37 lines
835 B
C#
37 lines
835 B
C#
using GameServer.Contents.GameMode.Manage;
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using ServerCommon;
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namespace GameServer.Contents.GameMode.Mode_Running.Manage;
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public class RunAdventureJoinSuccessHandler : GameModeJoinSuccessHandlerBase
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{
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public RunAdventureJoinSuccessHandler(Player player, InstanceRoom instanceRoom) : base(player, GameModeType.RUN_ADV, instanceRoom)
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{
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}
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public override Result joinSuccessValidate()
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{
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var result = new Result();
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return result;
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}
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public override Task<Result> joinSuccessConfirmation()
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{
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var result = new Result();
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return Task.FromResult(result);
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}
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public override Task<Result> joinSuccessNotify()
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{
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var result = new Result();
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return Task.FromResult(result);
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}
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public override void joinSuccessWriteLog()
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{
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}
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} |