30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
using ServerCore; using ServerBase;
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using ServerCommon;
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namespace GameServer;
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[ChatCommandAttribute("userreport", typeof(ChatCommandUserReport), AuthAdminLevelType.Developer, AuthAdminLevelType.GmNormal, AuthAdminLevelType.GmSuper)]
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internal class ChatCommandUserReport : ChatCommandBase
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{
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public override async Task invoke(Player player, string token, string[] args)
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{
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Log.getLogger().info($"HandleUserReport");
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if (args.Length < 1)
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{
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Log.getLogger().error($"Invalid Argument");
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return;
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}
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(var result, var nickname_attrib) = await NicknameHelper.findNickname(args[0]);
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if (result.isFail())
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{
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return;
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}
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NullReferenceCheckHelper.throwIfNull(nickname_attrib, () => $"nickname_attrib is null !!! - {player.toBasicString()}");
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var user_report_action = player.getEntityAction<UserReportAction>();
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await user_report_action.UserReport(nickname_attrib.UserGuid, args[0], "이유", "신고", "신고합니다.");
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}
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} |