Files
caliverse_server/GameServer/Contents/GameMode/Mode-Battle/ModeTeamDeathMatch/Manage/TPSTeamDeathMatchJoinSuccessHandler.cs
2025-05-01 07:23:28 +09:00

48 lines
1.3 KiB
C#

using GameServer.Contents.GameMode.Manage;
using ServerCommon;
using ServerCore;
namespace GameServer.Contents.GameMode.Mode_Battle.Manage;
public class TPSTeamDeathMatchJoinSuccessHandler : GameModeJoinSuccessHandlerBase
{
//private readonly BattleInstanceRoom m_battle_instance_room;
public TPSTeamDeathMatchJoinSuccessHandler(Player player, InstanceRoom instanceRoom) : base(player, GameModeType.TPS_TDM, instanceRoom)
{
var room_id = instanceRoom.getMap().m_room_id;
//var battle_instance_room = BattleInstanceManager.It.getBattleInstanceRoom(room_id);
//NullReferenceCheckHelper.throwIfNull(battle_instance_room, () => $"m_battle_instance_room is null !!!");
//m_battle_instance_room = battle_instance_room;
}
public override Result joinSuccessValidate()
{
var result = new Result();
return result;
}
public override async Task<Result> joinSuccessConfirmation()
{
var result = new Result();
string err_msg = string.Empty;
await Task.CompletedTask;
return result;
}
public override async Task<Result> joinSuccessNotify()
{
var result = new Result();
await Task.CompletedTask;
return result;
}
public override void joinSuccessWriteLog()
{
}
}