action = player.getEntityAction<BuffAction>();
NullReferenceCheckHelper.throwIfNull(buff_action, () => $"buff_action is null !!! - {player.toBasicString()}");
result = await buff_action.MoveServer(EPlaceType.World);
if (result.isFail())
{
send_S2C_ACK_LEAVE_INSTANCE(player, result, null);
return result;
}
// 3. otp 생성
(result, var reserved_to_switch_server) = await ServerConnectionSwitchHelper.startServerSwitch(player, server_logic.getRedisConnector(), server_info.Name);
if (result.isFail() || null == reserved_to_switch_server)
{
err_msg = $"Fail to startServerSwitch() !!! : {result.toBasicString()}";
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_LEAVE_INSTANCE(player, result, null);
return result;
}
var game_login_action = player.getEntityAction<GameLoginAction>();
NullReferenceCheckHelper.throwIfNull(game_login_action, () => $"game_login_action is null !!! - {player.toBasicString()}");
var login_cache = game_login_action.getLoginCacheRequest()?.getLoginCache();
NullReferenceCheckHelper.throwIfNull(login_cache, () => $"LoginCache is null !!! - player:{player.toBasicString()}");
login_cache.ReservedToSwitchServer = reserved_to_switch_server;
var gameServer_connection_info = new ServerConnectInfo
{
ServerAddr = server_info.Address,
ServerPort = server_info.Port,
Otp = reserved_to_switch_server.OneTimeKey,
};
var batch = new QueryBatchEx<QueryRunnerWithDocument>(player, LogActionType.None, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
batch.addQuery(new QueryFinal());
}
if (prevIsInConcert && prevIndunData is not null)
{
await QuestManager.It.QuestCheckWithoutTransaction(player, new QuestConcert(EQuestEventTargetType.CONCERT, EQuestEventNameType.ENDED, prevIndunData.MapId));
}
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (result.isFail())
{
err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
send_S2C_ACK_LEAVE_INSTANCE(player, result, null);
return result;
}
send_S2C_ACK_LEAVE_INSTANCE(player, result, gameServer_connection_info);
return result;
}
private async Task<ServerInfo?> searchMoveToChannelServer(Player player)
{
var server_logic = GameServerApp.getServerLogic();
var location_attribute = player.getEntityAttribute<LocationAttribute>();
NullReferenceCheckHelper.throwIfNull(location_attribute, () => $"location_attribute is null !!! - {player.toBasicString()}");
var channel_server_name = location_attribute.LastestChannelServerLocation.ServerName;
var world_meta_id = location_attribute.LastestChannelServerLocation.WorldMetaId;
var server_info = await server_logic.getReturnToServerInfo(channel_server_name, ServerType.Channel, player, (ushort)world_meta_id);
return server_info;
}
}