67 lines
2.2 KiB
C#
67 lines
2.2 KiB
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public static class GameZoneNofityHelper
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{
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public static bool send_S2C_NTF_USE_MOUNT_PROP(this Player player, string anchorGuid)
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{
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var game_zone_action = player.getEntityAction<GameZoneAction>();
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NullReferenceCheckHelper.throwIfNull(game_zone_action, () => $"game zone action is null !!! - {player.toBasicString()}");
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var ntf_packet = new ClientToGame();
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ntf_packet.Message = new();
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ntf_packet.Message.UseMountPropNoti = new();
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ntf_packet.Message.UseMountPropNoti.AnchorGuid = anchorGuid;
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ntf_packet.Message.UseMountPropNoti.ActorGuid = player.getUserGuid();
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game_zone_action.broadcast(player, ntf_packet);
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return true;
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}
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public static bool send_S2C_NTF_END_USE_MOUNT_PROP(this Player player, string anchorGuid)
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{
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var game_zone_action = player.getEntityAction<GameZoneAction>();
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NullReferenceCheckHelper.throwIfNull(game_zone_action, () => $"game zone action is null !!! - {player.toBasicString()}");
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var ntf_packet = new ClientToGame();
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ntf_packet.Message = new();
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ntf_packet.Message.EndUseMountPropNoti = new();
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ntf_packet.Message.EndUseMountPropNoti.AnchorGuid = anchorGuid;
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ntf_packet.Message.EndUseMountPropNoti.ActorGuid = player.getUserGuid();
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game_zone_action.broadcast(player, ntf_packet);
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return true;
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}
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public static bool send_S2C_NTF_REWARD_PROP_STATE(this Player player, string anchorGuid, bool isUsable)
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{
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var game_zone_action = player.getEntityAction<GameZoneAction>();
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NullReferenceCheckHelper.throwIfNull(game_zone_action, () => $"game zone action is null !!! - {player.toBasicString()}");
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var ntf_packet = new ClientToGame();
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ntf_packet.Message = new();
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ntf_packet.Message.RewardPropStateNoti = new();
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ntf_packet.Message.RewardPropStateNoti.AnchorGuid = anchorGuid;
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ntf_packet.Message.RewardPropStateNoti.IsUsable = isUsable ? 1 : 0;
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game_zone_action.broadcast(player, ntf_packet);
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return true;
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}
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}
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