34 lines
1002 B
C#
34 lines
1002 B
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer.PacketHandler;
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[PacketHandler("", typeof(ServerMessage.Types.ChangeServerConfigReq), typeof(ReqChangeServerConfigMQPacketHandler), typeof(RabbitMQ4Game))]
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public class ReqChangeServerConfigMQPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
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{
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await Task.CompletedTask;
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var msg = recvMessage as ServerMessage;
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NullReferenceCheckHelper.throwIfNull(msg, () => $"msg is null !!!");
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Log.getLogger().info($"HandleChangeServerConfigReq");
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var server_logic = GameServerApp.getServerLogic();
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var proud_net_listener = server_logic.getProudNetListener();
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proud_net_listener.changeMaxConnectionCount(msg.ChangeServerConfigReq.MaxUser);
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return new();
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}
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}
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