59 lines
2.0 KiB
C#
59 lines
2.0 KiB
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_UGQ_FIND_NPC), typeof(FindUgqNpcPacketHandler), typeof(GameLoginListener))]
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public class FindUgqNpcPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
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{
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var result = new Result();
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var player = session as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var req_msg = recvMessage as ClientToGame;
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NullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}");
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var owner_guid = req_msg.Request.ReqUgqFindNpc.OwnerGuid;
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var ugq_npc_meta_guid = req_msg.Request.ReqUgqFindNpc.NpcGuid;
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(result, var npc_attrib) = await UgcNpcDoc.findUgcNpc(owner_guid, ugq_npc_meta_guid);
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send_GS2C_ACK_UGQ_FIND_NPC(player, result, npc_attrib);
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return result;
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}
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public static Result send_GS2C_ACK_UGQ_FIND_NPC(Player player, Result result, UgcNpcAttrib? npcAttrib)
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{
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ClientToGame ack_packet = new();
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ack_packet.Response = new();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.AckUgqFindNpc= new();
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if (npcAttrib is not null)
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{
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ack_packet.Response.AckUgqFindNpc.UgcNpc = UgqMetaHelper.copyToUgcNpc(npcAttrib);
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}
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var server_logic = GameServerApp.getServerLogic();
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if (false == server_logic.onSendPacket(player, ack_packet))
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{
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var err_msg = $"send_GS2C_ACK_UGQ_FIND_NPC Fail !!! : owner:{player.toBasicString()}";
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result.setFail(ServerErrorCode.ProudNetException, err_msg);
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Log.getLogger().error(result.toBasicString());
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return result;
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}
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return result;
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}
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}
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