Files
caliverse_server/GameServer/Entity/Inventory/Base/TattooEquipInven.cs
2025-05-01 07:20:41 +09:00

41 lines
974 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections.Concurrent;
using ServerCore; using ServerBase;
using ServerCommon;
using SESSION_ID = System.Int32;
using WORLD_META_ID = System.UInt32;
using META_ID = System.UInt32;
using ENTITY_GUID = System.String;
using ACCOUNT_ID = System.String;
using OWNER_GUID = System.String;
using USER_GUID = System.String;
using CHARACTER_GUID = System.String;
using ITEM_GUID = System.String;
namespace GameServer
{
public class TattooEquipInven : InventoryBase<TattooSlotType>
{
private readonly ConcurrentDictionary<string/*TattooSlotType*/, bool> m_slot_visibles = new();
public TattooEquipInven(EntityBase parent)
: base(EntityType.TattooEquipInven, parent)
{
}
public override string toSummaryString()
{
return $"{this.getTypeName()}";
}
}
}