Files
caliverse_server/ServerCommon/MetaAssets/MetaTable/BattleFFARewardData.cs
2025-05-01 07:20:41 +09:00

76 lines
2.4 KiB
C#

// <auto-generated>
// generated using ContentTool. DO NOT EDIT!
// </auto-generated>
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Collections.ObjectModel;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
namespace MetaAssets
{
#pragma warning disable
public partial class BattleFFARewardDataMutable
{
[JsonProperty("Id")]
public int Id { get; set; }
[JsonProperty("Description")]
public string Description { get; set; }
[JsonProperty("GroupID")]
public int GroupID { get; set; }
[JsonProperty("ChargeLevel")]
public int ChargeLevel { get; set; }
[JsonProperty("ChargeTime")]
public int ChargeTime { get; set; }
[JsonProperty("RewardItemID")]
public int RewardItemID { get; set; }
[JsonProperty("RewardCount")]
public int RewardCount { get; set; }
}
public partial class BattleFFARewardMetaTableMutable
{
[JsonProperty("BattleFFARewardMetaDataList")]
public IList<BattleFFARewardDataMutable> BattleFFARewardMetaDataList { get; set; }
}
//////////////////////////////
// readonly class
//////////////////////////////
public partial class BattleFFARewardData
{
public readonly int Id;
public readonly string Description;
public readonly int GroupID;
public readonly int ChargeLevel;
public readonly int ChargeTime;
public readonly int RewardItemID;
public readonly int RewardCount;
public BattleFFARewardData(BattleFFARewardDataMutable data)
{
Id = data.Id;
Description = data.Description;
GroupID = data.GroupID;
ChargeLevel = data.ChargeLevel;
ChargeTime = data.ChargeTime;
RewardItemID = data.RewardItemID;
RewardCount = data.RewardCount;
}
}
public partial class BattleFFARewardMetaTable
{
public readonly IReadOnlyList<BattleFFARewardData> BattleFFARewardMetaDataList;
public BattleFFARewardMetaTable(BattleFFARewardMetaTableMutable data)
{
if(data.BattleFFARewardMetaDataList != null)
BattleFFARewardMetaDataList = data.BattleFFARewardMetaDataList.Select(x => new BattleFFARewardData(x)).ToList().AsReadOnly();
}
}
}