104 lines
3.4 KiB
C#
104 lines
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Amazon.S3.Model;
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using ServerCore; using ServerBase;
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using ServerCommon;
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namespace GameServer
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{
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public class UserInventoryAction : InventoryActionBase
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{
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public UserInventoryAction(Player owner)
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: base(owner)
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{
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}
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public override async Task<Result> onInit()
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{
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await Task.CompletedTask;
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var result = new Result();
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var owner = getOwner() as Player;
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NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
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result = await getBagInven().onInit();
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if (result.isFail())
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{
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return result;
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}
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getEquipInvens().TryAdd(InvenEquipType.Tool, new ToolEquipInven(owner));
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getEquipInvens().TryAdd(InvenEquipType.Cloth, new ClothEquipInven(owner));
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getEquipInvens().TryAdd(InvenEquipType.Tattoo, new TattooEquipInven(owner));
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var equip_inven_initializers = new Initializers();
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foreach (var each in getEquipInvens())
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{
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equip_inven_initializers.appendInitializer(each.Value as IInitializer);
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}
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result = await equip_inven_initializers.init("User EquipInvens");
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if (result.isFail())
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{
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return result;
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}
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return result;
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}
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public override void onClear()
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{
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var player = getOwner() as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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// 삭제할 가방 인벤토리내의 아이템 목록을 초기화 한다.
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var bag_inven = getBagInven();
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NullReferenceCheckHelper.throwIfNull(bag_inven, () => $"bag_inven is null !!! - {player.toBasicString()}");
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bag_inven.clearItemAll();
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// 가방 인벤토리내의 Tab별 개수 정보 초기화 한다.
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bag_inven.resetItemCountInTabs();
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// 삭제할 장착 인벤토리내의 아이템 목록을 초기화 한다.
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var to_clear_equip_invens = new List<InvenEquipType>() {
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InvenEquipType.Tool
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, InvenEquipType.Cloth
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, InvenEquipType.Tattoo
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};
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foreach(var inven_equip_type in to_clear_equip_invens)
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{
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if (true == getEquipInvens().TryGetValue(inven_equip_type, out var found_equip_inven))
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{
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var tool_equip_inven = found_equip_inven as IWithInventoryAccessor;
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NullReferenceCheckHelper.throwIfNull(tool_equip_inven, () => $"tool_equip_inven is null !!! - {player.toBasicString()}");
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tool_equip_inven.clearItemAll();
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}
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}
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// 능력치 속성 정보들도 초기화 한다.
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var ability_action = player.getEntityAction<AbilityAction>();
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NullReferenceCheckHelper.throwIfNull(ability_action, () => $"ability_action is null !!! - {player.toBasicString()}");
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ability_action.clearAbility();
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}
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public override Item onAllocItem()
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{
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var player = getOwner() as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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return new UserItem(player);
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}
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}
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}
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