34 lines
676 B
C#
34 lines
676 B
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class UgqReportBusinessLog : ILogInvokerEx
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{
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UgqReportLogInfo m_info;
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public UgqReportBusinessLog(UInt32 questId, UInt32 questRevision, string report)
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: base(LogDomainType.QuestUgq)
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{
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m_info = new UgqReportLogInfo(this, questId, questRevision, report);
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}
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public override bool hasLog()
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{
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return true;
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}
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protected override void fillup(ref BusinessLog.LogBody body)
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{
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body.append(m_info);
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}
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}
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