Files
caliverse_server/GameServer/Entity/Inventory/Owner/Myhome/MyhomeInventoryAction.cs
2025-05-01 07:20:41 +09:00

58 lines
1.4 KiB
C#

using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
internal class MyhomeInventoryAction : InventoryActionBase
{
public MyhomeInventoryAction(Myhome owner)
: base(owner)
{
}
public override async Task<Result> onInit()
{
var result = new Result();
var owner = getOwner() as Myhome;
ArgumentNullException.ThrowIfNull(owner, $"owner is null !!!");
result = await getBagInven().onInit();
if (result.isFail())
{
return result;
}
return result;
}
public override void onClear()
{
var owner = getOwner();
ArgumentNullException.ThrowIfNull(owner, $"owner is null !!!");
var bag_inven = getBagInven();
ArgumentNullException.ThrowIfNull(bag_inven, $"bag_inven is null !!! - {owner.toBasicString()}");
var has_items = bag_inven.getHasItemBases();
ArgumentNullException.ThrowIfNull(has_items, $"has_items is null !!! - {owner.toBasicString()}");
has_items.Clear();
}
public override Item onAllocItem()
{
var owner = getOwner() as Myhome;
ArgumentNullException.ThrowIfNull(owner, $"owner is null !!!");
return new MyhomeItem(owner);
}
}