Files
caliverse_server/ServerCommon/MetaAssets/MetaTable/GameConfigData.cs
2025-05-01 07:20:41 +09:00

56 lines
1.5 KiB
C#

// <auto-generated>
// generated using ContentTool. DO NOT EDIT!
// </auto-generated>
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Collections.ObjectModel;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
namespace MetaAssets
{
#pragma warning disable
public partial class GameConfigMetaDataMutable
{
[JsonProperty("Key")]
public string Key { get; set; }
[JsonProperty("Value")]
public string Value { get; set; }
}
public partial class GameConfigMetaTableMutable
{
[JsonProperty("GameConfigMetaDataList")]
public IList<GameConfigMetaDataMutable> GameConfigMetaDataList { get; set; }
}
//////////////////////////////
// readonly class
//////////////////////////////
public partial class GameConfigMetaData
{
public readonly string Key;
public readonly string Value;
public GameConfigMetaData(GameConfigMetaDataMutable data)
{
Key = data.Key;
Value = data.Value;
}
}
public partial class GameConfigMetaTable
{
public readonly IReadOnlyList<GameConfigMetaData> GameConfigMetaDataList;
public GameConfigMetaTable(GameConfigMetaTableMutable data)
{
if(data.GameConfigMetaDataList != null)
GameConfigMetaDataList = data.GameConfigMetaDataList.Select(x => new GameConfigMetaData(x)).ToList().AsReadOnly();
}
}
}