23 lines
671 B
C#
23 lines
671 B
C#
using GameServer;
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using ServerCommon;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameServer
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{
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public class QuestParty : QuestBase
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{
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public QuestParty(EQuestEventTargetType targetType, EQuestEventNameType eventNameType) : base(targetType, eventNameType, 0, string.Empty, string.Empty, string.Empty)
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{
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}
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public override async Task<Result> postProcess(Player player, QuestTaskUpdateHandler questTaskUpdateHandler)
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{
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return await QuestNotifyHelper.sendRedisQuestNotifyRequest(player, questTaskUpdateHandler);
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}
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}
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}
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