Files
caliverse_server/GameServer/Contents/Friend/RabbitMessageHandler/NotifyReplyInviteFriendHandler.cs
2025-05-01 07:20:41 +09:00

42 lines
1.4 KiB
C#

using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class NotifyReplyInviteFriendHandler
{
public void send_GS2C_NTF_REPLY_INVITE_MYHOME(ServerMessage.Types.ReplyInviteMyhomeNoti noti)
{
var player_manager = GameServerApp.getServerLogic().getPlayerManager();
ArgumentNullException.ThrowIfNull(player_manager);
/*
ReceiverID로 찾는 이유
리팩토링 전에 id로 찾던게 있어서 noti 보낼때 id에 guid로 담아서 보낸다.
*/
if (false == player_manager.tryGetUserByPrimaryKey(noti.ReceiverId, out var player))
{
Log.getLogger().warn($"{noti.ReplyUserGuid} user not exist this Server");
return;
}
ClientToGame noti_packet = new ClientToGame();
noti_packet.Message = new ClientToGameMessage();
noti_packet.Message.ReplyInviteMyhomeNoti = new ();
noti_packet.Message.ReplyInviteMyhomeNoti.ReplyUserGuid = noti.ReplyUserGuid;
noti_packet.Message.ReplyInviteMyhomeNoti.ReceiverId = noti.ReceiverId;
noti_packet.Message.ReplyInviteMyhomeNoti.AcceptOrRefuse = noti.AcceptOrRefuse;
GameServerApp.getServerLogic().onSendPacket(player, noti_packet);
}
}