42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class NotifyReplyInviteFriendHandler
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{
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public void send_GS2C_NTF_REPLY_INVITE_MYHOME(ServerMessage.Types.ReplyInviteMyhomeNoti noti)
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{
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var player_manager = GameServerApp.getServerLogic().getPlayerManager();
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ArgumentNullException.ThrowIfNull(player_manager);
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/*
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ReceiverID로 찾는 이유
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리팩토링 전에 id로 찾던게 있어서 noti 보낼때 id에 guid로 담아서 보낸다.
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*/
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if (false == player_manager.tryGetUserByPrimaryKey(noti.ReceiverId, out var player))
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{
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Log.getLogger().warn($"{noti.ReplyUserGuid} user not exist this Server");
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return;
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}
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ClientToGame noti_packet = new ClientToGame();
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noti_packet.Message = new ClientToGameMessage();
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noti_packet.Message.ReplyInviteMyhomeNoti = new ();
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noti_packet.Message.ReplyInviteMyhomeNoti.ReplyUserGuid = noti.ReplyUserGuid;
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noti_packet.Message.ReplyInviteMyhomeNoti.ReceiverId = noti.ReceiverId;
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noti_packet.Message.ReplyInviteMyhomeNoti.AcceptOrRefuse = noti.AcceptOrRefuse;
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GameServerApp.getServerLogic().onSendPacket(player, noti_packet);
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}
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}
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